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Arctic55

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Alright, first off, you need some OCG. I can't tell whether most effects are activated or continuous due to the lack of a colon/semicolon, and your phrasing is just off sometimes. And few if any of these correlate to the actual monsters in any way. This "draw on summon" is extremely powerful on its own, let alone with other effects. It's not like Zombie Special Summoning is a huge thing in YGO. OPT is almost nowhere on these guys, allowing for effects to be repeatedly spammed creating the greatest Xyz engine ever. The stats are rather high when taken into account with the amount of effects, and banishing without targeting is OP af. Sent to Graveyard and draw? Fine, let's just add that at 3 to Lightsworns to get a mega draw, or in any mill deck. Negating card effects AND getting a plus basically wherever is also really overpowered. If you have 3 Spider in Grave you can negate a total of 6 effects your opponent activates without breaking a sweat. And now, speaking of Graveyard shuffling, considering is not mandatory makes it pointless. Unless of course you nearly deck out, in which case you can shuffle any monsters in your Graveyard back into your deck. Why would I shuffle when I can just mill and thin my deck with all these other effects? Deal battle damage with any monster than get to Synchro Summon without my opponent being able to respond? Sure, doesn't sound broken at all. These cards are so generic they make me want to scream. After Silverfish the OCG gets even harder to read, with it being one of the weakest ones in the bunch, which is saying a lot considering how powerful it actually is. Endless recycling backrow banisher and monster beater? No problem! You have Magma cube, a useful card to actually shuffle back in. Zombie King is weak, being only a beater I would not run over all the other draw power. Even without OP cards alongside, he's not strong at all. Hey, ever wanted a deck which thins at the start of the duel? No problem, just run End Dragon and Wither which move to the Extra Deck regardless what deck you actually have! The effects are beyond anything seen in the actual game. I mean, even Sophia isn't as strong as this, and look at her summoning restrictions! 

 

After going through the main deck, I gave up. Literally. I hate to say this pal, but you barely seem to have any grasp on balance in this game. It's fine posting OP cards, but we have a forum for that, and if you don't want reviews taking into account the current meta, casual multiples is your guy, but the best thing to do here would be learn more about the game before you go on. See if there is any card in the actual game more powerful than a card you made. If not, you did something wrong.

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Well, many of your concerns are real.

 

The idea was to make a deck that always has materials to make stuff, but can't always use the materials.  Don't knock it until you've tried it.  Strongest card I've been able to summon is Wither Skeleton.  Strongest effect in the deck is obviously Piggy.  Archetypes biggest drawback?  Slow.  I've been easily overpowered using this deck on Duel Portal... which is kinda the reason for all the draw power (though it's summon power is low).  Yea, the deck seems strong with all the draw, but if the cards are just piling up in the hand (which tends to happen) then that's useless.

 

Honestly, if you had continued to the Extra deck, maybe the archetype would have made sense.  Basically, your trying to survive to get out Wither Skeletons, to flip Wither Heads, to Summon Wither (I've never flipped more than 1 head so far).

 

Can you point out specific problems with specific cards?  I'm getting the message that I need more OTPs and targeting.  I can make the shuffle into the deck mandatory (since it was kind of the idea) if that helps.

 

I don't think you've understood at all the point. The archetype may be sheet as a whole but who cares, you've made a bunch of absolutely retarded main-deck cards which are completely generic. The deck as a singular entity is irrelevant to the individual cards and your failure to understand this makes me wonder if you've just completely ignored the fact that this isn't being judged in a vacuum.

 

Here are some specific problems:

 

Skeleton is a level 4 zombie that gets you a draw when it's summoned and can't miss timing. This is fine because zombies don't have any grave interac- owait. Mezuki, Zombie Master, Uni-Zombie, Book of Life, Call of the Haunted, Oasis of Dragon Souls. These things exist, this card is stupid design, even if it had opt it's not alright. You basically get a free monster because it replaces itself, and it has decent stats on top of this.

