Jump to content

fnfl (custom set) pt.1: mastras


Chaosix

Recommended Posts

oh joy. i have been working on 80 cards. and they are done.

 

mastras:

 

 

monsters:

 

 

9I0aVeH.jpg

 

 

Kyros the destroyer of Mastra:

fire

level 4

warrior

1950 atk/1000 def

text: A warrior born to battle, he is considered the ultimate warrior in battle, making him a mastra commander.

 

 

 

 

 

nN3jRPs.jpg

 

 

Mirix, brother of Mastra:

fire

level 4

warrior

1000 atk/2200 def

text: The counterpart of Kyros, his defense is almost unbreakable.

 

 

 

eQwL8U8.jpg

Mirix, trusted companion of Kyros.

fire

level 6

warrior/union

2500 atk/1000 def

effect: This card is always treated as a "mastra" card.

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Kyros" monster as an Equip Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, they gain 1000 atk. If the equipped monster would be destroyed, You may special summon this card in face-up attack position as a normal monster, and if you do, the equipped monster is not destroyed.
 
 
Gi2eaHh.jpg
Legion of Kyros
fire
level 4
warrior
1900 atk/100 def
effect: This card is always treated as a "mastra" card.
When this card is destroyed, special summon 2 "Mastra knight of Kyros tokens" (Warior-Type / FIRE / Level 4 / ATK 1000 / DEF 1000). Destroy them during the next end phase. You can tribute this card: shuffle 1 "mastra" monster from your graveyard to your deck, except for this card.
 
 
 
70jzJos.jpg
Unbroken lord of Mastra, Staxit
light
level 1
zombie
0 atk/0 def
effect: If this card is special summoned, this card gains 1000 atk and def for every card that was summoned this turn, except for pendulum summoned cards. This card cannot be destroyed by card effects while it has 3000 or more atk and def. During each of your standby phases, choose 1:
This card loses 1000 atk, then it can attack your opponent directly for the rest of the turn.
This card loses 1000 def, then it can attack every monster your opponent controls once, and it deals piercing battle damage.
 
 
5PS6F5K.jpg
 
 
Skarr, Mastra knight of Staxit
fire
level 5
warrior
1550 atk/2200 def
effect: Once per turn, you can special summon this card (from your hand) by sending 1 normal warrior-type card from your deck to your graveyard. Once per turn, add 1 warrior-type monster from you graveyard to your hand.
 
Tz0oVxs.jpg
Kyros, prince of flames
fire 
level 4 
warrior
0 atk/0 def
effect: This card is always treated as a "mastra" card.
If this card is special summoned by the effect of "Kyros heir of mastra" you can add 2 warrior-type monsters from your deck to your hand. if there is a "Kyros" monster in your graveyard, this card gains 2000 atk.
 
 
 
 
yZhZ5cx.jpg
Kyros, heir of Mastra
fire
level 8
warrior/fusion
4000 atk/ 4000 def
effect: 1"Kyros the destroyer of mastra" + 2 "mastra" monsters.
If this card inflicts battle damage to your opponent, double that damage. This card cannot be destroyed by battle. If this card is destroyed, special summon 1 "Kyros, prince of flames" from your deck or hand.
 
 
 
 
 
 
 
 
 
spells:
 
 
 
Qoxc1hH.jpg
Charge of the Mastra
Quick-play
effect: When you activate this card, you gain an additional normal summon/set this turn. Until the end of this turn, when you normal summon a "mastra" monster, you may pay 500 life, and if you do, you gain an additional normal summon/set this turn. 
 
 
 
qxBnay6.jpg
Mastra training
normal spell

effect: Banish 1 "Kyros the destroy of mastra" and 2 "mastra" monsters from your side of the field, hand, or Graveyard. Special Summon 1 "Kyros, heir of mastra" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When the special summoned monster is destroyed, shuffle the banished cards into your deck.
 
 
 
 
 
H5yIVMG.jpg
The armies unite!
continuous spell
effect: When you activate this card, add 1 "mastra" card from your deck or graveyard to your hand. all warrior-type monsters you control gain 500 atk for each warrior-type monster you control with different names.
 
 
 
 
traps:
 
 
1rf5xKp.jpg
 
Mastra floor trap
Normal trap
effect:When your opponent summons a monster(s) with 2000 or less atk or def, destroy that monster(s). Then your opponent draws a card for every 2 monsters destroyed this way.
 
 
 
HOssiPT.jpg
 
 
Mastra Fake floor
Normal trap
effect: When you opponent summons monster(s), you may shuffle all monsters on your opponent's side of the field into your opponents deck, then your opponent draws 2 cards.
 
Link to comment
Share on other sites

Kyros and Mirix need their stats to be toned down, as right now, they're too powerful for Level 4 Vanillas. 1850-1950 ATK is probably fine for Kyros, though I'd go for the lower extreme if I were you. Mirix should have his stats dropped by 400-500.

 

Skarr needs a hard OPT on his SS condition, especially since he's effectively Rank 5 fodder in multiples. The returning stuff to the hand effect is fine as-is though. 

 

Armies Unite is basically their Archetypal equivalent of Tenki / Emergency Call (in searching). 

 

Floor Trap isn't going to see much play, except against smaller Decks (as most Decks nowadays run cards that are over the threshold this card can hit). 

 

Fake Floor's pic already belongs to an existing card, and is basically a one-sided field wipe to the opponent (though it gives them a draw). This could be useful to stopping swarm Decks like Pendulums though and whatever else. Though, it's just a Mastra card by name and is otherwise splashable into any Deck you want. You need to either give it an Archetype requirement (at least have a member on the field) or just strip its Mastra name. (And of course, find a new pic).

 

----

I'll grade the rest at a later time. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...