Dragonman82 Posted March 7, 2016 Report Share Posted March 7, 2016 Junior HERO TeamNormal Trap Summon 3 Elemental HERO Kid tokens with different attributes (Warrior type, Level 2, 300 Atk/ 600 Def; the attributes are Wind, Dark, Light) to your side of the field in defense position. You can only use one "HERO Kid" token per fusion summon. When a "HERO Kid" token is destroyed: you may target one monster on the field, it loses 400 atk. You can only activate one "Junior HERO Team" per turn. Well this is based off the "Hero Kid" card Jaden used against Chazz in the school dual. I gave them different attributes to fix the problem of there not being enough wind and dark E-Hero monsters. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 7, 2016 Report Share Posted March 7, 2016 Not sure how to correct the OCG in this case, so I won't fix it. (I'll let Gadjiltron fix it if he's able to) -----This helps going into some of the Omni HEROs (and by extension, your retrains) a little better, so that's something. It's kinda too bad that they can't be used for Mask Change stuff, as Kamikaze would love to be used in HEROs, but he can't be summoned unless you use Form Change (or yes, Avian). Or yeah, a quick wall in the event you need something of the sort; targeting isn't as useful nowadays with certain things running around, but suppose the stat drop will help a little. To be fair, it's mostly WIND and DARK that need more members; former is definite since TCG is unlikely to let Stratos off the ban leash and HEROs generally max triple Mist anyway in DARK (but if she gets hit in future lists, we'll need a substitute). I think LIGHT still has Neos Alius and stuff, so you should be fine there. Link to comment Share on other sites More sharing options...
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