 

Enderman is so stupid I cannot comprehend the thought process. Non-target banish is probably the strongest form of removal in the game. You put it on a funking level 4 1800/1800 monster, which ALSO LETS YOU DRAW? And OPT battle immunity just....? Throw more effects on, it's not ridiculous enough already. Seriously just what the actual funk. It's a +2. Nothing like this exists and nothing like it will ever exist because it's horrendously terrible design. The Fluffal restriction of having to be dropped from the hand is hardly a restriction at all, again you've thought "hmmmm, this effect is stupid already, may as well not give it opt".

 

Creeper floats into a +1 on battle destruction, and stops any floats of what it kills. No opt here, no restrictions whatsoever, because funk this game. This is on the lower end of the spectrum by virtue of being battle reliant for half the effect but Jesus funking Christ it floats into a draw from anywhere. Discard for cost, draw. Twin Twister becomes hyper MST. Any Xyz that detaches gets a plus. Negate the funking summon of this and you draw a card. There is clearly no thought whatsoever put into this from a design perspective. A comparable card is Shaddoll Beast. Part of an archetype that was tier 1, it only gets off being sent by effect, and is hard opt. This just says nah m8 I'm drawing cards can't miss timing piss off. Mental.

 

Spider is quite simply the worst designed card I have ever seen. I thought when Dova first showed me that it was exaggerated or not real, but no, you really made a level 4 Quasar. Not only that, there's no hard opt, and it funking, negates anything from the pissing grave and then revives to negate more sheet. What. What? What? What. Cydrafinity, Quasar, Heralds? One's a rank 5/6 that needs machine-types, then there's a level 12 synchro that needs a deck devoted to him for the most part, and the Heralds are ritual monsters so that's another story. And then Infinity and Quasar are soft opt yes, but they can only negate 1 thing. This, by negating from the grave, negates 2. But funk no, that's not enough, it has to be a level 4 monster with good stats and no summoning restrictions because who cares anymore nobody's going to read these cards.

 

Something I'm adding retrospectively which I didn't originally mention is oh my Christ it revives infinitely. If you have 2 Spiders you win. Negate from grave, revive. Negate on the field. Die. Next thing you try and do, negate from the grave and revive. Kill me.

 

And now I have to stop because you somehow think Piggy is the best card in the archetype and I can only imagine based on that statement that you are either a troll or someone with no concept of how the game works and who cannot comprehend that cards interact with other cards other than the ones they are directly linked to by name.

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Though I appreciate the reviews of the first 4 cards, and will make changes accordingly, the personal attacks were unnecessary.

 

There's like... 1? statement that you could say is a personal attack, and that's reaching. I said you made shite/stupid cards, that's not an attack, that's true. You didn't really acknowledge my point that they're entirely splashable and generic cards or elaborate on what kind of changes you intend to make because they'd need to be entirely scrapped and redone in all honesty.

 

Alright seriously I've read through it and don't know what you mean by personal attacks. The last part's not an attack, it's what I genuinely thought at the time and have no reason not to think after that response.

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Well, now that that's all over...

 

Skeleton has no use in the Deck, except solely for its name. It's piercing on a rather weak body that could instead attack directly for an insignificant amount of damage, both of which are not really in the Deck's focus. Having a non-intrusive flavor effect is fine, but when it's all the card does, it makes it not worth running. Its only interaction is with Piggy, but that's a 2-card combo and Skeleton has no other interactions with any of your other cards outside of its name. I notice that your archetype doesn't have any way to search, perhaps you can have Skeleton be the searcher?

 

Zombie is a nice card just because it's a Kagetokage with a decent body and doesn't come with the "can't NS" restriction that Kagetokage comes with. Because of this effect, you're probably not going to have it sticking around for its other effect to be useful, but nevertheless being limited to battle destruction only makes it easier to get around. You can have it trigger if it's destroyed by card effects as well. There's a silly thing where you can try to prevent all 3 of your Zombies from dying in the same turn and have continuous meatshields due to your archetypes' ability to freely hop from the Graveyard into the Main Deck, but it shouldn't be a problem.

