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OCG April 1st Banlist Speculation+Discussion


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Disclosure, this is going to be a longish read:

 

With the TCG being rather unpredictable with their banlist, the next confirmed Banlist we know of will be the OCG April 1st banlist. The list should spoil around March 15-17th in the V-Jump; so a little under two from now we'll know the entire story. 

 

The last banlist largely ax'd the Performage Engine, and eliminated a recurring problem in OCG, Shock Master. Our last look at the OCG for the aggregate look at top 16-4's of recent tournaments was the following:

 

 

[spoiler=Tops]

 

7240L7X.jpg

 

 

 

With that, this is my personal speculation on the banlist. A delicate balance between what I would like to happen, and what Konami will likely do. This entire list being spot on is highly unlikely, but it is likely that Konami will make some or many of the changes

 

[spoiler=Dracopals]

As we can see, Pals are still the far dominant deck. Even full Power BA, and all the antiques of Monarchs can't keep them down. It's not even a rare sight to see Pals get over a Law+Djinn'ed Malacoda fields. This goes counter to Konami's prediction that Pals will not be the top deck anymore. 

 

Here, I think we can largely look to TCG. The Adjusted Banlist largely made Pals more manageable. With Juggler and Plush already banned, the Monkey and Crobat limits look really good to immigrate to OCG. 

 

 

Performapal Monkeyboard

 

Why? For Starters, Monkey is a 1 card pendulum summon with a 1 scale and potentially a 8 scale with Unicorn or Crobat. That comeback potential is what makes Pals so potent and lets them happily play the "risk everything plays". Limiting Monkey, for one, limits the come back potential, but also weakens the Crobat-Wizard-Board cycle. 

 

Performapal Pendulum Wizard

 

Why not limit Wizard then?

 

For one, of the three, Wizard is the only +0. Both Crobat and Monkey are +1's with little to no dedication. But,  It's a potential +2 the next turn? Sure, that's an investment, you wait a turn to pendulum again, and you are betting on the fact you can set up scales. That's called investment...something healthy.

 

This is even more so true in Monkey's case, where not even a normal summon is needed. Furthermore, Wizard is the only card that requires commitment. To fully utilize it's effect, you atleast need to have one other card invested on the field.

 

Thirdly, Wizard is a Shueisha promo. If Shock Master is any indication, they will fight to last man to keep it legal. Of the three cards, Wizard is the fairest. If that were not enough, Wizard also got a reprint in Gold Pack 2016 on the 20th of February. From a sales perspective, it's not healthy to hit it 1. Constrast this with the Common Monkeyboard

 

Performapal Skullcrobat Joker & Insight/Wisdom-Eyes Magican

 

As for Crobat, it too is a little investment, high reward card. Crobat has many things going for it so to speak. It has a very high attack given the type of card it is, it's very searchable, it's the "easy" high scale for the deck, the typing on the card allows for Key Beetle locks for starters.

 

Going further, it's also also the only card in it's niche. The Dracopal deck as it stands has no other monster to really need for a normal summon. In this regard, a normal searcher hit on Crobat makes far more sense than a hit on the Ju's for Nekroz, a deck with a very contested Normal summon selection.

 

But perhaps the most compelling reason for Joker limit, other than the TCG Adjusted list, is Insight Magician. Magician HeroPals were a very potent deck back in the July format, there's no denying that. But Insight Magician inherently conflicts with the main searcher in the deck, Pendulum Call. Furthermore with Shadow Mist at 1, the Fairy -> Divine Wind Play can really backfire if you draw the Shadow Mist. Insight/Wisdom Eyes also got a reprint in Gold 2016. Crobat being hit to 1 would make Magicians lose 2 searchers, which could be offset by a fair Insight unlimit. Insight too is a Shueisha promo.

 

The next card to hit in Dracopals is Ignister's limitation. Ignister has too many things for it. For one it's non-targetting, non-removal on demand. This was originally a feat only managed by Trishula. But Ignister also a +1 Toobox effect that allow for Dino/Majester plays. Finally the 50 attack bonus puts it above the standard 2800 ceiling set by cards like Beatrice and Pilgrim. 

 

An Ignister limit would make the t1 play to overly into Dinoster be far more risky than it is currently.

