cp49100 Posted April 14, 2016 Report Share Posted April 14, 2016 Unpredictable Xyz-ChangeNormal TrapLore: Pay 1500 LP; Target 1 face-up Xyz Monster you control then roll a six-sided die and apply the result.● 1: Return it to the Extra-Deck● 2: Special Summon from you Extra-Deck 1 monster 2 Ranks Lower than that monster using it as the Xyz-Material.● 3: Special Summon from you Extra-Deck 1 monster 1 Rank Lower than that monster using it as the Xyz-Material.● 4: Special Summon from you Extra-Deck 1 monster with the same Rank as that monster using it as the Xyz-Material.● 5: Special Summon from you Extra-Deck 1 monster 1 Rank Higher than that monster using it as the Xyz-Material.● 6: Special Summon from you Extra-Deck 1 monster 2 Ranks Higher than that monster using it as the Xyz-Material.You can only activate "Unpredictable Xyz-Change" once per turn. This card ignores attribute and type in exchange for taking control of what is (or isn't) summoned.As well as a good ammount of your LP. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 14, 2016 Report Share Posted April 14, 2016 Is it really necessary to have the halve your LP drawback there? I think it's already enough if the card won't do anything alone in those situations. Link to comment Share on other sites More sharing options...
cp49100 Posted April 14, 2016 Author Report Share Posted April 14, 2016 You know...you have a point there,disapointment is bad enough! Link to comment Share on other sites More sharing options...
Snatch Steal Posted April 15, 2016 Report Share Posted April 15, 2016 I get that this is casuals, but I'm surprised I have to teach this lesson again. The reason that Pokemon is sometimes stigmatized as an un-competitive card game by those who don't play it is because there are a bunch of luck-based effects in common cards. "If you flip a coin, which, by the way, is affected by a myriad of outside factors--drafts we can't feel, the person's skill in flipping a coin, if the coin flip is rigged, if it's a heavier coin, or even if the person is just plain tired--and get the supposedly 50/50 chance of heads, this great thing happens."Die Rolls suck. It makes the game more luck based than it should be, basically ever. Do you know why people use Upstart Goblin? So that there are fewer cards in their deck that will keep them away from the good ones. I would hate to get any result other than the most favorable one. Ranking down into Baby Tiragon is usually not gonna cut it against good decks. Link to comment Share on other sites More sharing options...
cp49100 Posted April 15, 2016 Author Report Share Posted April 15, 2016 I myself play the Pokémon TCG, it isn't the most competitve game out there and to be honest I can apreciate that.And you know what,yes one can easily use loaded dice or simply throw it in a strategical manner and always get their desired result.But if you're telling me that the same can't be done with cards then you're being silly. And the thing is, if I made this card's effect "Target 1 Face-Up Xyz Monster you control; Special Summon 1 Monster from your Extra-Deck that has an up to 2 Rank difference from the targeted monster, using it as an Xyz-Material" then that whould go straight into the overpowered card section, no questions asked.This is a card that ignores the regular restrictions Rank-Up Magic cards have and should be used on the most favorable target possible when considering your Extra-Deck.Even if relying on chance,heck I can give you an example in which this card can be used competitively, and the end result will be pretty much the same regardless of what you roll, too. Let's say you have 5000LP, a Rank 3 Monster on the field,Leviar the Dragon with 1 Xyz-Material for example,you have Dimension Wall set and its your opponent's turn,they have Red-Eyes Darkness Metal on their field and a Blue-Eyes decide to attack with them.You want to protect your LP:You get a 2: Special Summon Number 100, even if they have no Xyz Monsters on their side of the field they will have to destroy this monster twice.You get a 3: Special Summon Number 96, now your opponent has to deal with a monster that will have more attack than their monsters,2 of them will be destroyed by battle if they attack.You get a 4: Special Summon Number 30, now your opponent needs a monster with 3000 or more attack to even damage youYou get a 5: Special Summon Number 37, now everytime your opponent attacks their monsters will lose 1000 attack,they will need at least a 3600 ATK monster to get over this guyYou get a 6: Special Summon Constellar Pleiades,now you can return that pesky Dragon back to their hand and they'll have to Special Summon it again,you're only taking 500 damage.You get a 1: Let their weakest monster hit you and then activate Dimension Wall. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 15, 2016 Report Share Posted April 15, 2016 You must also take into effect the Extra Deck limitations and planning associated with this card. For best streamlining to make most of this card not blank out, you'd want 5 different Ranks in your Extra Deck, drastically reducing the number of members of each Rank. Eventually, you'd focus to around 3 different Ranks and have to live with the card not doing anything for about 1/3 to 1/2 the time. Link to comment Share on other sites More sharing options...
Gabriponte Posted April 15, 2016 Report Share Posted April 15, 2016 Why a normal trap? It would be less OP if it was a normal Spell card! Link to comment Share on other sites More sharing options...
cp49100 Posted April 15, 2016 Author Report Share Posted April 15, 2016 The unpredictability man,sadly it can't be a spell because of thatBUT you can always use Temple of the Kings to give it the speed of a spell! Link to comment Share on other sites More sharing options...
Gabriponte Posted April 15, 2016 Report Share Posted April 15, 2016 The unpredictability man,sadly it can't be a spell because of thatBUT you can always use Temple of the Kings to give it the speed of a spell!Change its name. Or, even, if you activate that card, a replay would occur and your opponent can still attack. Link to comment Share on other sites More sharing options...
cp49100 Posted April 15, 2016 Author Report Share Posted April 15, 2016 I was jokng,so...No. And yes I am aware of that, however, there are already too many cards with Negate Attack's effect and this dosen't need to be one of them. Link to comment Share on other sites More sharing options...
Gabriponte Posted April 16, 2016 Report Share Posted April 16, 2016 I was jokng,so...No. And yes I am aware of that, however, there are already too many cards with Negate Attack's effect and this dosen't need to be one of them.Then post it on Joke and OP's cards. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 16, 2016 Report Share Posted April 16, 2016 Gabri, I think you're overestimating the potential of this card. Many Rank-Ups are best used in the same turn as you have Summoned the base monster, with the logic being you get to use both Xyz Monster's effects without letting the opponent attempt to interrupt what you can do barring Quick Effects and backrow. This card being a Normal Trap means it has to sit idle for a while before it can be used to its fullest. You can use it to switch up to a new monster for an additional attack or surprise the opponent who thinks they're going at a vulnerable monster, but you have little control over what you can get barring extensive planning - there is a chance that the card just backfires and blanks out, and there's a possibility you're forced to switch to something weaker. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.