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Flamefall forest and Pyromania.


Eddie McBean

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Pyro-Type monsters you control cannot be destroyed by card effects. When your opponent Special Summons a Level 6 or higher monster: Tribute 1 Pyro-type monster; negate that Summon (This is a Quick Effect). Pyro and FIRE Plant-Type monsters gain 300 ATK and DEF. You can banish this card from your graveyard, negate the activation of a Field Spell card and add 1 "Flamefall Forest" from your deck to your hand. You can only use this effect of "Flamefall Forest" once per card.

 

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Special summon as many Pyro-type monsters from your graveyard as possible, you take 700 LP of damage for every monster summoned this way. You can banish this card and 1 Pyro-type monster from your graveyard to inflict 1000 damage to your opponent's LP. You can only activate 1 "Pyromania" per turn. You can't attack your opponent directly the turn you activated this card.

 

Smokey doesn't approves second card... but I'm not him so... yeah...

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Flamefall Forest

 

Pyro-Type monsters you control cannot be destroyed by card effects. When your opponent Special Summons a Level 6 or higher monster: Tribute 1 Pyro-type monster; negate that Summon (This is a Quick Effect). Pyro and FIRE Plant-Type monsters gain 300 ATK and DEF.

 

 

Well, I suppose Pyro-Type monsters can afford to have some degree of effect protection, given they aren't necessarily breaking things at the moment.

Closest I can get is probably Volcanics, but yeah.

 

The negation effect essentially drains your resources if opponent is SS happy with high Levels (see Synchro/Fusion, etc.), but otherwise R4 spam and the like are far more common at present.

 

Though I guess they can use the power boost to run over certain things, but mostly for Pyro monsters.

FIRE Plant monsters are rare, and most of them are generic support for their respective (Archetypal) Decks.

 

Pyromania

 

Special Summon as many Pyro-Type monsters from your Graveyard as possible. Until the end of your 3rd turn, they cannot be destroyed by card effects. You can only activate 1 "Pyromania" per Duel.

 

I'm not comfortable with this being a Rekindling with destruction immunity for whatever you summon.

Sure, Castel and battle removal exists, but otherwise not fond of this being a mass summon thing.

 

(Soul Charge is a generic revival, but costs 1k LP per monster and strips your Battle Phase. Rekindling banishes the monsters later, and is currently Limited)

 

Get rid of the destruction immunity, and put a sizable cost on its effect.

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