Ryusei the Morning Star Posted January 15, 2016 Report Share Posted January 15, 2016 2 or more Level 4 monstersOnce per turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 monster that is the same Rank as this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material. Sure, if you want Ophion, burn 3 cards for it, and waste a spot in your Extra deck. Best play I can see it Triev is now "generic" +Tellars finally get a 2 material xyz Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 15, 2016 Report Share Posted January 15, 2016 Okay so, with this rework, these matters are worth pointing out:- Complete waste of time to summon this when your intention is to summon anything with a 3-mat requirement, because in order to actually get that monster out on the field in any feasible manner you have to use 3-mats. So, using 3 mats to summon this, let's look at what you can summon with its effect that you wouldn't actually be able to summon normally (AKA: nothing that's a generic 3-mats or lower)Bahamut Shark - Useless in most decks that would summon PtoleyEvilswarm Ophion - Match-up dependent and a waste of time outside of an actual Evilswarm deck when you can't actually search the protection cardsHeroic Champion Kusanagi - Only for non-Warrior decks. Still a very underwhelming card.Bujintei Kagutsuchi - Very roundabout method for a mill-5. Otherwise useless outside Beastwarrior decks.Shadow of the Six Samurai - LOLWHYEvolzar Laggia - Needs 2 mats. Crap.Battleship Cherry Blossom - CrapBujintei Susanowo - Crap to summon on your opponent's turnWave King Caesar - I... guess? Why?Photon Alexandra Queen - Crap to summon on your opponent's turnComics-Hero King Arthur - Only for non-Warrior decks. Still a very underwhelming card.Constellar Praesepe - Much better cards to summon if you need a beatstick than summoning this on your opponent's turn or even using this Ptoley at allConstellar Omega - Not worth a 3-card investmentEvilswarm Bahamut - Not worth a 3-card investment(Big list, sticking to only notable entries because it's obvious at this point almost all of it's crap)Evolzar Dolkka - Only negates monster effects. Easily beaten over.TriverrLightning ChidoriSo, let's pair this list down, and reiterate: This card requires 3 materials to actually be useful; a two material summon is only useful for Diamond and nothing else. 3 Materials also means you have to wait until your opponent's turn to summon something; which leaves your pool down to monsters with non-generic materials and/or 4 or more material requirements, and monsters that are either useful during your opponent's turn or won't just be immediately killed by something. This leaves the pool of useful cards down toTriverr - Bounce everything back to the hand and laughLightning Chidori - Spin 1 card; outclassed by Triverr outside of some specific situationsOphion - Honestly, not worth it. Can't protect itself outside its deck and very much match-up dependent.So, looking at this card, it's utterly useless outside of Diamond (which isn't really that good anymore) and Ophion and Triverr. Triverr's a nuke, so congrats you made a NDR nuke on your opponent's turn, and Ophion who's just bad outside of Evilswarms and depends entirely on the match-up. Utterly crap card; sure you made it "Not broken anymore", but you made it a complete waste of time for anyone to use. Pretty dang bad design, fam. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 15, 2016 Author Report Share Posted January 15, 2016 Okay so, with this rework, these matters are worth pointing out:- Complete waste of time to summon this when your intention is to summon anything with a 3-mat requirement, because in order to actually get that monster out on the field in any feasible manner you have to use 3-mats. So, using 3 mats to summon this, let's look at what you can summon with its effect that you wouldn't actually be able to summon normally (AKA: nothing that's a generic 3-mats or lower)Bahamut Shark - Useless in most decks that would summon PtoleyEvilswarm Ophion - Match-up dependent and a waste of time outside of an actual Evilswarm deck when you can't actually search the protection cardsHeroic Champion Kusanagi - Only for non-Warrior decks. Still a very underwhelming card.Bujintei Kagutsuchi - Very roundabout method for a mill-5. Otherwise useless outside Beastwarrior decks.Shadow of the Six Samurai - LOLWHYEvolzar Laggia - Needs 2 mats. Crap.Battleship Cherry Blossom - CrapBujintei Susanowo - Crap to summon on your opponent's turnWave King Caesar - I... guess? Why?Photon Alexandra Queen - Crap to summon on your opponent's turnComics-Hero King Arthur - Only for non-Warrior decks. Still a very underwhelming card.Constellar Praesepe - Much better cards to summon if you need a beatstick than summoning this on your opponent's turn or even using this Ptoley at allConstellar Omega - Not worth a 3-card investmentEvilswarm Bahamut - Not worth a 3-card investment(Big list, sticking to only notable entries because it's obvious at this point almost all of it's crap)Evolzar Dolkka - Only negates monster effects. Easily beaten over.TriverrLightning ChidoriSo, let's pair this list down, and reiterate: This card requires 3 materials to actually be useful; a two material summon is only useful for Diamond and nothing else. 3 