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Devious Card Trick


YamiNekoChan

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Hmm... Well, atleast it isn't Painful Choice, lol. Actually, this card could be much better because it doesn't force any OTK's onto your opponent.

 

Considering this card does pay for itself, it can be a valuable generic as well, other than for just Phantom Knights. For example, if you were playing Dracopals, you can choose Solemn Warning, Draco-faceoff, and a Pendulum monster that you'd need.

 

Same thing with Burning Abyss, and they could still receive a push even with Beatrice tbh. Fire Lake, a BA monster like Cir/Graff/Scarm, and Raigeki/Twin Twisters would all be good valid targets.

 

Infernoids as well, if they're running Solemns. You can choose a Solemn, random Infernoid, and Reasoning/Instant Fusion with this card to speed up he engine.

 

Heck, this is actually a really, really good card. There's no fear of abuse because you already added a hard OPT at the end of the card. Really good job on your part.

 

(That CC Judge moment when you realize that you have molded a new member into creating a really good card) =,)

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>Pick PK, PK Trap, BA ritual / Speed Rebirth (depending on build)

>Get 3 free effects set up

 

U wot m8?  This is completely absurd for no cost.  Hell, why not we take it further?

 

>Idea, Original Monarch, Panthesism

 

Pretty much every single deck has 3 cards that makes this thing into a +2 or greater by some combination of S/T/Monster.  It is not balanced in the slightest.  Maybe if the other cards got Banished, or if there was a heftier cost, then sure.  Otherwise this is pretty heavily OP.

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>Pick PK, PK Trap, BA ritual / Speed Rebirth (depending on build)

>Get 3 free effects set up

 

U wot m8?  This is completely absurd for no cost.  Hell, why not we take it further?

 

>Idea, Original Monarch, Panthesism

 

Pretty much every single deck has 3 cards that makes this thing into a +2 or greater by some combination of S/T/Monster.  It is not balanced in the slightest.  Maybe if the other cards got Banished, or if there was a heftier cost, then sure.  Otherwise this is pretty heavily OP.

Phantom Knights aren't even that good by themselves, for one. The BA and PK mix though is rather powerful, and Beatrice is finally released in the TCG. However, they're absolutely useless in the face of a card like Kozmo Dark Destroyer or Sliprider, so I can't really see a problem of giving a boost to a mixed archetype. Dracopals is still running rampant with their ridiculous pluses.

 

Also, like I said, this card is a generic. It's not as if only one archetype will receive the benefits from this card. This seems to be a staple card for any deck, just like Solemn Warning or Raigeki.

 

Regarding the Monarchs; Pantheism is getting a hit soon anyways. Besides, they're not even the best deck in the format. Like you said, if every single Deck has this card turning into a +2 or greater, than wouldn't it be the same as giving all of the decks a power boost?

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If you think PK BA Speedroids are not good you should take a look at the OCG and TCG meta. That's not true at all. The card gives them so much benefit it's unreal.

 

So all decks benefit. Wooptie do. But guess what? This card is a potential -4 in bad decks and a potential +2 or more in good decks. The rich get richer and the poor get poorer. That's inherently bad card design, and needs to be fixed.

 

"Deck A is gonna get hit" is absolutely not a reasoning. Guess what? OCG has 1 Pantheism. If it does to the grave, you just banish it and send idea. It recurs. This gets it in the grave OR in your hand. See what I'm getting at?

 

This card is not as bad as painful decision. But painful decision is one of THE most broken cards in history. Simply making it weaker isn't gonna cut it.

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If you think PK BA Speedroids are not good you should take a look at the OCG and TCG meta. That's not true at all. The card gives them so much benefit it's unreal.

 

So all decks benefit. Wooptie do. But guess what? This card is a potential -4 in bad decks and a potential +2 or more in good decks. The rich get richer and the poor get poorer. That's inherently bad card design, and needs to be fixed.

 

"Deck A is gonna get hit" is absolutely not a reasoning. Guess what? OCG has 1 Pantheism. If it does to the grave, you just banish it and send idea. It recurs. This gets it in the grave OR in your hand. See what I'm getting at?

 

This card is not as bad as painful decision. But painful decision is one of THE most broken cards in history. Simply making it weaker isn't gonna cut it.

A potential -4 in bad decks? Can you elaborate?

 

For Edea retrieving Pantheism; I agree that it will keep fetching. However, it's not as bad as having 3 and continuously getting pluses when it first came out. Again, simply side in Mask of Restrict to stop monarchs, and they have to use Twin Twister or MST to negate it.

 

Also, I said that PK by themselves aren't that good. I've seen the power of the mixing myself, and the mix is the one that has power.

 

I still feel that this card is fine, but not everyone can have the same opinion on a card. Remember Snatch Steal?

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A potential -4 in bad decks? Can you elaborate?

