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Sharpshooter Archetype (Con Crit Welcome)


TheWanderingMist

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So, here is another archetype I made up. They're focused on effects that activate after they are drawn face-up from the Deck, so they bypass Skill Drain/Forbidden Dress/etc as long as they return themselves before those cards are activated. They have very little protection, except in their Field Spell, which stops them from being targeted.

 

[spoiler=MainDeck]

 

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If this face up card attacks or is attacked, you can return it face up to your Deck at the end of the Damage Step. Then, shuffle your Deck. When this face up card is drawn from the Deck, discard 1 random card in your opponent's hand.

 

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If this face up card attacks or is attacked, you can shuffle it face up into your opponent's Deck at the end of the Damage Step. Then, both players shuffle their Decks. When this face up card is drawn from the Deck, Special Summon it in face-up Defense Position to your opponent's side of the field, then the player who Special Summoned this card with this effect takes 1000 points of damage for each "Sharpshooter" monster their opponent controls.

 

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If this face up card attacks or is attacked, you can return it face up to your Deck at the end of the Damage Step. Then, shuffle your Deck. When this face up card is drawn from the Deck, look at your opponent's hand, then discard 2 cards in your opponent's hand (your choice).

 

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If this face up card attacks or is attacked, you can return it face up to your Deck at the end of the Damage Step. Then, shuffle your Deck. When this face up card is drawn from the Deck, destroy 1 face up monster your opponent controls.

 

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If this face up card attacks or is attacked, you can return it face up to your Deck at the end of the Damage Step. Then, shuffle your Deck. When this face up card is drawn from the Deck, destroy 1 face-down card your opponent controls.

 

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If this face up card attacks or is attacked, you can return it face up to your Deck at the end of the Damage Step. Then, shuffle your Deck. When this face up card is drawn from the Deck, negate the effects of cards your opponent controls during your Draw Phase, then destroy 1 card your opponent controls. When this card attacks, send 1 face-up "Sharpshooter" monster in your Deck to the Graveyard. This card's Atk becomes that card's Atk until the End Phase of your opponent's next turn.

 

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Once per turn, when a "Sharpshooter" monster you control is shuffled face-up into either player's Deck, you can Special Summon 1 face-up "Sharpshoooter" monster in your Deck.

 

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All face-up "Sharpshooter" monsters you control become Level 5 until the end of your turn.

 

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Send face-up monsters from your Deck to the Graveyard who are listed in the Fusion Materials of a monster in your Extra Deck and Fusion Summon that monster. This turn, it is unaffected by your opponent's card effects.

 

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"Sharpshooter" monsters you control cannot be attacked unless your opponent pays 500 LP. "Sharpshooter" monsters cannot be targeted by card effects other than "Sharpshooter" monsters.

 

 

 

 

[spoiler=Extra Deck]

 

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3 Level 5 "Sharpshooter" monsters

 

Once per turn, you can detach 1 Xyz Material from this monster and destroy cards on your opponent’s side of the field up to the number of "Sharpshooter" monsters in your Graveyard. If this face up card with no Xyz Materials attacks or is attacked, you can shuffle it face up into your Deck at the end of the Damage Step. When this face up card is drawn from the Deck, Xyz Summon it using any 3 face up "Sharpshooter" monsters in your Deck.

 

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"Sharpshooter Camouflage Combatant" + 1 or more non-Tuner EARTH monsters

If this face up card ttacks or is attacked, you can shuffle it face up into your Deck at the end of the Damage Step. When this face up card is drawn from the Deck, banish all Field Spell cards from each player's hand, Deck, and Graveyard. Then, return this card to the Extra Deck.

 

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5 "Sharpshooter" monsters

5 "Sharpshooter" monsters

This card's Atk is equal to the Atk of the monsters used to Fusion Summon it. When this card attacks, switch it to Defense Position. When this face-up Defense Position card is attacked, shuffle it face-up into your Deck. When this card is drawn face-up from the Deck, destroy all cards on the field. Then, each player excavated cards from the top of the Deck until they either excavate the number of cards destroyed or the top card of their Deck is a "Sharpshooter" monster. Then, return this card to the Extra Deck.

 

 

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Ok...everyone will tell you this, but it's so much better to either have card art or just make the cards as written text. The reason for this is because Konami would never create an artless card. Card text is also easier to read in general.

Well, slingshot is basically a -1, and is pretty much useless. Also, when they special summon themselves, they can still be used as materials for summons or tributes, which essentially make you opponent better off than before. Basically, these cards are ridiculously slow in general and really don’t help you do much of anything. You have to get lucky in order to use their effects, especially since there’s no searching them out. 

You’ll get outsped by pretty much everything with good removal, especially considering that they have to attack directly to stay on the field to use their effects.
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