♪ ♪Aria ♪ ♪ Posted April 10, 2016 Report Share Posted April 10, 2016 Card's Name: Zero FlameCard Type: Quick-Play Spell CardLore:Target 1 face-up monster on the field; inflict 800 damage to your opponent, and if you do, until your next turn, the ATK of the targeted monster becomes 0. Basically, a fast-paced card which can reduce the strongest titans to it's knees and inflict burn damage as an additional topping... The inspiration of this card is the diabolical "Zero Flame" from Mario Party DS, which reduces all coins and stars into 0, and burns the target. Ouch! Turning the tables drastically and surprisingly. (e.g Quick-Play) CnC is appreciated! Link to comment Share on other sites More sharing options...
Bellringer Angel Posted April 10, 2016 Report Share Posted April 10, 2016 "Target 1 face-up monster on the field; inflict 800 damage to your opponent, and if you do, the ATK of the targeted monster becomes 0." OCG Fixed(?) Overall the card is nice but slightly unbalanced due to the fact that it is completely free and have no cost at all. So...maybe add some restriction to the card? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 12, 2016 Author Report Share Posted April 12, 2016 Thank you for your feedback and comments! Fixed the OCG...... The reason I created this card is to support "Machu Mech" and other cards which takes advantage from ATK/DEF change, still it's a bit unbalanced due to the fact that it does not specifically have any restriction, maybe I'll make it only applicable if you flip heads? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 15, 2016 Author Report Share Posted April 15, 2016 Bump! Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 23, 2016 Author Report Share Posted April 23, 2016 Zero BumP! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 23, 2016 Report Share Posted April 23, 2016 Decent combat trick with offensive/defensive uses and does an okay amount of burn. Would run in Chain Burn. If you feel it's too strong, maybe it's due to the ATK drop being permanent. The first thing I'd change is to make the ATK reduction temporary, either until the end of the turn or the end of the opponent's next turn. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted April 28, 2016 Author Report Share Posted April 28, 2016 Thank you for the comment and suggestion, the ATK drop should be temporary to make it more balanced, I guess until the end of your next turn seems fine. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 8, 2016 Author Report Share Posted May 8, 2016 Bump and Bump Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 15, 2016 Author Report Share Posted May 15, 2016 Any favorable combos or deck to spare for this? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted May 24, 2016 Author Report Share Posted May 24, 2016 Bump of 0 Link to comment Share on other sites More sharing options...
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