Sander Posted February 27, 2016 Report Share Posted February 27, 2016 Symphonic Warrior ConductorLevel 7 / EARTHMachine / Synchro / Effect1 Tuner + 1 or more "Symphonic Warrior" monstersWhen this card is Special Summoned: You can target 1 banished "Symphonic Warrior" monster; Special Summon that target. If this card is sent to the Graveyard: You can Special Summon 1 "Symphonic Warrior" monster from your hand or Deck, but its effects are negated. You can only use this effect of "Symphonic Warrior Conductor" once per turn.2700 / 2100 Welp allows them to make higher level Synchro's and tutor new "Symphonic Warriors" at the same time. Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 28, 2016 Report Share Posted February 28, 2016 This might be the one Synchro monster the deck needed to balance itself out, while the pendulum support is helpful, not having a consistent extra deck monster to go into sucks. But overall combining this guy with field Spell can be really dangerous, his high attack power plus the amount of counters you can load on it in a turn is intense, its almost not worth using this guy to Synchro but rather just using the other monsters you control to keep loading Counters on this field Spell to clear their bored and just attack for game. Link to comment Share on other sites More sharing options...
ÆƵ– Posted February 28, 2016 Report Share Posted February 28, 2016 Wouldn't having it require a SW tuner be more fitting, seeing as they're more than half the archetype? I mean, I can understand why you did it, so that it's not super-splashable, but this card can handle it, I think. Flavor-wise, wouldn't something like Batton (like a conducting baton) or at least Conducttor keep with the naming theme? Link to comment Share on other sites More sharing options...
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