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Rogue Mechanoid - Quadraxis


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[music:  https://www.youtube.com/watch?v=t9-yGOZfuIs]

 

Card Text:

1 DARK Tuner + 1 or more non-Tuner monsters

This monster cannot be destroyed by battle. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If this card is destroyed by card effect, you can activate one of these effects;
-Pay 1000 Life Points; Special-Summon this monster in face-up Defense Position.
-Banish two DARK monsters, two Machine-type monsters, or one DARK Machine-type monster from your hand, deck or graveyard; Special-Summon this card from your graveyard in face-up Attack Position.
 
Tear it apart.
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Quick OCG Fix (Really, it's minor, just some technical terms, because Defense position not mode, but it's complimentary with every Dova Review):

This monster cannot be destroyed by battle. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If this card is destroyed by a card effect, you can activate one of these effects:

-Pay 1300 Life Points; Special Summon this monster in face-up defense position.

-Banish two DARK monsters, two Machine-type monsters, or one DARK Machine-type monster from your hand, Deck or graveyard; Special Summon this card (from your graveyard) in face-up attack position.

 

This card is, IMO, a bit hard to get out. DARK Tuner and Machine-type monster? Must be a rather interesting deck to make this. Gimmick Puppet + Krebons? But, even if that happened, would people play this over Beelze? I doubt it. Perhaps lower the LP cost to 1000? Actually, if that happened, I might run that with Beelze and emergency teleport in Gimmick puppets or something. It seems alright.

 

Shame I can't say more. But nice take on the Echoes beast!

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A very intresting card for a very intresting deck, i do like that it's unkillable by battle for what it needs, which in reality is alot, i do love the ability to revive itself if it ever does go under, coincidencadently, i have made an archtype of cards a long time ago that could easly bring this card out without a hich, but i do like the card and i agree that the revival cost be lessened just a bit, because a DARK tuner and a machine monster to summon this this is chalenging, but its revival cost whouldnt exactly refect its hard to summon nature

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Quick OCG Fix (Really, it's minor, just some technical terms, because Defense position not mode, but it's complimentary with every Dova Review):

This monster cannot be destroyed by battle. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If this card is destroyed by a card effect, you can activate one of these effects:

-Pay 1300 Life Points; Special Summon this monster in face-up defense position.

-Banish two DARK monsters, two Machine-type monsters, or one DARK Machine-type monster from your hand, Deck or graveyard; Special Summon this card (from your graveyard) in face-up attack position.

 

This card is, IMO, a bit hard to get out. DARK Tuner and Machine-type monster? Must be a rather interesting deck to make this. Gimmick Puppet + Krebons? But, even if that happened, would people play this over Beelze? I doubt it. Perhaps lower the LP cost to 1000? Actually, if that happened, I might run that with Beelze and emergency teleport in Gimmick puppets or something. It seems alright.

 

Shame I can't say more. But nice take on the Echoes beast!

 

I meant for it to be hard to get out, yet also doable. I mean, just look at the effect! I will lower that LP cost though. Glad you like it!

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Under most circumstances, generic LV9 or higher monsters would normally require 2 or more non-Tuner monsters.

 

On the other hand, given its effects only make it a rather stubborn beater instead of doing anything that would further card advantage, and its slightly low stats for a LV10, I suppose the 1 or more non-Tuner requirement would be sufficient.

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Under most circumstances, generic LV9 or higher monsters would normally require 2 or more non-Tuner monsters.

 

On the other hand, given its effects only make it a rather stubborn beater instead of doing anything that would further card advantage, and its slightly low stats for a LV10, I suppose the 1 or more non-Tuner requirement would be sufficient.

There’s also the fact that the archetype I made around it can get it out with only 2 materials soooo...
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