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Cyber Warriors


chaosboom

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                             Tell me what can be fixed for these cards or if i can improve them.'

 

[spoiler=Cards go here]

Cyber Warriors - Mecha Shielder 

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This card can be special summoned in Face up Defense Position if there are no monsters on your side of the field.

 

Cyber Warriors - Mecha Swordsman

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This card gains 300 ATK and DEF each Cyber Warrior on the field. This card deals Battle Piercing.

 

Cyber Warriors - Monk

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FLIP: This card cannot be destroyed by battle until the end of the 2nd turn after this card was flipped face-up.

Once per turn: You can send the top 3 cards from your Deck to the Graveyard, and if the last card sent was a monster; Special Summon it; but it effects are negated. 

 

Cyber Warriors - Electro Warrior 

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This card Can Be used as Three tributing Material. This card is unaffected by Spells.

 

Cyber Warriors - Dark Assassin Girl 

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This card is unaffected by traps, it can be special summoned from your hand;if there are ''Cyber Warrior'' monster(s) on the field.Once per turn you can draw one card if it's a level four monster or lower summon it; if it's level 5 or higher put it in your hand. if it's spell or trap send it to the graveyard.

 

Cyber Warriors - The Processor 

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When this card is sent to the graveyard, special summon Two Warrior-Type(Level 5,Light,Atk 2000, DEF 2000) Tokens in Defense mode;These tokens can't attack.

 

Cyber Warriors - The Punisher 

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When this card is summoned destroy all level 4 or lower monster on the field. you can role a Six SIded Dice and if it's Odd number destroy all monsters on the field except this card. it its a even number Destroy all your opponents monsters 

 

Cyber Warriors - The Re-Maker

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You can tribute this card from your hand to special summon a level five or six monster from your grave.

 

Cyber Warriors - The Seeker

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You can send one card from your deck to your graveyard then after 2 turns added it to your hand. you can special summon this card from your hand if your opponent activates a spell or trap.

 

Cyber Destruction 

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Send three ''Cyber Warrior'' monsters to the graveyard; and then Special summon one Cyber Synchron Monster Level 7 or lower from your Extra deck, It's effects are negated.

 

Cyber Space 

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While this card is on the field you can activate the following;
1.) If a ''Cyber Warrior'' battles a monster(s)  with the same attack it is not destroyed.

2.)If a Cyber Warrior monster is destroyed Draw 1 card then send the top card of your opponents deck to the Banished zone.

 

Return Of The Lost Machine

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You can pay 500 life point once per turn you can special summon one level four or lower Machine-Type monster in attack or defense mode. This can only be activated once per turn during your Main Phase.

 

Cyber Warriors - Glowing Cyber Dragon

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1 ''Cyber Warrior'' Tuner + 3 or more non-tuner monsters
When this card is summoned, draw 2 cards from your deck; then discard one card from your hand. Your opponent takes 1000 damage for that discarded card (Once).

 

Cyber Warriors - The Chosen One

 

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2 ''Cyber Warrior" Tuner monsters + 1 Non-tuner monster
This cannot be destroyed by another synchro monster,Once per turn you can activate the following.
1.)You can special summon on Xyz monster in your graveyard with the same level,and equip two tonkens to it. (Machine-type,Light,Level 7,Atk 0, Def 0)

 

Cyber Warriors - Mystic Warrior

 

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2 Level five monsters.
You can detach one overlay Material all cards on your side of the field gain 500 Atk. You can detach 2 overlays to special summon one level 5 or lower monster from your deck,ignoring summoning conditions.

 

Super Charged Synchron 

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This card cannot be destroyed by monsters 1500 atk or more. Once per turn you can activate this effect; You can send this card to the grave and pay 500 life points and special summon one Synchro ,Xyz or Fusion. from your graveyard. there effects are negated.

 

 

 

                                      More will be Added soon

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I don't really understand monk's effect, and funny coincidence, most of the art for these cards have been used for my previous cards.

 

Anything else besides the note about the TC using the same art as you? Keep in mind that there is no rule stating that two members cannot use the same artwork for their cards. 

 

As for Monk's effect (translated into proper OCG):

 

FLIP: This card cannot be destroyed by battle until the end of the 2nd turn after this card was flipped face-up. 

Once per turn: You can send the top 3 cards from your Deck to the Graveyard, and if if the last card sent was a monster; Special Summon it; but it effects are negated.

 

 

Basically, it can't die in battle for two turns after it gets flipped face-up, mill cards and if the 3rd card milled by said effect is a monster, you SS it. (Although, realize that this will not ignore Summoning conditions, and thus you still have to fulfill any prerequisites if any). 

 

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I'll grade a few of the cards right now, because I cbb to grade them all at once. 

 

Mecha Shielder is basically a R4 CyDra. As you may not have already figured out by now, the current meta revolves around Rank 4s (it's the Rank that Konami decided to pamper to no end). As it stands, this card just fuels into R4s (add on another summon or two that turn); although by that logic, a lot of other Decks have similar things and they lack a CyDra like this (at least in the explicit sense). Still, just be mindful. 

 

Swordsman is effectively a 2000 ATK piercer on its own (and reaches 4000 with a full field). I would recommend lowering the stat boost to 300 per monster; it can reach 3K with max. effort which is fine. Otherwise, it becomes a 1800 ATK monster with the change, which is fine. 

 

Processor is okay, but I'd lower the stats a bit if I were you (25/22 is still high on a Level 5)

 

You need to mention where Dark Assassin Girl is being SS'd from (hand, Deck, Graveyard, from your banished cards?). Because of how PSCT works, you need to explicitly say this. 

 

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