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Eddie Would Be Proud ~ The Lucha Monsters!


JessicaMuddy

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This is going to be part of the main deck of the Main Character of my fanfic, or alternatively the deck of an RP character I'll use. Based on Lucha fighters and the Spells/Traps are based on moves and positions in wrestling.

 

[spoiler=Monsters]

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When this card is Normal Summoned: You can target 1 "Lucha" card in your Graveyard; add it to your hand, then target 1 monster your opponent controls; it loses 500 ATK.

 

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When this card declares an attack on an opponent's monster, and a "Lucha" Spell/Trap card is activated: Add 1 "Lucha Style" Spell/Trap card from your Deck to your hand, but it cannot be activated until the end of the battle. You can only use the effect of "Lucha Ruthless Ruler" once per turn.

 

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If you control 2 or more "Lucha" monsters: You can Special Summon this card from your Graveyard. You can return this card to your hand: Destroy 1 monster your opponent controls. You can only use each effect of "Lucha Super Slammer".

 

 

 

[spoiler=Spells]

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Flip a coin, then apply the appropriate effect.
Heads: Target 1 monster your opponent controls. It cannot attack, also it loses 400 ATK.
Tails: You cannot conduct your Battle Phase this turn, or if this card was activated during the Battle Phase, end the Battle Phase. You can negate this effect by activating a "Lucha" Spell/Trap card in response to this card's activation.
You can banish this card from your Graveyard: Draw 1 card.

 

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During your Main Phase 1: If your opponent's LP is 1500 or less; all "Lucha" monsters you control can attack twice this Battle Phase.

 

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When the effect of a card would destroy a "Lucha" monster you control: Negate that effect and banish that card. You must have a "Lucha" card activated in response to this card for this effect to resolve.

 

Lucha Close Escape

SPELL/Quickplay

If an opponent's monster battles a "Lucha" monster with less ATK than it; the ATK of the battling monster you control becomes 100, also negate the attack, then draw 1 card.

 

Flying-High Lucha

SPELL/Quickplay

Target 1 monster you control: If it battles this turn, it gains 600 ATK during damage calculation, and if the targeted monster destroys an opponent's monster by battle; add 2 "Lucha" Spell/Trap cards with different names, except "Flying-High Lucha" from your Deck to your hand, but they cannot be activated until the end of the battle. You can only activate 1 "Flying-High Lucha" per turn.

 

Lucha Submission

SPELL/Quickplay

Target 1 "Lucha" monster you control and 1 monster your opponent controls: Each player reveals 1 monster in their hand. Destroy the targeted monster of the player whose monster in their hand has the least ATK.

 

[spoiler=Traps]

These traps aren't Lucha cards, but rather based on the card Desperate Tag: http://yugioh.wikia.com/wiki/Desperate_Tag

 

Desperate Combo

TRAP

When you Normal or Special Summon a monster, and all monsters you control are Warrior-Type: Reveal 1 Warrior-Type monster in your hand; the Summoned monster gains ATK equal to the ATK of the revealed monster.

 

Desperate Chant

TRAP

When your opponent's monster declares a direct attack and its ATK is higher that your LP: Negate the attack, then Special Summon 1 Warrior-Type monster from your Deck whose ATK is equal to or less than your LP.

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