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Zero Flame (Written)


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Card's Name: Zero Flame


Card Type: Quick-Play Spell Card


Lore:


Target 1 face-up monster on the field; inflict 800 damage to your opponent, and if you do, until your next turn, the ATK of the targeted monster becomes 0. 

Basically, a fast-paced card which can reduce the strongest titans to it's knees and inflict burn damage as an additional topping... 

 

The inspiration of this card is the diabolical "Zero Flame" from Mario Party DS, which reduces all coins and stars into 0, and burns the target. Ouch! Turning the tables drastically and surprisingly. (e.g Quick-Play)

 

CnC is appreciated!


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Thank you for your feedback and comments! Fixed the OCG...... The reason I created this card is to support "Machu Mech" and other cards which takes advantage from ATK/DEF change, still it's a bit unbalanced due to the fact that it does not specifically have any restriction, maybe I'll make it only applicable if you flip heads?

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  • 2 weeks later...

Decent combat trick with offensive/defensive uses and does an okay amount of burn. Would run in Chain Burn.

 

If you feel it's too strong, maybe it's due to the ATK drop being permanent. The first thing I'd change is to make the ATK reduction temporary, either until the end of the turn or the end of the opponent's next turn.

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