♪ ♪Aria ♪ ♪ Posted April 9, 2016 Report Share Posted April 9, 2016 Card's Name: Eternal WinterCard Type: Continuous Spell CardLore:While this card is face-up on the field, monsters cannot change their battle positions, all Set Spell or Trap Cards cannot be activated, monsters cannot be Special Summoned from the Graveyard. Destroy this card during your 2nd Standby Phase after activation. Inspiration: I got the inspiration by seeing the Winter blizzard, which freezes everything in it's path, including cards, trees, and lakes, which result in immobilization. This became the first inspiration for the "Battle Position Change" Negation. The snow and hail bury things beneath it, including Spell and Trap cards.... and also freezes the cemetery with frostbite, coffin lids will be encased in ice, meaning the creature inside cannot escape....This became the third inspiration A heavy negation card which hinder Card Effects and Position changes, and also prevents Resurrection, advised against Zombie decks.Cold as Ice.. CnC appreciated Link to comment Share on other sites More sharing options...
Azuriena Posted April 9, 2016 Report Share Posted April 9, 2016 I don't think I need to explain how powerful and oppressive its effects are. Its maintenance cost is nothing, and regardless, is pointless if it's paid during your next turn because of the Cold Wave effect alone, so it doesn't offset the effects at all. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 9, 2016 Author Report Share Posted April 9, 2016 Any suggestion to improve this card's effect/make it balanced? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 12, 2016 Author Report Share Posted April 12, 2016 Edited the effects to make it more balanced and....not so Eternal as the name suggests.. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 16, 2016 Author Report Share Posted April 16, 2016 Bump! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 16, 2016 Report Share Posted April 16, 2016 A Cold Wave that can be cancelled using a removal effect. As it is now, once your opponent gets their turn they will do everything in their power to destroy this card ASAP, so the card would instead be played like a traditional Cold Wave to seal a game-ending push. S/T floodgates are weird like this. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 16, 2016 Author Report Share Posted April 16, 2016 Spell and Trap lock-down is really useful even in the current metagame....Cold Wave is one of my favorites, and this card provides more "freeze" to it. Link to comment Share on other sites More sharing options...
dustdevil9 Posted April 16, 2016 Report Share Posted April 16, 2016 This plus Anti-Spell Fragrance makes for some strong lock down, but like @Trebuchet MS said it would be played like a traditional Coldwave especially with all this counter trap resurgence Link to comment Share on other sites More sharing options...
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