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E-HERO Tarballman


Dragonman82

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E-HERO Tarballman

Level 6. Water Fusion Warrior effect

1900 att / 3000 def

 

1 Water E-HERO + 1 Earth E-HERO

 

When this card is destroyed it becomes a continuous magic card with the following effects: The Opponent can not attack; During the opponents 2rd end phase destroy this card.

 

Well here's the new Mudman. Because his original card had no effect I gave him one where you'll be protected against 1 turn kills if he is destroyed and it works with his defensive theme.

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1 WATER "Elemental HERO" monster + 1 EARTH "Elemental HERO" monster
When this card is destroyed: Place this card in your Spell/Trap Card Zone as a Continuous Spell Card with this effect.

- Your opponent cannot attack. During the end of your opponent's 2nd turn: Destroy this card. 

 

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Once again, while Bubbleman certainly sees play and fulfills the WATER condition; the EARTH one isn't as obvious (again, only Woodsman and Wildheart are really worth running [if they are], but I don't know how often you'll be able to make this card). Though, you did make another card that can correct the Attribute requirement, so that shouldn't be much of an issue. (I'll review that one in a while)

 

Being a shorter Swords of Revealing Light isn't too bad (discounting the prevalence of MST and other removal). Honestly, I don't know why Konami didn't give Mudballman an effect (but still made him a Nomi), so this makes him better (it's not a perfect retrain, but at least this guy can do something more than just be a 19/30 Vanilla wall)/

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