 

Luster Pendulum, the Dracoslayer

 

A talk about Ignister cannot be had without also talking about Luster Pendulum. Luster is honestly significantly fairer than most cards in the Draco-Pal deck, with an Ignister limit it loses a major use outside of Clash and the Pendulum set up. Granted that it would be an instant scale set up with Pendulum Sorcerer. Luster helps a great many pendulum decks, and coupled with a Ignister limit, it might not need an outright limit (although that is the safest route) and also the one that the TCG list followed. The greatest case for a luster limit is the Rabbit-Clash interaction. With luster limited, the player would run the risk of Rabbit and Clash being dead. Between Vector and Master, that's six targets. Resolving 1 Rabbit and 1 Clash would invalidate any further Clash or Rabbit plays given the standard ratio of 3 Master:2 Vector. A luster limit would put pressure on that already strained relationship

 

Wavering Eyes

 

It's not only a searcher, but also potential burn damage, non-targeting removal, and above that it can search itself. With instant scales such as Scout and Monkey existing, Wavering is not a -3, but a technical rota the the worse. The non-targetting non-destruction removal is another factor that makes the deck so potent. Wavering Eyes makes the mirror match inherently unskillful much like Ignister also does. Finally the searching itself effect. While conditional, how many cards can actually do this? Stratos? Limited/Banned Toon Table of Contents? In a rather poor deck Kozmotown, a problem waiting to happen. A Wavering limit invalidates this problem as well makes the Wavinering-Wavering interaction highly unlikely to occur in a statistical view point

 

These combination of these hits will remove 8 cards in Dracopal's Main and force them to run other cards to be consistent such as Monster Reborn, while also weakening their T1 play with Rafflesia-Harbinger-Beast.

 

Dracopal Changes:

Performapal Monkeyboard: 3->1

Performapal Skullcrobat Joker: 3->1

Insight/Wisdom-Eyes Magician: 1->3

Ignister Prominence, the Blasting Dracoslayer: 3->1

Luster Pendulum, the Dracoslayer: 3->1

Wavering Eyes: 3->1

 

 

 

 

[spoiler=Burning Abyss]

 

Dante, Traveler of the Burning Abyss

 

Now the second best deck is Burning Abyss. Burning Abyss as the dilemma between what should happen and what will happen exists. The ideal hit would be to limit Dante and leave the rest of the deck untouched. BA have already worked around a Dante loss as the Ritual BA deck with Djinn, the Chaos Variant with Awakening and Chaos Emperor, and the Norleras build with Transmodify can all function without Dante. Furthermore, the release of Drifting Ghost & Winter Blossom has made the probability of a BA player having to play Dante-less quite high, and yet they still win quite often. So claims that a Dante limit would kill BA is false, they would have to adapt as they already have.

 

 
Tour Guide from the Underworld
 

What will happen however is a Tour Guide limit. This would weaken the power of Mask Change second, weaken turn one plays, weaken Foolish Rhino Warrior :3,  and weaken the less popular Djinn Build while leaving the cash card, Dante intact. Konami is a business more than anything and this is the obvious answer to follow. There is still money to be ground out of Dante

 

Crush Card Virus

 

Konami moved this card to 2 in November, and it has seen moderate usage in Burning Abyss, however with the recent support for Dragons, the negative optional effect of Crush Card becomes move clear by the day. Most of the other errata's have moved to three, and that same change to Crush Card would be unsurprising despite it's usage in Burning Abyss

 

BA Changes:

Tour Guide from the Underworld: 3->1

Crush Card Virus: 2->3

 

 

 

 

[spoiler=Monarchs]

 

Monarch takes the spot as the third strongest deck. The obvious hits for Monarch would be Pantheism. A +1 card, that both draws and searches what better is there to hit?

 

Monarch Stormforth

 

The sneaking demon is however Monarch Stormforth. At face value what does this card entail? 

 

1) Non-Targeting Destruction

2) Non-Destruction Removal

3) Non-Effect Removal

4) Quick-Play

5) Highly Searchable and Recyclable 

 

Monarchs already have consistency issues, hitting their main consistency card on top that seems like a good way to kill the deck instead of weakening it. Hitting their card to out just about anything is a much better way of allowing newer decks to proliferate the meta-game. Stormforth puts the mirror match in a stalemate, due to being able to tribute the opponents Monarch and makes any Extra Deck investment foolish vs non-mirror decks

 

Dominion is also a poor hit, Typhoon has been a popular card since day of it's release. We have Feather Duster, we have MST, and we have so much monster removal that most decks should not struggle with outing the lock. Furthermore, there has been a significant rise in 15ex Monarchs, something that invalidates Domain on its own.

