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Legendary Trainers Rise pt 2


Wind Rider

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To go along with the two Trainers I got right now I made the Pokemon that match them

 

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and there you go, sry i couldnt make out their effects on the post but im leaving for a dentist apointment and i dont have time. any feedback about the cards is appreciated. :) laters

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You need to redo Zorua's card because Attribute, Types and stats are missing.

(Sometimes the cardmaker does this)

 

Though, I am going to be honest and say the Charizard line is really underwhelming.

 

In Charmander's case, most monsters that see play are indeed over 1400 ATK, so unless you can force them to play defensively (or get a way to buff Charmander itself), I don't see it leveling up quickly enough. Charmeleon can be cut to 1 monster, because you already have to get Charmander to kill something already (off of its 1400 ATK) and although 1900 is decent for a Level 5, it isn't a lot (look at Armed Dragon / Silent Swordsman LV5; both are at 2300 ATK). Charmander grants a power bonus to other FIRE monsters, but honestly you can afford to let him in on his own boost [2400 ATK is fine on a Level 7, but as he has no effect protection, you can get away with making him a 2900 on summon by its own effect); also factors in the effort needed to get it out in the first place.

 

(You can just Normal/SS Charizard the regular way; either revival or 2 Tributes)

 

X pumps to 3400, which fits Tough Claws, but considering the effort needed, you can probably give it some degree of effect protection.

Same goes for Y; aside from a select few Decks, it's pretty much a Vanilla in other cases.

 

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I'll do the Zoroark line when stuff gets fixed.

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