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Draconus297

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Okay, this would have been the last one but I have had time to think :P, I want a warrior type monster that still fits in the seris I and want to have number 1 after it. You know how monster go one, two, three like the harpies. Then I want it to have an effect for when 2 is on the flied 3:)

Dude, I'm not making you an archetype, here. You've rolled four times. You want, finish from what I started you with.

 

Cool. Let's try... Another Frightfur monster.

Gladly.

 

Frightfur Raptor

DARK - Level 6 - Fiend/Fusion/Effect - 2300/1600

"Edge-Imp Tomahawk" + 1 "Fluffal" monster

If this is the last monster to attack during your Battle Phase, you can target 1 other "Frightfur" monster you control: it gains an additional attack this turn.

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Can you make a Psychic-Type monster that gives Life Point Psychics ( http://yugioh.wikia.com/wiki/Psychic#Life_Point_Manipulation) such high LP manipulation power that Ferret Flames ( http://yugioh.wikia.com/wiki/Ferret_Flames ) would be considered a staple in the deck.

 

Maybe it doesn't have to do this single-handedly, but something that would help a lot.

 

I would like to upload this card to 2099. Is that ok with you, Draconus?

 

Thanks in advance!

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Hmm. How about a Thunder support card.

Easy peasy, rice and cheesy.

 

High-Efficiency Dynamo

Continuous Spell

If a Thunder-Type monster is sent from your hand or side of the field to the Graveyard, you can draw 1 card. If you add a Thunder-Type monster to your hand with this card's effect, you can reveal it to your opponent and draw 1 card; if you draw any non-Thunder-Type monster by this effect, it is immediately banished.

 

That last clause is to prevent Thunder Exodia.

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Can we do an Aqua -type extra deck monster?

Pfft. No problem, CGK.

 

Acid Cloud

DARK - Rank 5 - Aqua/Xyz/Effect - 2500/2500

2 Level 5 monsters

During each of your End Phases, detach 1 Xyz Material from this card, and decrease the ATK of all monsters on the field, except "Acid Cloud", by 500. Monsters with 0 ATK are attached to this monster as Material.

 

Can you make a Psychic-Type monster that gives Life Point Psychics ( http://yugioh.wikia.com/wiki/Psychic#Life_Point_Manipulation) such high LP manipulation power that Ferret Flames ( http://yugioh.wikia.com/wiki/Ferret_Flames ) would be considered a staple in the deck.

 

Maybe it doesn't have to do this single-handedly, but something that would help a lot.

 

I would like to upload this card to 2099. Is that ok with you, Draconus?

 

Thanks in advance!

Hrm. Might be difficult, but I can manage.

 

Mindwipe Shield

Continuous Trap

You cannot lose the Duel by by your Life Points being 0. You can pay Life Points for the effects of cards even if you have no Life Points. If you control no face-up Psychic-Type monsters, destroy this card. You can only activate 1 "Mindwipe Shield" per Duel.

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Harpie Empress

WIND - Rank 4 - Winged Beast/Xyz/Effect - 1800/1200

2 Level 4 WIND Winged Beast-Type monsters

This monster is treated as "Harpie Lady" while face-up on the field. "Harpie Lady" gains 300 ATK and DEF for every Xyz Material on this card. This monster gains 200 ATK for every Winged Beast-Type monster on the field. Once per turn, if 1 or more "Harpie" monsters you control would be destroyed, you can detach 1 Xyz Material from this card: an equal or lesser number of your opponent's monsters is destroyed instead.

 

BAM.

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Harpie Empress

WIND - Rank 4 - Winged Beast/Xyz/Effect - 1800/1200

2 Level 4 WIND Winged Beast-Type monsters

This monster is treated as "Harpie Lady" while face-up on the field. "Harpie Lady" gains 300 ATK and DEF for every Xyz Material on this card. This monster gains 200 ATK for every Winged Beast-Type monster on the field. Once per turn, if 1 or more "Harpie" monsters you control would be destroyed, you can detach 1 Xyz Material from this card: an equal or lesser number of your opponent's monsters is destroyed instead.

BAM.

So, you Mirror Force a Mirror Force? jeje
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Maybe a new X-Saber Synchro monster?

Let's see if I can do the archetype justice.

 

X-Saber Vurdos

EARTH - Level 9 - Warrior/Synchro/Effect - 1400/3200

1 "X-Saber" Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, you can Special Summon 1 "X-Saber" monster from your hand or Graveyard. If this monster you control is attacked and you control at least 1 Tuner and 1 non-Tuner monster, you can Synchro Summon an appropriate Synchro monster using monsters you control as Material during your opponent's turn, and increase this monster's ATK and DEF by the ATK of the Synchro Summoned monster.