 

Chicken Game

 

The other problem with Monarchs is Monarch FTK. While not the most popular version of the deck it represents the problem that we can now run 31 card decks. The populist solutions are to ban either Magical Explosion or Royal Magical Library. Both of these are flawed. Most Monarch FTK players don't use RML, and Magical Explosion has a counterpart know as Blasting the Ruins that can easily replace it. The correct hit to the deck would seem to be the no-purpose Life Equalizer whose sole purpose seems to be to facilitate FTK's such as this. While LE is a good ban to consider, OCG's tolerance of Self-Destruct button hint that it may not be the hit made. What does show up, is the condition needed for life equalizer. The life point difference. Chicken Game becomes the ideal limit here. Not only would it lower consistency (because running 3 Pseudo Space is foolish with a limited game), it would also make the Life Point difference unachievable outside of adding more cards like Wall of Revealing Light, which in turn would further damage consistency

 

Monarch Changes: 

Monarch Stormforth: 3->1

Chicken Game: 3->1

 

 

 

 

[spoiler=Generic Issues]

 

 

Twin Twister

 

Twin Twister simply put is the best backrow removal this game has seen. It is leagues above Harpie's Feather Duster. Why? The Spell-Speed has a lot to do with it. Twin Twister can be set and can snipe out backrow, invalidating chainability. This is something that has destroyed cards like Compulsory Evacuation Device which have been historically amazing even in a format with Duster/Heavy. As most players won't set more than 2 cards at a time, Twin Twister invalidates backrow in general. Furthermore, Duster is legal to deal with big-momentum traps, such as the Solemn(s) and Torrential that can stagnate the game. It's not designed to scare players out of setting altogether. 

 

What about Pendulums? Won't they run rampant with if Twin Twister is limited? Hardly. Players still have MST and Typhoon. MST can stop Pendulums just like Twister can, and Typhoon is literally a hand trap that does can snipe out pendulum scales. What about Anti-Spell fragrance? Fragrance is

 

1) A Healthy card

2) Dealt with by Typhoon and MST

 

OCG has MANY power spells, and a potential card like ASF to lower the velocity on those cards is not something to dislike. Twin Twister>ASF>Harpie's Feather Duster

 

Twister has the effect of turning a discard into the ability to play solitaire. As for the discard, many decks can profit off a discard, and those like pals build so much advantage that removing your opponents only two backrow is an invitation to throw player interaction and skillful play out the window

 

Solemn Notice

 

While I personally think this card is fair, in conjunction with a Twin Twister limit, a Solemn Strike semi limitation is not unreasonable. Solemn Strike also is superior to Solemn Warning (a limited card) in 90% of the circumstances. The added ability to stop hand traps makes it extraordinary powerful (but not broken) in my opinion. A solemn Strike Semi-limitation does however marginally weaken the Ariadne build of Dracopals and Burning Abyss that run 3. 

 

Generic Changes

Twin Twister: 3->1

Solemn Notice: 3->2

 

 

[spoiler=Heros]

 

Elemental Hero Shadow Mist

 

This card was a victim of the October Meta purge, and it's limitation has cause Heroes to drop off the map. In addition to losing 2 Shadow Mist, Heros also lost Noden and Tellarknight Ptolemaeus in that list. Moving this card to two, two formats after it's limitation may seem surprising, but it's would help vary the meta impact if only to make Heroes mildly more splashable.

 

Elemental Hero Stratos

 

This card cannot go to 2 simply because of it's great statline up, Harpies Feather Duster effect, and the self-searchability

 

Destiny Hero Malicious 

 

If this card ever had a chance to return to 3 in OCG it is not. Heroes in the near past have been a rank 4 decks. Malicious opens the door for addition of cards like Monster Gate, Synchros and rank 6's. The return of Aster Phoenix in the Anime and it's irrelevance in TCG makes freeing Malicious that much more likely

 

Hero Changes:

Elemental Hero Shadow Mist: 2->1

Destiny Hero Malicious: 2->3

 

 

[spoiler=Shaddolls]

 

Armageddon Knight

 

This was the first Shaddoll hit. Back in July 2014, the 5 decks included Shaddolls, Heroes, and Infernity. With three of the decks using this card, it seemed like a obvious hit. TCG has this card at three, and it's not too dominant there. This card being limited when it's superior versions such as Foolish Burial and Mathmatician are limited seems rather silly. With the suggested TGU limit, it can also help Nekroz and other rouge decks out a little.