Materials also means you have to wait until your opponent's turn to summon something; which leaves your pool down to monsters with non-generic materials and/or 4 or more material requirements, and monsters that are either useful during your opponent's turn or won't just be immediately killed by something. This leaves the pool of useful cards down toTriverr - Bounce everything back to the hand and laughLightning Chidori - Spin 1 card; outclassed by Triverr outside of some specific situationsOphion - Honestly, not worth it. Can't protect itself outside its deck and very much match-up dependent.So, looking at this card, it's utterly useless outside of Diamond (which isn't really that good anymore) and Ophion and Triverr. Triverr's a nuke, so congrats you made a NDR nuke on your opponent's turn, and Ophion who's just bad outside of Evilswarms and depends entirely on the match-up. Utterly crap card; sure you made it "Not broken anymore", but you made it a complete waste of time for anyone to use. Pretty dang bad design, fam. Triverr and Ophion seem decent enough to be honest. For the simple fact that you can spin all you can put all your opponents card back into their hand. Remember people are content playing Pleiades with it. If anything it's still a little too strong for being spell speed 2. Removed the either player's turn deal. And most decks can tech a Infestation if it means that much to them. Just sitting on Ophion +Rafflesia should be enough vs most match ups Right no it's only used for Nova, Pleiades, and the such. Also wanna know why this card is still amazing? Its a wild card, you can summon rafflesia on your opponent's turn. You can summon exciton on your opponent's turn Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 15, 2016 Report Share Posted January 15, 2016 Triverr and Ophion seem decent enough to be honest. For the simple fact that you can spin all you can put all your opponents card back into their hand. Remember people are content playing Pleiades with it. If anything it's still a little too strong for being spell speed 2. Removed the either player's turn deal. And most decks can tech a Infestation if it means that much to them. Just sitting on Ophion +Rafflesia should be enough vs most match ups Right no it's only used for Nova, Pleiades, and the such. Also wanna know why this card is still amazing? Its a wild card, you can summon rafflesia on your opponent's turn. You can summon exciton on your opponent's turn Ophion is still really bad without its protection spell; which is pretty dumb to tech at one just for one card to run. Tech in the side-deck? Maybe; I'd honestly just plant both in the side-deck at best. Ophion isn't good against the meta anymore and is pretty much a waste of space in the extra-deck as there's really only one significant deck right now that would actually be affected by it. Ophion SEEMS decent, but it really isn't a wise card to run. Triverr is the only card worthwhile summoning with this card; and summoning Rafflesia or Exciton on your opponent's turn? WHY? You're using three materials to summon a monster you would be able to otherwise summon and use immediately on your turn; without the risk of being disrupted by effect negations or solemns and forcing you to waste 3 cards in your hand and 2 cards in your extra-deck; as opposed to just 2 cards in your hand and 1 card in your extradeck. I mean it when I say that Triverr is the ONLY card worth summoning with this. Anything else that's a generic with 3-mat requirements or less is an entire waste of resources and unnecessarily slow and riskier method of summoning a monster you would otherwise be able to summon immediately. Seriously; summoning Exciton on your opponent's turn with this, along with Rafflesia, are both really, really dumb moves when the question of "Why not just summon them normally?" Simply being a wild-card isn't enough when only 1 out of ~50 options is the only option actually worth going into. Honestly, think about it how stupid it would be to summon Rafflesia or Exciton with this on your opponent's turn would be. It's a waste of cards, and it's a waste of extradeck space. It's seriously a terrible erratum. It's not amazing; its a waste of time and effort. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 15, 2016 Author Report Share Posted January 15, 2016 "Why not just summon them normally?"Because this is quickplay! The 5 major options would be 1) Dweller 2) Rafflesia 3) Treiv 4) Ophion 5) Exciton with this up. They 1) Would be terrified to use any grave effect (dweller)2) Are restricted in what they can safely summon (rafflesia)3) Don't want to go into the extra (Treiv)4) Can't SS into bigger than lv 4, so f*** you Ignister and Dinoster (ophion)5) Can't enter the Battle Phase (exciton) It's a damn good card, and likely still the best r4nk. seems like quite a set of mind games you set up there Link to comment Share on other sites More sharing options...
