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"Sky Chaos" Archetype: Banish and Appear! [Rewritten]


Monokumoh

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This archetype is based on.. the sky. The synchro and fusion monsters are based on the period of time. The tuners represent the sun and the moon. Non-tuner on the other hand are based on the 12 constellations. Most of their names are from the Greek Mythology.
Sky Chaos Archetype compose of light and dark attribute with different types, most of them are fairy-type. It focuses on banishing, special summoning from banished zone, some from hand, graveyard and deck for support. Feel free to discuss :D


[spoiler=Tuner]

Sky Chaos - Selene the Silver Moon
LV.3 DARK ATK/1300 DEF/200
Fairy/Tuner/Effect
Once per turn, during your Main Phase: You can banish 1 card from your hand; increase or decrease the Level of this card by 1, until the end of your turn.

Sky Chaos - Helios the Golden Sun
LV.2 LIGHT ATK/1000 DEF/200
Fairy/Tuner/Effect
When this card is banished from your hand or Deck by the effect of "Sky Chaos" Monster you control: Special Summon it. If this card is Special Summoned this way, banish this card when it leaves the field. Once, during your Main Phase: Target 1 of your banished "Sky Chaos" Monster; This card's Level becomes the same as that targeted monster's.

 



[spoiler=Non-Tuner]

Sky Chaos - Nemaeus the Golden Lion (Leo)
LV.6 DARK ATK/2300 DEF/100
Beast/Effect
This card cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Sky Chaos" Monsters in your Graveyard. Once per turn, this card cannot be destroyed by battle. During your Battle Phase this card attacks an opponent's monster: Destroy the monster it is battling at the end of Damage Step. You can only control 1 "Sky Chaos - Nemaeus the Golden Lion" on the field.

Sky Chaos - Cheiron the Wise Archer (Sagittarius)
LV.5 LIGHT ATK/2000 DEF/1000
Beast-Warrior/Effect
If your opponent control a monster and you control no monster, you can Special Summon this card (from your hand). Once per turn, during your Main Phase: Target another "Sky Chaos" monster you control; that targeted monster gain half of this card's ATK until the end of your turn. This card cannot attack the turn you activate its effect.

Sky Chaos - Themis the Lady Jusice (Libra)
LV.5 LIGHT ATK/1900 DEF/1100
Fairy/Effect
During your Main Phase: You can banish this card from your hand; and if you do, add 1 "Sky Chaos" Monster from your Deck to your hand, except "Sky Chaos - Themis the Lady Justice". If this card inflict damage to opponent's Life Points by battle: Banish 1 card on top of both player's Deck.

Sky Chaos - Cretanbull the White Horn (Taurus)
LV.4 DARK ATK/1600 DEF/1000
Beast/Effect
if this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent's Life Points. Once per turn, during your Main Phase: You can banish 1 monster from your hand or Graveyard then target 1 of your opponent's face-up monster; change the Battle Position of that targeted monster.

Sky Chaos - Scorpius The Burning Stinger (Scorpio)
LV.4 DARK ATK/1400 DEF/1200
Insect/Effect
If this card inflict damage to your opponent's Life Points by battle: Discard 1 random card from your opponent's hand. Once per turn, during your Main Phase: Banish 1 monster from your hand or Graveyard; during this turn, half the ATK of this card and it can attack your opponent's directly.

Sky Chaos - Ganymede The Water Bearer (Aquarius)
LV.4 LIGHT ATK/900 DEF/1700
Fairy/Effect
When this card is banished from your hand or Graveyard: Special Summon it. If this card is Special Summoned this way, banish this card when it leaves the field. During your Standby Phase: Gain 400 to your Life Points for each "Sky Chaos" you control.

Sky Chaos - Carcinus The Pincer (Cancer)
LV.3 LIGHT ATK/1100 DEF/400
Aqua/Effect
If you control a "Sky Chaos" Monster other than "Sky Chaos - Carcinus the Pincer", you can Special Summon this card from your hand. Once per turn, during your Main Phase: Target 1 of your opponent's face-up monster; Half the ATK of that targeted monster, until the end of your turn. You can only activate this effect of "Sky Chaos - Carcinus The Pincer", once per turn.

