gmaster1991 Posted March 18, 2016 Report Share Posted March 18, 2016 When this card is banished: Draw 1 card. You can only use this effect of "D.D. Messenger" up to twice per turn. It's a very simple card, but there are a few combos that may make it invaluable. "Reinforcement of the Army" searches this. Banishing this from your Graveyard to summon "Black Luster Soldier - Envoy of the Beginning" or "Chaos Sorcerer" nets a free +1. Letting this die while you (or your opponent) has one of the Banishers, "Dimensional Fissure", or "Macro Cosmos" nets a free +1. Searching this with "Gold Sarcophagus" basically lets it replace itself and net you this card after two turns. Banishing this from your Deck with "Lightray Grepher" by discarding a LIGHT monster lets you thin your Deck. Actually, this works pretty well with the whole Lightray archetype. (Updated on Egmoedeus XVII's advice.) Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted March 19, 2016 Report Share Posted March 19, 2016 It is suffering roughly the same problems as Destiny HERO - Disk Commander (a banned card in both TCG + OCG) : draw power + a mandatory trigger effect (doesn't miss-timing) + no hard once per turn. Though not as much draw power, and it is harder to salvage things from being banished...It isn't a safe, and well thought out design: I am sure if I spent enough time with the card pool I can figure out how to loop it for infinite amount of draw power. And if there isn't any yet; you never know when Konami themselves would let things slide under the radar and make something, without the intention of doing so,that would be able to loop this cards effect. Make it a hard once per turn... To play it safe. And if you want: give him another meaningful effect to go with, if you decide to nerf this one. Link to comment Share on other sites More sharing options...
gmaster1991 Posted March 20, 2016 Author Report Share Posted March 20, 2016 It is suffering roughly the same problems as Destiny HERO - Disk Commander (a banned card in both TCG + OCG) : draw power + a mandatory trigger effect (doesn't miss-timing) + no hard once per turn. Though not as much draw power, and it is harder to salvage things from being banished...It isn't a safe, and well thought out design: I am sure if I spent enough time with the card pool I can figure out how to loop it for infinite amount of draw power. And if there isn't any yet; you never know when Konami themselves would let things slide under the radar and make something, without the intention of doing so,that would be able to loop this cards effect. Make it a hard once per turn... To play it safe. And if you want: give him another meaningful effect to go with, if you decide to nerf this one.Ah... Didn't Disk Commander force you to draw 2 cards, instead of 1? And, it's a lot easier to abuse monster revival than it is to abuse monster... 'un-banishment' because of things like "Foolish Burial", "Call of the Haunted", "Mist Valley Falcon", and "Blackwing - Zephyros the Elite" being rampant. Still, I get what you're saying, but I might make it 'twice per turn' since there are many cards like "Trade-In" or "Pandeity Monarchs" that already let you draw 2 cards just by activating and fulfilling their costs. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted March 20, 2016 Report Share Posted March 20, 2016 You were right to make the changes because I was very close to coming up with a loop that you could use with this guy: The link below is the prime suspect along with Macro Cosmos or Banisher of the Radiance http://yugioh.wikia.com/wiki/Primal_Seed Though it requires at least 2 of these to get a potential loop. Link to comment Share on other sites More sharing options...
Sander Posted March 20, 2016 Report Share Posted March 20, 2016 Though it requires at least 2 of these to get a potential loop. So you're going to neuter a card because of some sheet loop that isn't even good and requires limited / bad cards / a way to banish "D.D. Messenger" in a loop? Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted March 20, 2016 Report Share Posted March 20, 2016 So you're going to neuter a card because of some s*** loop that isn't even good and requires limited / bad cards / a way to banish "D.D. Messenger" in a loop?Yeah I get it... The combo is convoluted. Though you didn't consider my initial argument rather only a part of it: shame on you for only using a bit of my argument out of context just so you can take your own strawman to plow town. Jk, ♥ u, man. But, seriously don't use strawmans: that is for stupid people trying to take advantage of stupider people, and you are better than that. (At least I'd like to think so) You are missing the point that without a hard once per turn this thing always has a set potential to be looped with future cards. I will never condone on giving Konami a break on this one because they have the propensity to make things that end up breaking cards with seemingly older "without hard once per turn (or twice per turn in this case)" effects. Also, I wouldn't say this card is "neuter"-ed as you can still get 2 draws out of it per turn, and it still kept its easy- to-trigger effect. "Neuter"-ing to me is completely incapacitating a card like making it have too many conditions to be summoned/activated, or having a real ass backwards effect that makes little to no contributions to playing it. Seems though you are using the word "neuter" to add connotative magnitude to your weak single-sentence argument. Though I have to admit... I sort of wanted to see at least 1 more effect to go with him to make him all the least bit interesting. As simply being a tuner with a somewhat easy trigger effect isn't really that compelling to play him. Say maybe something like Special Summoning himself from hand by some sort of condition, or something to support D.D. to further it towards being a legitimate archetype (I've been waiting for that for awhile now)? I mean rather than going out on limb to give this thing looping potential, why not just make him useful in other ways, right? Link to comment Share on other sites More sharing options...
dustdevil9 Posted March 22, 2016 Report Share Posted March 22, 2016 Even without the twice per turn effect I really don't see some super draw loop. Maybe a few extra pluses for some decks but over all it doesn't do too much; like any Chaos deck would see some extra cards in hand, combo with Omega for at least an extra +1 and maybe a +3 at most depending how hard you went in that turn As far as helping the D.D. Archetype I would have loved to see this card aid them. Maybe Special summoning him by banishing another D.D. and maybe giving him a Synchro to match to help trigger his effect. Link to comment Share on other sites More sharing options...
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