 

El-Shaddoll Construct

 

The elephant in the room. This is a card that many people want unbanned, however I don't think it's either going to happen nor do I think it's a good idea. What got Construct banned? Back in the day it was it's interaction with the Envoys and making cards like Veiler spashable in Shaddolls. But things have only gotten worse since it's banning in April.

 

1) Dark Magician of Chaos and this card can be overlayed into Titanic Galaxy for a rank 8 that bypass's DMoC's banishment effect. Furthermore, DMoC is already incredibly potent in shaddolls, the added bonus of being able to run the Envoys for rank 8 players will make Shaddolls a significant threat to the meta.

 

2) Prediction Princess: The reason PP Dolls haven't taken off is simply that there there is a disconnect in the deck. Manju and Senju have no real utility after they are summoned. The same holds with PP. Magican of Faith would tactfully see play in the deck if Construct was unbanned to the ability to mill it with Shaddoll Fusion, then revive and flip it at whim. 

 

3) At face value construct has the ability to remove any special summoned monster. In addition Shaddoll Fusion instantly becomes the ability to deck thin by 4 (squmata+trickclown->beast+dragon) into a threat removal card, a draw, a mst, and half the set up for a rank 4 such as Lavaval Chain or Daigusto Emeral. 

 

All in all, construct just offers too much utility in one card. That is not to say it won't get unbanned in the future, I just don't see it happening this list.

 

Sinister Shadow Games

 

Continuing with Shaddolls, this card saw a semi-limit in October, and shaddoll still haven't made much of an impact, unlimitation of this card would allow shaddoll the ability to mill Dragon more and thus be able to out cards like Dominion and Vanity easier, while not opening the floodgate like a construct unban would do for the deck. TCG also has this card at three, so an unlimitation would allow the lists to converge a little more.

 

Kuribandit

 

The final card to be hit in the Kneejerk Shaddoll Massacre of 2015. This card has become outright trash due to the existence of Solemn Notice. And the set Call of the Haunted, mill DMoC play is likewise shot with a construct ban. It moved to 2 in October, and hasn't seen use in the few shaddoll tops that have occurred. A movement to 3 likewise won't instantly "make" the deck

 

Shaddoll Changes:

Armageddon Knight: 1->2

Kuribandit: 2->3
Sinister Shadow Games: 2->3
 

 

[spoiler=Dragons]

 

Konami's biggest failure recently would be the negligent impact of their Dragon Decks. Blue Eyes sees moderate, but nowhere close to meta play. And Felgrand has been forgotten in the obscurity of teching at best. The problem might be that some of Dragon's best support cards are still limited post the ruler purge.

 

Dragon's Shrine

 

Dragon Shrine can quite easily go from 2->3 like it is in TCG. It would be a boost to Blue Eyes to set up Azure plays, and also one to Felgrand decks by sending Blue Eyes Ka Dragon+ Arkbrave Dragon

 

Dragon's Ravine

 

Ravine can similarly go to two like it's TCG status. In a deviation for TCG.

 

Super Rejuvenation 

 

Super Rejuvenation can also go to 2. Rejuvenation only sees minor play in Dragon Decks currently because it rewards the player too slowly. The main use of Rejuvenation is the ability to draw into hand traps and have a follow up play. This is something that Dragons desperately need and something the players would be more willing to look at if it were more consistent. Deep Draw Decks are so rare and with the hit to Chicken Game seem like an poor idea to invest in,

 

Darkness Metal on the other hand allows for Dragon to make more aggressive pushes while also giving support to the failed Red Eyes and Blue Eyes product Pushes.

 

Gold Sarcophagus

 

While not strictly a Dragon support card, Gold Sarcophagus got limited thanks to the Dragon Rulers so it only seemed fair to put it here. Gold Sarc has seen 0 play. No pseudo-leviar tooboxing, NOTHING. The Death of the Dragon Rulers was the start of it's life into Obscurity. Konami tested the water with it in October by semi-limiting it, nothing changed. This card can safely exist at three

 

Dragon Changes: 

Dragon's Shrine: 2->3

Dragon's Ravine: 1->2

Super Rejuvenation: 1->2

Red Eyes Darkness Metal Dragon: 1->2

Gold Sarcophagus: 2->3

 

 

[spoiler=Inzketors]

 
Inzektor Dragonfly
 
Much like Darkness Metal, another card hit in the 2012 era and largely forgot is Inzektor Dragonfly. Konami slows inched Inzektor Hornet from 1->3, and Inzektors have not topped even with. The only other Inzektor card on the list is Dragonfly. While Dragonfly is the main enabler, at face value Hornet is targeting destruction. Potent, sure, but with Floaters (pendulums and BA), and target/destruction immunity cards proliferating the game, hornet, and thus dragonfly have largely faded into obscurity. The two other decks of that era, Wind-Ups and Dino-Rabbit are at full power once again, it seems illogical to no free the final deck.
 
