Guest BGMCANN0N Posted February 24, 2016 Report Share Posted February 24, 2016 Nimble DragonRank 2Wind/Reptile/XYZATK: 500 DEF: 19002 Level 2 monstersOnce per turn, You can detach 1 Xyz Material from this card, then target up to 2 monsters in your Graveyard; shuffle them into the Deck, also, after that, destroy 1 card your opponent controls. If this card is sent from the field to the Graveyard: you can Special Summon 1 "Nimble" monster from your Deck in face-up or face-down Defense Position. [spoiler=Design Notes]Pretty straight forward in terms of where I am going with this: to support the Nimble archetype (Aka that 1 annoying old school floater archetype): http://yugioh.wikia.com/wiki/NimbleI figure since they don't have a reliable method to recycle their stuff or a means to advance offensively on their own, why not give them a card with a Tiarmisu-esque effect? Also, I decided to make him generic since Rank 2 lack a reliable means to pop something on the field (The 3 mat Burgesstoma Xyz doesn't count since he needs traps attached to him to use his effect). In terms of the concept I have in mind for his art and stuff I picture him as an actual living thing known as the flying dragon:https://en.wikipedia.org/wiki/Draco_volans Edit: Made it only shuffle monsters into Deck instead of any card. Essentially, making it not completely outclassing Herald of Pure Light. Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 25, 2016 Report Share Posted February 25, 2016 This card would essentially be the soft reset for the Nimble Engine. Additionally it gives any deck that can make a rank 2 a way to shuffle any 2 cards back into the deck. While the idea is good; I think for the shuffle it should be limited to monsters; being able to recycle Spell/Traps isn't always a good idea. Recycling useful combo pieces are nice but otherwise I think this card could be abused. Link to comment Share on other sites More sharing options...
Yuuji Kazami Posted February 25, 2016 Report Share Posted February 25, 2016 I like it since it essentially helps the nimbles to be re-used. However, as a suggestion, how about changing the shuffle effect to two monsters with 1000 ATK and 100 DEF or two "nimble" monsters instead? I'm thinking of Giant Germ, which is being left out, and is pretty much a "nimble" card with its effect. Also, since it is only Rank 2 and is susceptible to destruction on your opponent's turn (it's effect is ignition), maybe change its effect to "once per turn, during either player's turn" so it has more viability to protect itself. Most nimbles can only activate when destroyed by battle, and the monsters inside your grave would be disappearing fast as well. But overall, this card is definitely useful in the endgame. Also, do you need help in turning it into an actual card?Whoops, I went ahead of myself. XD Link to comment Share on other sites More sharing options...
Tinkerer Posted February 25, 2016 Report Share Posted February 25, 2016 This card would essentially be the soft reset for the Nimble Engine. Additionally it gives any deck that can make a rank 2 a way to shuffle any 2 cards back into the deck. While the idea is good; I think for the shuffle it should be limited to monsters; being able to recycle Spell/Traps isn't always a good idea. Recycling useful combo pieces are nice but otherwise I think this card could be abused.Funnily enough, I was totally for it shuffling cards into the Deck as the most recent rank 2 deck is nothing but trap cards (Burgesstomas), and they could've used this for mid/late game recycling. Aside from that, this card's effect fits its rank well. Level 2s, Nimbles aside, are hearty spammers that can really burn through the Deck. Giving 'em a card that refills those lost cards is nice. Link to comment Share on other sites More sharing options...
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