VCR_CAT Posted January 15, 2016 Report Share Posted January 15, 2016 Because this is quickplay! But WHY?! You're putting THREE MATERIALS into a monster you could otherwise summon IMMEDIATELY using 2 MATERIALS. Not only THAT, but in the case of both Rafflesia and Exciton you don't gain ANY benefits from summoning them on your opponent's turn and, in fact, only gain more and more cons from doing so. It's actually baffling me that you can't see how utterly stupid of a play that would be; summoning Exciton would mean you don't get to use its effect until the battle phase and, ultimately, probably won't get to use it at all because hey, removal comes easy these days. So, with that play, not only did you use one extra material to summon it, but you just wasted your Exciton. Good job, genius. Rafflesia? No benefit to summoning it during your opponent's turn, at all. In fact, you're either summoning it during the draw phase, which against is using one extra card to summon it for absolutely no good reason at all, and chaining it to a summoning effect accomplishing nothing because Rafflesia would miss timing in that chain to actually disrupt it. It's a waste of advantage for a moronic play that doesn't benefit it you nearly as much as summoning it normally. So let's look over this again: 1) No benefit to summoning it this way besides pointlessly losing advantage. Actually worse because it messes up when you actually use the effect and it's a waste of time and resources. Stupid, scrubby play.2) See above3) Useless against pendulums pretty much; very tricky in other situations and very easy to stop coming and extremely obvious because, again, only play to use with this that would actually be good in any sense.4) No Ignister or Dinoster? K I'll just Castel/101/beat over it if you put it in def mode anyways. Oh by the way, the search isn't quickplay so you're either clogging your deck or, again, wasting resources like every other play in this list besides Triverr. Waste of resources; stupid, scrubby play.5) Just remove it first; see above issues It honestly BAFFLES me that you don't see how utterly garbage 4/5 of those plays are. It makes me question your skills as a card maker, and most importantly, it makes me question your skills as a player entirely. It's NOT a mind game. Any good player that would see this trash hit the field would go "Oh, okay, so they're either going for Triverr or minusing hard". But really, no good player would ever even use this. I doubt even the casual or new players would even give this card the time of day. There's only one even "Decent" option here, and even that's not really worth it. All you've done in this thread is really, really degrade your credibility as a player and a card maker. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 15, 2016 Author Report Share Posted January 15, 2016 But WHY?! You're putting THREE MATERIALS into a monster you could otherwise summon IMMEDIATELY using 2 MATERIALS. Not only THAT, but in the case of both Rafflesia and Exciton you don't gain ANY benefits from summoning them on your opponent's turn and, in fact, only gain more and more cons from doing so. It's actually baffling me that you can't see how utterly stupid of a play that would be; summoning Exciton would mean you don't get to use its effect until the battle phase and, ultimately, probably won't get to use it at all because hey, removal comes easy these days. So, with that play, not only did you use one extra material to summon it, but you just wasted your Exciton. Good job, genius. Rafflesia? No benefit to summoning it during your opponent's turn, at all. In fact, you're either summoning it during the draw phase, which against is using one extra card to summon it for absolutely no good reason at all, and chaining it to a summoning effect accomplishing nothing because Rafflesia would miss timing in that chain to actually disrupt it. It's a waste of advantage for a moronic play that doesn't benefit it you nearly as much as summoning it normally. So let's look over this again: 1) No benefit to summoning it this way besides pointlessly losing advantage. Actually worse because it messes up when you actually use the effect and it's a waste of time and resources. Stupid, scrubby play.2) See above3) Useless against pendulums pretty much; very tricky in other situations and very easy to stop coming and extremely obvious because, again, only play to use with this that would actually be good in any sense.4) No Ignister or Dinoster? K I'll just Castel/101/beat over it if you put it in def mode anyways. Oh by the way, the search isn't quickplay so you're either clogging your deck or, again, wasting resources like every other play in this list besides Triverr. Waste of resources; stupid, scrubby play.5) Just remove it first; see above issues It honestly BAFFLES me that you don't see how utterly garbage 4/5 of those plays are. It makes me question your skills as a card maker, and most importantly, it makes me question your skills as a player entirely. It's NOT a mind game. Any good player that would see this trash hit the field would go "Oh, okay, so they're either going for Triverr or minusing hard". But really, no good player would ever even use this. I doubt even the casual or new players would even give this card the time of day. There's only one even "Decent" option here, and even that's not really worth it. All you've done in this thread is really, really degrade your credibility as a player and a card maker.Really took so potshots there eh? Well OK, might as well try to make you understand this. I assume you're knowledgeable about the concept of a wild card or a Joker, yes? You