Blake Posted January 18, 2016 Report Share Posted January 18, 2016 [spoiler=BSD01-001]Fabled GaapLIGHTLv. 4Fiend/EffectYou can discard 1 monster; Special Summon this card (from your hand). If this card is Summoned: You can target 1 non-Synchro "Fabled" monster in your Graveyard; Special Summon it in defense position, but its effects are negated. You can only use this effect of "Fabled Gaap" once per turn.550/2050 [spoiler=BSD01-002]The Fabled SobechLIGHTLv. 3Beast/Tuner/EffectYou can only summon 1 "The Fabled Sobech(s)" pet turn. If this card is discarded: You can Special Summon this card (from your Graveyard). If this card is used as a Synchro Material Monster for the summon of a "Fabled" monster, that monster gains the following effect:●: When this card is Synchro Summoned: You can discard 1 card; Special Summon 1 "Fabled" monster from your hand or Graveyard in defense position, but its effects are negated.1300/900 [spoiler=BSD01-003] Fabled RaumLIGHTLv. 6Fiend/Synchro/Effect1 "Fabled" Tuner + 1 or more non-Tuner monster(s)You can only Special Summon 1 "Fabled Raum(s)" per turn. When this card is Synchro Summoned: You can discard 1 monster; take control of your opponent's monster with the highest ATK (if tied, you choose) until the End Phase. Once per turn: You can target 1 "Fabled" monster on the field, except "Fabled Raum", then activate 1 of these effects;● Increase its Level by 1.● Reduce its Level by 1.2400/2200 [spoiler=BSD01-004]The Fabled BahumutLIGHTLv. 9Beast/Synchro/Tuner/Effect1 "Fabled" Tuner + 1 or more non-Tuner monster(s)You can only Special Summon 1 "The Fabled Bahumut(s)" per turn. When this card is Synchro Summoned: You can draw 1 card. When this card is Special Summoned: You can draw 1 card, and if you do, discard 1 card. This card gains the following effect based on the number of cards in your hand:● Equal to or fewer than your opponent: This card cannot be targeted by your opponent's card effects.● Equal to or more than your opponent: This card cannot be destroyed by battle or card effects. 3200/2000 [spoiler=BSD01-005] Unbound AttrocitiesNormal SpellAdd 1 "Fabled" monster from your Deck to your hand. You can banish this card from your Graveyard and target 1 monster in your Graveyard: Return that target to your hand, then discard 1 card. You can only activate 1 "Unbound Attrocities" effect per turn, and only once that turn. [spoiler=BSD01-006]Fabled Domain of the FallenField SpellOnce per turn: You can target 3 monsters in your Graveyard; Shuffle as many of them as possible into into the deck, and if at least 2 "Fabled" monsters were returned, draw 1 card. If this card is destroyed by an opponent's card effect: You can target 1 "Fabled" card in your Graveyard: Add it to your hand. You can only activate 1 "Fabled Domain of the Fallen" per turn. Not actually an SD, just designed in the same vein as one. Link to comment Share on other sites More sharing options...
Toffee. Posted January 19, 2016 Report Share Posted January 19, 2016 You know whats funny about Bahamut? Synchro it -> Draw 2 and Discard 1 Downgrade it and revive Level Eater Synchro it using 1st copy and Level Eater -> Draw 2 and Discard 1 Downgrade it and revive Level Eater Synchro it using 2nd copy and Level eater -> Draw 2 and Discard 1 I mean, I don't really know if Fableds would run Level Eater or not, but it's a move you could do. Gets even funnier with the Field, since you can shuffle 2 of the Bahamuts and another Fabled to draw another 4. That aside, Unbound Attrocities is appropriately named, given the fact that it's a combination RotA and Monster Reborn of sorts that can set up for combo plays with other Fableds if you have other stuff you want to Discard instead. Oh, and it's really cute with cards like Krus and Grimro. One thing I'm curious about, though, is why does Gaap negate the Summoned monster's effect? There aren't really a lot of targets for it that you would actually run that have on-field effects, so why limit it further? Link to comment Share on other sites More sharing options...
Blake Posted January 19, 2016 Author Report Share Posted January 19, 2016 You know whats funny about Bahamut?Synchro it -> Draw 2 and Discard 1Downgrade it and revive Level EaterSynchro it using 1st copy and Level Eater -> Draw 2 and Discard 1Downgrade it and revive Level EaterSynchro it using 2nd copy and Level eater -> Draw 2 and Discard 1 I mean, I don't really know if Fableds would run Level Eater or not, but it's a move you could do.Gets even funnier with the Field, since you can shuffle 2 of the Bahamuts and another Fabled to draw another 4. That aside, Unbound Attrocities is appropriately named, given the fact that it's a combination RotA and Monster Reborn of sorts that can set up for combo plays with other Fableds if you have other stuff you want to Discard instead. Oh, and it's really cute with cards like Krus and Grimro. One thing I'm curious about, though, is why does Gaap negate the Summoned monster's effect? There aren't really a lot of targets for it that you would actually run that have on-field effects, so why limit it further?fixed by adding a OPT summon on bahumut God I hate level eater existing Gaap negates for safety's sake. Raven exists, and while it's not good, it's better to be safe than sorry with design. Link to comment Share on other sites More sharing options...
Toffee. Posted January 19, 2016 Report Share Posted January 19, 2016 fixed by adding a OPT summon on bahumut God I hate level eater existing Gaap negates for safety's sake. Raven exists, and while it's not good, it's better to be safe than sorry with design.IMO, you should reword Bahamut to say you can only Synchro it once-per-turn. If you allowed it to be Special Summoned by other means, you could be cool and use Call of the Haunted/etc as a mini draw engine for Fableds. I mean, it's an idea, but still. Link to comment Share on other sites More sharing options...
Blake Posted February 8, 2016 Author Report Share Posted February 8, 2016 Bump with art, though sadly it can't be optimized due to the specific look of Fableds. Link to comment Share on other sites More sharing options...
Blake Posted February 9, 2016 Author Report Share Posted February 9, 2016 Bahumut's two hand-based effects are swapped. Turns out that it, uh... it was too good the other way. Undoing the nerf. Makes more design and impact sense the original way, and still loses to goodstuffs like UTL. Link to comment Share on other sites More sharing options...
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