GoldenTide Posted April 13, 2016 Report Share Posted April 13, 2016 MONSTERS:Legend of the Storm: Carol the JudgeWATER/Warrior/Effect/TunerLevel 1 ATK:100 DEF:100Effect:If you control a Level 4 or lower WATER effect monster, you can Special Summon this card from your hand. You cannot conduct your Battle Phase the turn you activate this effect.Legend of the Storm: Hazel the WarriorWATER/Warrior/EffectLevel 4 ATK: 1500 DEF: 1500Effect:When this card is Normal Summoned, you can add 1 WATER Warrior type monster from your Deck to your hand, except "Legend of the Storm: Hazel the Warrior"Legend of the Storm: Camille the MaidenWATER/Warrior/EffectLevel 4 ATK:2000 DEF: 0If this card is used in a Synchro Summon, that Synchro monster gains the following effect:This card can attack your opponent’s Life Points directlyLegend of the Storm: Gilbert the GuardianWATER/Warrior/EffectLevel 5 ATK: 2200 DEF: 1500If “Tropical Wave” is face up on the field, you can Special Summon this card from your hand. If this card is Special Summoned in this way, Special Summon one (1) “Legend of the Storm” Tuner monster from your Deck. You can only activate this effect once per turnLegend of the Storm: Hugo the HeraldWATER/Warrior/Effect/TunerLevel 1ATK: 200 DEF: 250Once per turn, You can send 1 WATER monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.Legend of the Storm: Opal the JewelWATER/Warrior/Synchro/EffectLevel 5 ATK: 2300 DEF: 01 Tuner + 1 or more non Tuner WATER monstersWhen this card is Synchro Summoned, your opponent loses 1000 ATK points, but, you cannot conduct your Battle Phase. Once per turn, you can Special Summon one (1) “Legend of the Storm” monster from your Graveyard, except “Legend of the Storm: Opal the Jewel”Legend of the Storm: Andrew the AmbassadorWATER/Warrior/Synchro/EffectLevel 5 ATK: 2300 DEF: 01 Tuner + 1 or more non Tuner WATER monstersAs long as this Synchro Summoned card remains on the field, “Legend of the Storm” monsters cannot be targeted by your opponent’s card effects.Legend of the Storm: Katrina the DestroyerWATER/Warrior/Synchro/EffectLevel 8 ATK: 3000 DEF: 25001 Tuner + 2 or more non Tuner WATER monstersWhen this card is Synchro Summoned, target one card on the field, and if you do, destroy that card. If this card was Synchro Summoned using a “Legend of the Storm” Tuner monster, this card cannot be destroyed by card effects.Legend of the Storm: Donna the WaveWATER/Warrior/Xyz/EffectRank 4 ATK: 2000 DEF: 02 Level 4 WATER monstersOnce per turn, you can detach an Xyz Material from this card, and if you do, you can target one (1) WATER monster on the field, that card can attack your opponent directly. You can only activate this effect once per turn.SPELLS:Tropical WaveField SpellAll “Legends of the Storm” monsters you control gain 500 ATK and DEF.Two Red FlagsContinuous SpellAs long as this card remains on the field, all “Legend of the Storm” monsters cannot be destroyed by battle. If this card is destroyed by a card effect, you can add up to two (2) WATER Warrior type monsters from your Graveyard to your Deck, then shuffle it.After the StormNormal SpellThis card can only be activated during your Main Phase 2 and in the same turn a “Legend of the Storm” monster declared an attack. Your opponent can choose to activate one of these effects:(1): You draw 1 card, while your opponent gains 1000 Life Points(2) You gain 1000 Life Points, while your opponent draws 1 card(3) You cannot conduct your Battle Phase next turn, while you opponent can add any Spell/Trap card from their Deck to their handTRAPS:Evacuation NoticeNormal TrapThis card can only be activated if a “Legends of the Storm” monsters was Special Summoned this turn, Return all non WATER monsters to the hand.Sudden FormationCounter TrapThis card can only be activated when your opponent declares a direct attack. You opponent randomly chooses a card from your hand, and if the card he/she chooses is a WATER monster, then Special Summon that card onto the field. If not, proceed as normal Link to comment Share on other sites More sharing options...
Dova Posted April 13, 2016 Report Share Posted April 13, 2016 Please use one format for everything, it makes them look weird. The first thing that comes to mind is the uselessness of the field spell. I mean, ATK boost can be nice, but quite a few field spells do that being only type limited. It would be fine if the monsters relied on the field spell, and so were possibly buffed a little, but as of now, I might not even run that one monster that relies on it and the field spell. After the Storm is really...eh...considering it can be an upstart or reverse upstart. The first effect is meh, as I said, upstart, the reverse upstart is not wanted, but the last effect is confusing. It prevents your opponent from drawing S/T as well, so how do you know they aren't drawing S/T unless they show you? Redo the entire card, buffing the first two effects because of the limitation, and changing the second effect. Carol and Hazel make a nice combo, and really might even be used in a R4 engine. Other than that, cards are rather okay. Perhaps a little buffing all round? Link to comment Share on other sites More sharing options...
GoldenTide Posted April 14, 2016 Author Report Share Posted April 14, 2016 I copied this off of a Word document, that is why the presentation is confusing.I thought the biggest problem might stem from the names. Think about what those names have in common...After the Storm is rather confusing because your opponent chooses what the effect is, and thus the language is...well, confusing. Consider the card dropped.Overall, I wanted a Turbo Synchro deck that can take advantage of such cards as Salvage or Warrior support (ROTA, Warrior Returning Alive, etc.) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.