have to mediate your plays without fully knowing what the opponent can do in response. It's much like setting traps vs spells. You know what a spell can do sure. And you can WORK AROUND it. But traps catch you off guard. That's the logic behind this errata. So let's look at the points you so happily shut me down for shall we. Why would I not go immediately into Rafflesia? Rafflesia is not hard to out when you see it come out a turn before. Also based on the meta game you can pretty much narrow what Rafflesia can stop. Extra deck monster with time space, monsters over 1500 with BTH, etc. The bottom line is it's predictable. Let's take an OCG example. You see Rafflesia. You drop Farfa. Problem solved. That problem still exists with Ptolo, because you need to wait for them to take chain link 1 or be able to secure chain link 3 Exciton next? Well for starters you might not be able to activate Exciton on your turn cause of the conditions. Most people actually build advantage on their turn, not on yours. Exciton has a much higher chance of being live on their turn, especially their battle phase. And it's not like they can read Exciton either, because if they work to maintain a lower total than you, you can easily Rafflesia away whatever they summon with the holes, or semi-spin (yeah hang me, I'm coining this term for putting things back in the hand) Removal? Ok, so you burn Castel on my ptolo? Or did you find a way to make Castel spell speed two that I am yet unaware of? Like I said, you cannot take the initiative to kill Ptolo unless you for sure have a way to take cl3. Rafflesia can't miss timing...but I think you're referring to "interrupting chain links" If my opponent summons that's clearly going to make a danger to Ptolo. I guess say Exciton. Congrats. You saved your BP anyway. Otherwise say they summon something like Ignister or REDMD. Ignition prio is gone. I can chain to summon Rafflesia. And treacherous trap hole away what they summon usually. Say it's something like Tin can? Ok, I'll summon Rafflesia. There is a open game state and I can kill whatever you're summoning. It's not like I chain BTH to Farmgirl eff anyway, you use it to destroy what Girl summons, which Rafflesia off Neo-Ptolo can still do Abyss Dweller is one of the weaker points here, because it negates the activation, so I can't chain Dweller to something like Cir in grave already. You are correct here. So against something like a Dante Mill, this card is indeed inferior to properly summoned Dweller. The thing to do however, is to respond to Dante's summon with chain to Dweller. And THEN use dweller on dante's mill. At this point they have already committed to Dante and have to mill or pass. Hell ptolo would softlock force them to summon dante in defense. Also Beatrice's summon will be a neg 1. You snooze you lose. The hard part about playing chicken is knowing when to flinch. That's how the game works. Rafflesia has already been adressed You do realize at the time of it's banning, Ptolo was only used for Pleiades and occasionally Diamond right? All this errata does it remove the chance of incredibly unfair ftks with the artifact b****, remove a monster effect cold wave, and remove quasar from the equation. Treiv is better than Pleiades in basically every way for this regard. But I will concede this tends to be the strongest play for neo-ptolo Ophion takes a skilled player to use it correctly; one that has a knowledge of the opponent's deck. You can read when someone will summon something like Ignister or Dinoster, and force them to side track into Castel can shut down their momentum. And while vs Pedra or Pepe this momentum shift might not be so drastic, how will certain match ups deal with the matter? A proper use of the Ophion chain would be to chain Ptolo into Ophion when you know you're gonna end up killing Beatrice. What now, she has to summon Dante cause Virgil and Pilgrim are both out. What no more dante left? Eff fizzle. I'm sorry that the card takes planning to use. Is it unstoppable? Not at all, much like LaDD if you can secure a chain link 3, you can out Ptolo, but at that point, you are investing the same two cards I did. Which brings me to my last point, what extra material? Ptolo adds a material already for his effect. You're gonna be down 1 XYZ if you use the standard 2 mats you would have for Raff/Dweller/Exiton. You might have 1 less material, but element of surprise is often worth it Exciton was already talked about. What I don't think you realize, is this card is simultaneously all of these 5 monster at the cost of having one fewer material. That's not a poor trade off in my opinion. As for your opinions on my cardmaking potential or skills at a duelist, *shrugs* its a free world. Worse case, say everything I said was BS and I'm just a crazy old wack. Tellars finally got their two material diamond, and you can still make Dolka with 1 material. Not devastating, but it can be used as well. Now the opponent needs to get rid of Dolka before he can pendulum summon for wizard. If anything Ptolo is still too damn good and I might have to weaken it. But thank you for your review, it made me flush out my thinking a fair bit :) Link to comment Share on other sites More sharing options...
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