Inzektor Changes
Inzektor Dragonfly: 1->2
 

 

[spoiler=Artifacts]

 

Artifact Moralltach 

 

While Moralltach doesn't target and can serve as an out to most locks, it would punish the "blind" MST syndrome in the meta-game currently. In addition, Artifact Scythe is the most popular option to sanctum into for it's ability to stop ED summons. Moral to 1 would likely have no major impact on the meta.

 

Artifact Changes:

Artifact Moralltach: 2->1
 

 
[spoiler=Water]
There are currently only 4 water cards on the banlist.
 
Tribe-Infecting Virus
 
Tribe-Infecting virus is a weaker Dark Hole and has a chance of being unbanned.  Both officals on TCG and OCG's R/D development have spoken about how this card will "kill archetypal play" so the chance of it being unbanned seems less likely. But more than likely it will be a future victim of Konami's erratas, only to be freed upon being hit with a OPT clause. 
 
Deep Sea Diva
 
Deep Sea Diva is a one card OTK and was just limited recently to hit Atlanteans. It moving away from it's currently synched position with TCG seems rather unlikely
 
 
Atlantean Dragoons
 
Atlantean Dragoons is the bridging element between Mermail and Atlantean. It has existed at 2 peacefully for more than a year now, and after the Atlantean crisis of July, it seems unlikely that Konami will want to give Atlantean Prince any more support. Furthermore, this card too is currently in sync with it's TCG position
 
Mermail Abyssteus 
 
Mermail Abyssteus is however a card I do see returning to three. Since the advent of Prince, the Mermail aspect of Atlanean Memails has tanked. This would support the rank 7 aspect of that nostalgic deck while also giving Mermails more support instead of helping the problematic atleantean aspect
 
Evigishki Gustkraken
 
...Is this water? Oh it is. Excellent ;) The card was limited for a fragile loop with Hieratics back in 2012. It went to 2 in November, saw 0 play. Cannot work with Pre-Preparation of rite. It moving to three won't have any impact.
 
 
 
Water Changes:
Mermail Abyssteus: 2->3
Evigishki Gustkraken: 2->3

 
[spoiler=SynchroPlants]
 
Plant Synchro Changes:
Glow Up Bulb: 1->3
Reborn Tengu: 2->3
 
Trishula, Dragon of the Ice Barrier
 
Trishula is still basically run in everything that can feasibly run it. With an Ignister limit, DracoPals will again have the room to do so. This card is unhealthy in multiple due to loops and such
 
Reborn Tengu
 
Another card that has been in the same status since 2012. Synchros decks are rare to say the least, and Tengu is rarer still. It could function as a slow Tribute engine, but why would monarchs want this when they have Quantum Tele and the Idea engine? Sub-par plays could be made with it and pendulum wizard in Dracopals, but even with the Adjusted list, TCG has not done so. Castel was the nail in the coffin for this card. Moving it to 3 similar to TCG seems the best play with this card
 
Glow-Up Bulb
 
1 Glow-Up=3 Glow-Up. The card should either be at 3 or 0. It sees play in Dracopals to make Naturia Beast, but Beast has never been nor will be the problem in Dracopals. And Bulb definitely isn't. Movement to 3 inorder to synchronize with the TCG status is the logical step to do. Futhermore it got a reprint in Gold 2016 for that's value.
 