Sky Chaos - Astrea the Star Maiden (Virgo)
LV.3 LIGHT ATK/1000 DEF/500
Fairy/Effect
During on either player's Damage Step, when a "Sky Chaos" monster you control is attacking or being attacked: You can banish this card from your hand; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of the turn. You can only activate the effect of, "Sky Chaos - Astrea the Star Maiden", once per turn.

Sky Chaos - Bythos Aphros the Sea Dwelling Pair (Pisces)
LV.3 LIGHT ATK/600 DEF/900
Fish/Effect
When this card is banished from your hand or Graveyard; Special Summon 2 "Pisces Tokens" (Fish-Type/LIGHT/Level 1/ATK 300/DEF/200) in Defense Position. These Tokens cannot be use for a Tribute Summon during the turn they are Special Summoned).

Sky Chaos - Dioscuri the Patron Twins (Gemini)
LV.2 DARK ATK/1200 DEF/0
Fairy/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●The Attribute of this card is also treated as LIGHT. You can banish this card and another Fusion Material Monster on your side of the field or your Graveyard listed on a "Sky Chaos" Fusion Monster and Special Summon it from your Extra Deck (This Special Summoned Monster is treated as Fusion Summon).

Sky Chaos - Crius the Winged Ram (Aries)
LV.2 LIGHT ATK/800 DEF/400
Winged-Beast/Effect
When this card is banished from your hand or Graveyard, target 1 of your banished "Sky Chaos" monster with ATK of 1900 or less (except this card); Special Summon that target.

Sky Chaos - Pricus the Sea Goat (Capricorn)
LV.1 DARK ATK/400 DEF/100
Aqua/Effect
When this card is banished from your Deck by the effect of "Sky Chaos" Monster you control: Add this card to your hand. If a "Sky Chaos" Monster you control would be destroyed (either by battle or by card effect): You can banish this card from your hand and then target that monster you control; banish that targeted monster then Special Summon it at your next Standby Phase.



[spoiler=Synchro]
Sky Chaos - Morning Twilight
LV.8 LIGHT ATK/2300 DEF/2100
Fairy/Synchro/Effect
1 LIGHT Tuner + 1 or more non-Tuner Monster
If this card battles an opponent's Defense Position monster: Banish that monster at the end of Damage Step. If this card destroys your opponent's monster by battle and sent to the Graveyard; Make a second attack. When this card is banish in your Graveyard: Add 1 "Sky Chaos - Selene The Silver Moon" from your Deck to your hand.

Sky Chaos - Evening Twilight
LV.8 DARK ATK/2400 DEF/2100
Fairy/Synchro/Effect
1 DARK Tuner + 1 or more non-Tuner Monster
Once per turn: You can banish 1 monsters from your hand or Graveyard then target 1 of your opponent's face-up monster; banish that targeted monster and inflict damage to your opponent's Life Points half of its ATK. This card cannot attack the turn you activate its effect. When this card is banish in your Graveyard: Add 1 "Sky Chaos - Helios The Golden Sun" from your Deck to your hand.

Sky Chaos - Supreme Blue (The Blue Sky)
LV.12 LIGHT ATK/3000 DEF/2100
Fairy/Synchro/Effect
2 "Sky Chaos" Tuners + 1 Level 8 Synchro non-Tuner Monster
Increase the ATK of this card for each banished monster x200. Once per turn, during your Main Phase: You can send your 1 LIGHT and 1 DARK banished monster to the Graveyard then target 1 Spell/Trap card on the field; destroy that target. Spell and Trap card cannot be activated in response to this effect's activation. When this card is destroyed (either by battle or by card effect) and sent to the Graveyard: Target up to 3 banished "Sky Chaos" Monster; add those targets to your hand.

