Jump to content

[Written] Darker Yet Darker Bonds


Blake

Recommended Posts

Forbidden Dark Contract with the Gate

Continuous Spell

Once per turn: You can Special Summon 1 "D/D/D" monster from your Deck in face-down defense position. Once per turn, during your Standby Phase: You take 2000 damage. You can only activate 1 "Forbidden Dark Contract with the Gate" per turn. 

 

Forbidden Dark Contract with the Yamimakai

Continuous Spell

During your Main Phase: You can activate 1 of these effects.

● Place 1 "D/D/D" Pendulum Monster from your Deck in your Pendulum Zone, but its effects are negated.
● Place 1 face-up "D/D/D" Pendulum Monster in your Extra Deck in your Pendulum Zone.
Once per turn, during your Standby Phase: Take 2000 damage. You can only activate 1 "Forbidden Dark Contract with the Yamimakai" per turn.

 

Forbidden Dark Contract with the Witch

Continuous Trap

You can only control 1 "Forbidden Dark Contract with the Witch". You can send 1 "Forbidden Dark Contract" card from your hand OR tribute 1 "D/D/D" monster in your hand or on your field to the Graveyard, except this card, then target up to 2 cards on the field; destroy them. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 2000 damage.
 
Link to comment
Share on other sites

Shouldn't the Spells have 2 effects to them? I mean, the only reason why the newest Anime Contract deals 2000 damage is because it contains 2 effects; They are implying each effect requires the card to deal 1000 damage. At least, the way I see it. But it's totally fine the way it is.

 

That aside... Gate is really adorable. It's obviously meant for Fusion shenanigans, given the nature of the Archetype/it also sets up for potential Pendulum plays because whatever you use as a Material(assuming you Summon a Pendulum) would just go to your Extra Deck. 'Course, it also gives you a meat shield if you really wanted, which is also a thing.

 

Yami is gimmicky in a good way, since it combos well with Gate/other intended plays, and lets you re-use some of the cooler effects DDs have.

 

Valk is just a boosted version of the exiting Valk, so that's always a plus.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...