Arctic55 Posted February 28, 2016 Report Share Posted February 28, 2016 Deleted Link to comment Share on other sites More sharing options...
BuraiLaplayce Posted February 28, 2016 Report Share Posted February 28, 2016 Amazing! Nice effects. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 29, 2016 Report Share Posted February 29, 2016 Amazing! Nice effects.Like I mentioned to you earlier in Advanced, this sort of comment isn't acceptable under the Advanced Clause (you have to provide some degree of detail as to why you like/dislike the cards). Please go back and read that part in the section rules. Link to comment Share on other sites More sharing options...
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Arctic55 Posted March 3, 2016 Author Report Share Posted March 3, 2016 Deleted Link to comment Share on other sites More sharing options...
Yuuji Kazami Posted March 4, 2016 Report Share Posted March 4, 2016 Okay, so for the Main Deck: I've seen no outstanding red flags after seeing the restricted list other than maybe elemental. This deck thrives on cards that affect summon, especially Reasoning, in order to activate their effects.This also includes cards like Soul Charge and Call of the Haunted. The main stars are Swarmer, Commander, Searcher, Princess, and Elemental. Honestly, I think you can splash them into any deck. Plus the restrictions, this would be 11 main deck cards that can wreck havoc as BA had when it first came out; especially when Cir and Graff were unlimited. For Elemental, maybe change the effect so that it could only be used in a LEGACY deck. After all, any chaos deck can just use Elemental by banishing a Light and Dark monster. Or, considering that this monster has no summoning restrictions, any deck can summon him with 2 tributes. Otherwise, a Foolish Burial + COTH would suffice. (Since he is unaffected by traps and monster effs, this would benefit nearly any deck). For the Extra Deck: Visioner's effect would go well with continuous traps like COTH. Spec a Swarmer for a +1, then use eff to flip COTH face-down and destroy targeted swarmer. Then use COTH again for another +1 (On your opponent's turn). Fix Twin Slicer's wording. It's confusing when you flip a target monster face-down and change it's battle position. Shorten it to just flipping it face-down. Also, forgot a C in Once for Once per turn, but that is a quick fix. Link to comment Share on other sites More sharing options...
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