Nyx the Night Sky Dragon (Inspired by Slifer the Sky Dragon; Nyx is the Goddess of Night from Greek Myth.)
LV.12 DARK ATK/? DEF/?
Dragon/Synchro/Effect
1 "Sky Chaos" Tuner + 1 Level 10 Fusion Monster
This card cannot be Special Summon except for a Synchro Summon. This card gain 1000 ATK and DEF for each banished "Sky Chaos" Monster. Once per turn, during your Main Phase: You can send your 1 LIGHT and 1 DARK banished "Sky Chaos" monster to the graveyard; all face-up monster loses 2000 ATK (except this card), until the end of the turn, then if its ATK has been reduced to 0 as a result, destroy it. When this card is destroyed (either by battle or by card effect) and sent to the Graveyard: Target 1 of your banish "Sky Chaos" Synchro Monster with the same Attribute of the Tuner Material Monster used to Synchro Summoned this card; Special Summon that targeted monster at your 2nd Standby Phase.



[spoiler=Fusion]
Sky Chaos - Empress Dawn
LV.10 LIGHT ATK/2700 DEF/2100
Fairy/Fusion/Effect
"Sky Chaos - Morning Twilight" + 1 LIGHT Fairy-Type Monster
This card cannot attack your opponent directly the turn it is Summoned. During your turn this card is Summoned: Only this card can attack and it must attack all your opponent's monster, once each. When this card is destroyed (either by battle or by card effect) and sent to the Graveyard: Target 1 of your banished Level 8 "Sky Chaos" Synchro Monster; Special Summon that targeted monster at your 2nd Standby Phase.

Sky Chaos - Emperor Dusk
LV.10 DARK ATK/2800 DEF/2100

Fairy/Fusion/Effect
"Sky Chaos - Evening Twilight" + 1 DARK Fairy-Type Monster
This card cannot attack the turn it is Summoned. During your turn this card is Summoned: Destroy all of your opponent's face-up monster and inflict damage to your opponent's Life Points half of the total ATK of those destroyed monsters. When this card is destroyed (either by battle or by card effect) and sent to the Graveyard: Target 1 of your banished Level 8 "Sky Chaos" Synchro Monster; Special Summon that targeted monster at your 2nd Standby Phase.



[spoiler=Spell]
Sky Chaos Gathering
Normal Spell
Banish 1 "Sky Chaos" Monster from your Deck: If this card is activated and resolved, add 1 "Sky Chaos Gathering" from your Deck to your hand. You can only activate the effect of "Sky Chaos Gathering", once per turn.

Sky Chaos Descending
Normal Spell
Target 1 of your banished "Sky Chaos" Monster: Pay equal the ATK of that targeted monster and add it to your hand.

Venus Belt of Protection
Equip Spell
Equip only to a "Sky Chaos" monster. Once per turn: the equipped monster cannot be destroyed by card effect. While this card is in your Graveyard: You can banish 1 "Sky Chaos" Monster from your hand; add this card to your hand (You can only gain this effect of once per turn).

Sky Gazing
Continuous Spell
Once per turn, during your Draw Phase: When you draw a "Sky Chaos" Monster, show that card to your opponent then you draw 1 more card.

Wishing Upon a Star
Quick-play Spell
Target 1 "Sky Chaos" Monster you control: Banish that targeted monster and gain to your Life Points equal of its Level x200.

Dimensional Cloud of Substitution
Quick-paly Spell
Target 1 "Sky Chaos" Monster your control: Send that targeted monster to the Graveyard then Special Summon 1 of your Level 6 or lower banished "Sky Chaos" Monster with equal or lower than its original ATK.



[spoiler=Trap]
Chaos Time Shifting
Normal Trap
Pay 1000 to your Life Points, banished 1 Level 8 "Sky Chaos" Synchro Monster you control: Special Summon 1 Level 8 "Sky Chaos" Synchro Monster from your Extra Deck with different Attribute to that monster you banished. You can only activate the effect of, "Chaos Time Shifting", once per turn.

