Ryusei the Morning Star Posted January 13, 2016 Report Share Posted January 13, 2016 Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300. Tincan+Strawman since the banish recruit and the deck thin aren't OPT further delinearizing Link to comment Share on other sites More sharing options...
Slinky Posted January 13, 2016 Report Share Posted January 13, 2016 The problem here, is that this requires them to be in the graveyard, and Kozmo are 9/10 not in the graveyard. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 13, 2016 Author Report Share Posted January 13, 2016 The problem here, is that this requires them to be in the graveyard, and Kozmo are 9/10 not in the graveyard.Tin Can select Tin Can and Strawman. Next turn this'll compound. You'll fill up your grave pretty damn fast Link to comment Share on other sites More sharing options...
vla1ne Posted January 13, 2016 Report Share Posted January 13, 2016 feels kind of wierd that this doesn't have an opt clause. i can't help but feel it's gonna be really affected by powercreep the next time psychics are meta (not yet, but eventually it'll be a better soul charge in phychics) Link to comment Share on other sites More sharing options...
~~~~ Posted January 14, 2016 Report Share Posted January 14, 2016 Yeah this is an insanely powerful card that only needs for viable targets to exist to be bonkers. This card is the reason why there aren't that many Level 1 and 2 Psychics. I seriously can't wait for a legit deck to use this, but I really don't know about Kozmo. I would try it but I don't have the money. Link to comment Share on other sites More sharing options...
Βyakuya Posted January 15, 2016 Report Share Posted January 15, 2016 This card has the potential to be insane, but Konami has luckily made sure that nothing has been done to make this card too abusable. With that said, this card can do funny things in Kozmo but it sucks anywhere else. If you can't get a consistent Tincan, then it's a clear dead card. It's also limited to summoning Tincans and Strawmen, and they both have hard OPTs. Even Soul Charge, which is sheet in Kozmo, does better than this card as a whole if the point is to release a bunch of Kozmos from the Graveyard. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 15, 2016 Author Report Share Posted January 15, 2016 This card has the potential to be insane, but Konami has luckily made sure that nothing has been done to make this card too abusable. With that said, this card can do funny things in Kozmo but it sucks anywhere else. If you can't get a consistent Tincan, then it's a clear dead card. It's also limited to summoning Tincans and Strawmen, and they both have hard OPTs. Even Soul Charge, which is s*** in Kozmo, does better than this card as a whole if the point is to release a bunch of Kozmos from the Graveyard.During either player's turn: You can banish this card; Special Summon1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to addto your hand, and you send the rest to the Graveyard. that's the effect you want During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. No Hard OPT's Link to comment Share on other sites More sharing options...
Βyakuya Posted January 15, 2016 Report Share Posted January 15, 2016 During either player's turn: You can banish this card; Special Summon1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to addto your hand, and you send the rest to the Graveyard. that's the effect you want During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. No Hard OPT's My mistake. Now that changes my opinion in a way. For now, I want to see results of how consistent a Tincan play is to properly evaluate this. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 15, 2016 Author Report Share Posted January 15, 2016 My mistake. Now that changes my opinion in a way. For now, I want to see results of how consistent a Tincan play is to properly evaluate this.Every subsequent play will statistically become more likely to succeed. I would honestly start trying things like BLS and CED to deal with the Nat Beast, and other problem with Kozmo being linear. It's not FarmGirl.deck anymore Tin Can and Straw Man are the perfect avenues to perfect Chaos Kozmo Link to comment Share on other sites More sharing options...
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