Played from hand: -1

Then 2 go to grave.  If those 2 cannot be used, then it's an effective -3 to advantage.  If you can't use the card in hand, it's then a -4 (remember it''s random.)

 

Good decks like the aforementioned ones have the benefit of having Spells, Monsters, AND Traps that gain effects from the grave, and thus convert that loss in advantage to +1s

Therefore at max all 3 are useful where they are sent, and +3 -1 = +2.

 

Granted the -4 is a worst case scenario, but the +2 isn't.  It's a readily occurring situation.  That's not a good thing.

 

For Edea retrieving Pantheism; I agree that it will keep fetching. However, it's not as bad as having 3 and continuously getting pluses when it first came out. Again, simply side in Mask of Restrict to stop monarchs, and they have to use Twin Twister or MST to negate it.

 

Tech cards against monarchs doesn't change the fact that the card is broken in monarchs.  As irrelivant as you might think the deck is, the fact of the matter is that the results speak a different tune, and so your argument holds no real weight.  It's still a tier 1 deck getting tools that benefit it more than low tier decks.  In that mentality it's literally what Prep of Rights was to Nekroz.  "Just side Anti-Spell Fragrance".  Yeah ok.  That worked didn't it? (no it didn't)

 

Also, I said that PK by themselves aren't that good. I've seen the power of the mixing myself, and the mix is the one that has power.

 

So you see just how broken a card like this is for the deck

 

I still feel that this card is fine, but not everyone can have the same opinion on a card. Remember Snatch Steal?

 

Yes I do.  Do you remember that the card was only unbanned for 1 format then was instantly rebanned even though we didn't get any decks that abuse the card?  Cuz it was a mistake and degenerate and overpowered. 

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Played from hand: -1

Then 2 go to grave.  If those 2 cannot be used, then it's an effective -3 to advantage.  If you can't use the card in hand, it's then a -4 (remember it''s random.)

 

Good decks like the aforementioned ones have the benefit of having Spells, Monsters, AND Traps that gain effects from the grave, and thus convert that loss in advantage to +1s

Therefore at max all 3 are useful where they are sent, and +3 -1 = +2.

 

Granted the -4 is a worst case scenario, but the +2 isn't.  It's a readily occurring situation.  That's not a good thing.

 

 

Tech cards against monarchs doesn't change the fact that the card is broken in monarchs.  As irrelivant as you might think the deck is, the fact of the matter is that the results speak a different tune, and so your argument holds no real weight.  It's still a tier 1 deck getting tools that benefit it more than low tier decks.  In that mentality it's literally what Prep of Rights was to Nekroz.  "Just side Anti-Spell Fragrance".  Yeah ok.  That worked didn't it? (no it didn't)

 

 

So you see just how broken a card like this is for the deck

 

 

Yes I do.  Do you remember that the card was only unbanned for 1 format then was instantly rebanned even though we didn't get any decks that abuse the card?  Cuz it was a mistake and degenerate and overpowered. 

I was pretty much suggesting that it be tested out first, before outright declaring it's too OP to exist. For Snatch Steal as well, because they did release it to give it a chance. I wasn't too troubled by the card. In fact, I don't think I used it at all during my time of playing BA when Graff and Cir were still at 3, as well as Tour Guide.

 

For Monarchs, I didn't really think the card would've made too much of a difference since (If we're talking meta) you can still play around the tributing effects. I do agree that the top tier decks would be benefiting the most, as opposed to lower tier decks. Haven't considered the fact that the last card you chose could be useless for a bad deck for the -4.

 

But maybe have Yami test it out first before nerfing it? Or should it automatically have a "Once per duel use" limitation?

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Played from hand: -1

Then 2 go to grave.  If those 2 cannot be used, then it's an effective -3 to advantage.  If you can't use the card in hand, it's then a -4 (remember it''s random.)

Putting Card Advantage and Deck advantage into one pot is honestly not the best taste one could have, however in terms of Card Advantage you only go -1 if the card you get is not usable.

Though I do agree the card is ridiculously overpowered, not only for sending the cards to the graveyard (which is beyond salvation, considering what every half decent deck can do with that), but also for the fact you could jsut reveal 3 power cards like solemn strike and get one of them (assuming the others get shuffled back into the deck or banished), in case of banishing them other shenaningans would appear with abusing that and in case they go back to the deck ... congratulations you made a card that allows you to get 1 random power card to your hand.

 

You certainly tried, considering the concept on its own is interesting, however the execution comes down to a card you would only not play if you lost your mind (every deck has monsters they want to draw, but would not cry if they would be milled either (for playing more copies or it being grave active), most likely has twin twisters (or something like that) and solemn strike (or notice etc.), so the card would only lead into strong cards and searching any card in the game (even with luck involved) is not an all too pleasant thought).

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