Earth Shadow of Bravery
Normal Trap
Target 1 Attack Position monster you control: During this turn, that targeted monster lose ATK equal of its Level x200 and it cannot be destroyed by battle. Draw 1 card after this card is activated and resolved.

Reinforcements from the Sky
Normal Trap
Activate this card at the end of either player's Battle Phase. Special Summon 1 banished "Sky Chaos" Monster equal or lower of the total damage you took from battle this turn involving a "Sky Chaos" monster(s) you control.

Meteor Bombard
Normal Trap
Activate only if you control a face-up "Sky Chaos" Monster. Your opponent draw 1 card then destroy all Spell and Trap cards on your opponent's side of the field.

Rainbow Strike
Normal Trap
Target 1 face-up monster you control: During this turn, that targeted monster lose ATK equal to its Level x200 and it can attack your opponent directly, then gain to your Life Points equal the damaged took by your opponent to that selected monster.

Aurora Wings
Normal Trap
Target 1 face-up "Sky Chaos" Monster you control: Equip this card to that targeted monster. It gains 400 ATK during your opponent's Battle Phase. If the equipped monster destroys an opponent's monster: banish 1 random card to your opponent's graveyard.

Rayleigh Scattering
Counter Trap
Activate only if a face-up "Sky Chaos" Monster you control targeted for an attack. During this turn, that selected monster gain ATK equal the number of banished "Sky Chaos" Monster x200 and all your opponent's face-up monster must attack that selected monster if possible.

 

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[bTW, is this archetype related to Chaos Dragon?]

 

Never mind, here's the harsh normally constructive review that EVERYONE loves, am I right?

 

BEFORE THE REVIEWS: All of the things below are my opinions, so don't be angry if I said something rude.

 

Grammar

 

The grammar made me cringe, so I will not point it out. You should check this out before posting ANY card ever:

 

http://forum.yugiohcardmaker.net/topic/322020-ocgpsct-thread-writing-your-card-properly/

 

Trust me, it helps a lot when you're making cards.

 

The Main Deck Monsters

 

I will NOT review each Main Deck Monsters specifically since there are so many of them.

 

Non-Tuners - Well, there is really nothing special about them, but some of them can be abused very easily since you didn't put any OPT restrictions on their effects at all. Please put in a "You can only use each effects of "(the card names)" once per turn" on ALL of the monsters.

 

Tuners - Nothing special, also put in a "You can only use each effects of "(the card's name)" once per turn" on the tuners. Also, read Daybreak and Twilight carefully. There are some extreme errors there.

 

The Synchros

 

I will review each Synchro monster, one by one, in this case since there aren't that many of them.

 

Ultimate Dragon - Look closely at the last effect, then realize that it can't be activated because the card cannot be Special Summoned except by Synchro Summon.

 

Dusk - A good trap card negater, too bad that you can actually activate the 2nd effect more than once, put in "You can only use each effects of "(the card's name)" once per turn".

 

Dawn - A 2nd trap card negater, which isn't really needed. The 2nd effect are very OTK-ish, since you can attack all monsters your opponent controls with no restrictions. I suggest you to limit it.

 

Legendary Knight - A 3rd trap card negater! You must really hate trap cards, huh. Nothing special. Wait, what is "Chaos Knight Grandcross" anyway?

 

Gaia - Can potentially OTK by itself, since it's effects are pretty much Dusk and Dawn combined.

 

Lamia - It's 1st effect is weird, since you didn't limit it to a turn only, so it's 1st effect becomes PERMANENT, meaning that it would last as long as the card is on the field. Limit it please. It's 2nd effect is alright, kind of.

 

Conclusion (don't take this seriously)

 

Balance - 4/10

Grammar - 2.5/10

Compatibility with each other - ?/10

 

This is the end of the review, gonna advertise my own archetypes here below.

 

http://forum.yugiohcardmaker.net/topic/348655-written-acquatic-archetype-you-shall-not-deckout-ever-again/

 

Check it out, or there will be hell to pay (jk).

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