 
[spoiler=Zombies]
 
Mezuki
 
The card is at three in TCG. It support Shiranui. While not great design, but it being at three seems immaterial
 
Necroface
 
Another card of questionable Design that can once again support Shiranui (and Toons). The card has silly plays with Gold Sarcophagus, but nothing that I can see being exploited. It has been at 2 in TCG for quite some time with no major ill effect. I hesitate on this card, but I can see it being moved
 
Zombie Changes:
Mezuki: 2->3
Necroface: 1->2

 

[spoiler=GenericUnbans]

 

 

Metamorphosis: 0->1

Goyo Guardian: 0->1

Magician of Faith: 0->1

 

Goyo Guardian
 

Goyo is outclassed in largely every way. Wyvern is better generic removal than it, and doesn't need to go into the battle phase to remove. The high attack is nice, but OCG's ceiling is usually 2800 with the monarchs,Beatrice, and Pilgrim. Additionally pendulum cards can't be stolen since. All in all, Goyo is outclassed and can easily be limited.

 

Magician of Faith

 

While it is nice to get one of the power spells back in OCG, this card is inherently slower than DMoC, a card already at three for being deemed too slow. There is basically no spell that's worth waiting a turn (with no guarantee) to get. Prediction Princess can be used a argument, but Pot of Taboo mimics most of the OCG spells you would want to get regardless. 

 

Metamorphosis

 

The Final Straw for this cards freeing was the banning of Elder Entity Norden in October. With it's searchable monster counter part, Cyber Stein being legal in OCG for more than 2 years now, it seems like the perfect chance to experiment with Metamorphosis. The vast majority of fusions now day come with the design fix of needing to be fusion summoned first, thus invalidating Metamorphosis. So what can utilize this card? Lv 10 decks with Exterio, 8 with Cyber Twin Dragon, and 7 with Last Warrior. I'm not entirely sure on the ruling with Dark Baltar vs Pendulum scales, but it seems like a rather minor issue. 

 

The card is an unsearchable -1 and OCG has dealt with all the monster is can summon with little to no problem thanks to cyber stein. A controversial unban, but one I can see happening

 

 

 

 

[spoiler=The Mystery Errata]

 

Every year since 2014, OCG has errata'd one card in their perfect rulebook. It was Dark Strike fighter in '14, and Dark Magician of Chaos in '15. While lips are sealed on this years promo, a few guesses can be made

 

Brionac, Dragon of the Ice Barrier

 

This would be the last banned Synchro, and one easily fixed with a hard OPT errata

 

Thousand Eyes Restrict

 

While arguably unbannable as is, the removal of the no attack clause would perfectly balance this card even /w Instant Fusion at three. It would be in line with the recent DM nostalgia wave and work as cross promotion in that regard.

 

Destiny Hero Disk Commander

 

I'm not entirely sure how to errata this card, maybe require another Destiny Hero monster to be face up for it to resolve it's effect? It would work as cross promotion with Aster Pheonix's recent return to ARC-V

 

 

 

[spoiler=Honorable Mentions]

Book of Moon & Mind Control

 

Both these cards are at two and see quite a bit of side-deck play. Moon is just the ultimate swiss army knife of YGO, and Mind Control is amazing in the mirror matches or xyz, fusion, and synchro based decks

 

Gateway of the Six

 

Samurai opening with 1 gateway can create strong, but breakable fields. Samurai opening 2 Gateway is Statistically rare. Moving Gateway to three would increase the chances of a double gateway opening. Something I personally don't feel OCG is ready for yet.

 

Reinforcements of the Army

 

TCG tried it. It was a mess. Nekroz are a strong tier 2 deck in OCG atm and Heros just got boosted. Let's not overplay the hand.

 

 

 

 

 

 

[spoiler=List]

Newly Banned:

 

None

 

Newly Limited:

 

 

Luster Pendulum, the Dracoslayer

Magician of Faith

Performapal Monkeyboard

Performapal Skullcrobat Joker

Tour Guide from the Underworld

Goyo Guardian

Ignister Prominence, the Blasting Dracoslayer

Chicken Game

Metamorphosis

Monarch Stormforth

Twin Twister

Wavering Eyes

 

Newly Semi-Limited

 

Armageddon Knight

Elemental Hero Shadow Mist

Inzektor Dragonfly

Necroface

Red Eyes Darkness Metal Dragon

Dragon's Ravine

Super Rejuvenation

Solemn Notice

 

Newly Unlimited:

 

Destiny Hero Malicious

Evigishki Gustkraken

Kuribandit
Glow Up Bulb
Mermail Abyssteus
Mezuki
Reborn Tengu
Wisdom-Eyes/Insight Magician
Dragon's Shrine
Gold Sarcophagus
Crush Card Virus
Sinister Shadow Games

 
The formatting seems kinda wonky with the spacing between spoilers being odd. Sorry guys :(
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