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Make a card that can be eaasily given a story and supports this Archetype

 

If you make a Monster, It must not have Scarlet Pantheon in the name unless it is a RP Character you know I haven't made a card of... in addition, it must be Level 7 or lower, MUST be DARK and must follow the typical effects if any (Level 5 and 6 can be Special Summoned from the hand by tributing 1 Level 4 or Lower, Level 7s can be Special Summoned from Hand/Grave by tributing 2 or the Grave by Tributing 1, read the cards of the level you're looking for some typical effects), No Extra Deck Monsters, Pendulum monsters are allowed

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Make a card that can be eaasily given a story and supports this Archetype

 

If you make a Monster, It must not have Scarlet Pantheon in the name unless it is a RP Character you know I haven't made a card of... in addition, it must be Level 7 or lower, MUST be DARK and must follow the typical effects if any (Level 5 and 6 can be Special Summoned from the hand by tributing 1 Level 4 or Lower, Level 7s can be Special Summoned from Hand/Grave by tributing 2 or the Grave by Tributing 1, read the cards of the level you're looking for some typical effects), No Extra Deck Monsters, Pendulum monsters are allowed

Even without those specific restrictions, same problem as with the Trump deck: no consistent gimmick to add to or augment.

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Even without those specific restrictions, same problem as with the Trump deck: no consistent gimmick to add to or augment.

 

Each card has a story, that's the Archetype's Gimmick, it doesn't need to be augmented in any way shape or form, hell, the whole Archetype is actually meant to be played in many different ways as it has far too many cards to adhere to 1 specific Gimmick​ (No seriously, it has over 120 cards)

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Hum... How bout a Gemini monster named Deepsea Archfiend?

Deepsea Archfiend

WATER - Level 5 - Fiend/Gemini - 2200/800

This monster is treated as a Normal monster while face-up on the field or in the Graveyard. You can Normal Summon this face-up monster to treat is as an Effect Monster with the following effect:

●If this monster battles a Defense Position monster, increase the ATK of all WATER monsters you control by half the opposing monster's DEF.

 

Shouldn't be too hard.

 

Ojama Dancer

LIGHT/EARTH -3 Mana - Beast/Collision/Effect - 0/2000

You can pay 1 Mana to Special Summon or activate 1 "Ojama" card, except "Ojama Dancer", from your hand, Deck, or Graveyard. When this monster has no Mana, switch it to Attack Position, and this monster's Battle Position cannot be changed.

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http://forum.yugiohcardmaker.net/topic/345237-agmwrittenjeff-dunham-archetype/?hl=dunham

How about a card for this archetype I made? Your choice on what. Thanks.

Dunham Publicity Stunt

Quick-Play Spell

If your opponent controls a monster with 2500 or more ATK and you control no monsters: Special Summon as many "Dunham" monsters as possible from your hand or Graveyard, in face-up Defense Position. You cannot Special Summon other monsters the turn you activate this effect. If your opponent activates cards or effects in response to this card: The activation cost is tripled, and this effect continues as normal. You can only activate "Dunham Publicity Stunt" once per Duel.

 

Basically, if your opponent activates "Solemn Strike", they have to pay 4500 Life Points, and then this effect just keeps on going.

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Dunham Publicity Stunt

Quick-Play Spell

If your opponent controls a monster with 2500 or more ATK and you control no monsters: Special Summon as many "Dunham" monsters as possible from your hand or Graveyard, in face-up Defense Position. You cannot Special Summon other monsters the turn you activate this effect. If your opponent activates cards or effects in response to this card: The activation cost is tripled, and this effect continues as normal.

Oh wow. That made my night. My sad, sad, night dedicated to a children's card game. I need a moment. *goes to mope in the emo corner*
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Fine. Just Mega Erebus then.

Erebus is pretty much already a Mega Monarch, you know, but because you asked (not very nicely, I might add, in fact I was tempted to refuse you for rudeness):

 

Erebus the Mega Monarch

DARK - Level 10 - Zombie/Effect - 3000/1000

You can Tribute Summon this monster by Tributing 1 Tribute Summoned monster that was Summoned by Tributing 1 or more Tribute Summoned monsters. When this monster is Tribute Summoned, you can send 3 "Monarch" Spell/Trap Cards with different names from your hand or Deck to the Graveyard, and if you do, shuffle 2 cards from your opponent's hand (at random), Graveyard, and/or side of the field into their Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard, you can discard 1 "Monarch" card from your hand to add 1 monster with 2400 or more ATK and 1000 DEF to your hand, and Special Summon 1 "Vassal Token" (Level 2 / ATK 200 / DEF 200) of the same Type and Attribute of the monster added to your hand by this effect.

 

Holy hell this was painful.

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