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[Written Archetype] Armour Beasts


Thomas★Zero

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Earth Beast/Beast-Warrior Pendulums that focus on Power and destruction.

 

Armour Beast Eagle

lv 1 EARTH

Scale: 8

Pendulum: You can only Pendulum Summon "Armour Beast" monster. During the Battle-Phase only: "Armour Beast" monsters you control are unaffected by your opponents card effects.

Beast/Pendulum/Effect

While you control another "Armour Beast" monster this card cannot be targeted for an attack. Increase the ATK of all "Armour Beast" monsters you control by 400.

ATK/400 DEF/200

 

Armour Beast Nekogal

lv 2 EARTH

Scale: 7

Pendulum: You can only Pendulum Summon "Armour Beast" monster. Reduce the ATK and DEF of your opponents monsters by 400.

Beast-Warrior/Pendulum/Effect

This card can attack your opponent directly.

ATK/800 DEF/400

 

Armour Beast Tiger

lv 3 EARTH

Scale: 6

Pendulum: When an "Armour Beast" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Beast/Pendulum/Effect

Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster, then, inflict 400 points of damage to your opponent.

ATK/1200 DEF/800

 

Armour Beast Centaur

lv 4 EARTH

Scale: 3

Pendulum: While this card is in your Pendulum Zone: If another "Armour Beast" is placed in your other Pendulum Zone; you can destroy 1 Spell or Trap Card on your opponents side of the field.

Beast-Warrior/Pendulum/Effect

If this card was Pendulum Summoned; this card can attack twice during each of your Battle-Phases.

ATK/1800 DEF/1200

 

Armour Beast Bear

lv 5 EARTH

Scale: 2

Pendulum: Increase the ATK of all "Armour Beast" monsters you control by 400.

Beast/Pendulum/Effect

When this card destroys a monster as a result of battle: increase the ATK of all "Armour Beast" monsters you control by 400.

ATK/2200 DEF/1600

 

Armour Beast Minotaur

lv 6 EARTH

Scale: 1

Pendulum: Once per turn: "Armour Beast" monsters you control cannot be destroyed as a result of battle.

Beast-Warrior/Pendulum/Effect

When this card is Pendulum Summoned: you can target 1 monster on your opponents side of the field; destroy the targeted monster.

ATK/2400 DEF/1800

 

Armour Beast Lion

lv 7 EARTH

Scale: 5

Pendulum: When your opponent declares a direct attack and you have an "Armour Beast" in your other Pendulum Zone: you can Special Summon this card from your Pendulum Zone.

Beast/Pendulum/Effect

Increase the ATK of all "Armour Beast" monsters you control excluding this card by 200 for each "Armour Beast" monster you control.

ATK/2600 DEF/2000

 

Armour Beast Werewolf

lv 7 EARTH

Scale: 4

Pendulum: During your End-Phase: you can destroy this card; add 1 "Armour Beast" monster except "Armour Beast Werewolf" from your deck to your hand. You can only activate this effect of "Armour Beast Werewolf" once per turn.

Beast-Warrior/Pendulum/Effect

When this Pendulum Summoned monster destroys a monster as a result of battle: increase this cards ATK by 200 and it can attack once more during the Battle-Phase this turn. This Pendulum Summoned monster cannot attack directly during the turn this card destroys a monster as a result of battle.

ATK/2800 DEF/2000

 

Rage Rampage

Trap Card

After activation: equip this card to a "Armour Beast" monster you control. The equipped monster gains 400 ATK and when it battles a opponents monster and doesn't destroy it as a result of battle: the equipped monster can attack once more during the Battle-Phase this turn.

 

Power Protection

Trap Card

Until the End-Phase this turn: "Armour Beast" monsters you control cannot be targeted or destroyed by your opponents card effects.

 

Destructive Destiny

Trap Card

Activate this card while you have 2 "Armour Beast" in your Pendulum Zones: destroy all cards in your Pendulum Zones; apply one of the following effects.

* Destroy all monsters on your opponents side of the field.

* Destroy all Spell and Trap Cards on your opponents side of the field.

Your opponent cannot activate card effects in response to the activation of this card.

 

Battle Burst

Trap Card

Target 1 "Armour Beast" you control: increase its ATK by 1200 until your next Stand-By-Phase.

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