 

Enderman's restriction of only working if you have no monsters in the Graveyard prevents it from being splashable, which is good in this case because on an on-Summon banish of any card is pretty strong for a Level 4 monster. Due to how Pendulums work, you might want to make its effect only work on Normal Summons in case of Pendulum Decks that can fulfill its condition until you Pendulum Summon Enderman for banishes (and then Xyz fodder). Enderman shares' Skeleton's problem of its effects being rather unrelated to the Deck, but in this case the effect is worth it.

 

Creeper shares Zombie's second effect's problem of being too narrow for it to be good, but in this case it's Creeper's primary use and only effect. And then your opponent can negate it by paying Life Points, which will be better than losing the monster 99% of the time. Let it work if it's destroyed by a card effect as well, and change the negate option to your opponent discarding a card (or get rid of it altogether). Also, let it negate and destroy any one targeted monster regardless of how it dies. Given it bypasses destruction immunity, it might be a decent card after all these changes, but only if you had something that could Special Summon it as a defensive mechanism. Probably an on-destruction effect for one of your bosses?

 

Spider is, well, still broken. Even if it doesn't destroy, being a negation hand trap makes it better than Ghost Ogre & Snow Rabbit a lot of the time as a hand trap. Then, it has good stats, a good Level, and the potential to negate again if you can keep it on the field. Given how powerful negation is, I don't think it should be given to a Maindeck monster that you can get out so easily, especially with as broad a range of negation it gives in this case. If you want it to keep some aspect of negation, maybe you can have it equip itself to a CRAFT monster that uses it as a Synchro Material, and have it unequip itself and go to the Graveyard to negate any effect that targets that Synchro Monster? It's not a really good form of protection, but it's something.

 

Piggy is mostly inferior to Silverfish, but does have a few uses of its own. You can keep your Graveyard completely cleared of monsters, which you'll want to do for Enderman, and you can put a ton of extra damage on the board from out of the blue. Its problem is that it's completely reliant on you finding an opening to deal damage with, which means you're either using Enderman against a weak frontrow, using Silverfish first, or you have Skeleton. In this Deck, it seems ok, but for safety reasons, I'd suggest you make it so that you can only Synchro Summon CRAFT monsters with this. The capacity to spit out a new Synchro Monster in the Battle Phase for moar damage is something that will become very dumb very quickly.

 

Silverfish is pretty good. It poses an interesting situation where you're going to want CRAFT monsters in the Graveyard to make it usable, yet you also want to keep them out of the Graveyard so Enderman's effect can go live. If you want, you can have it discard any card for the Summon, since it's one of the archetype's few power plays and you're going to want your archetype to be consistent. This brings up a question: Are the End Phase shuffles supposed to be mandatory? I had presumed they weren't, but the effect is rather inconsistent. Zombie, Zombie King, and Ender Dragon are optional, while the rest are mandatory, and I'm guessing they should all be one or the other? If it's mandatory, then Silverfish is too hard to use since there aren't really any good ways to get monsters into your Graveyard to let Silverfish use its effect as you can't use it if there are no targets prior to the discard.

 

Slime's on-Summon effect seems a little too trollish for it to work on any Summon, to be honest. Maybe reduce a monster's stats by a certain amount until the end of the turn? Also, adding Magma to your hand on every Summon can lead to ridiculousness, considering Magma can add Slime on any of its Summons and you can shuffle them back into the Deck for free in the End Phase. Not a fan of the on-destruction effect being unnegateable for no apparent reason. Despite all this, I honestly think that this and Magma being Level 2 offer no real relevance to what you want this archetype to do, even if you do have a Rank 2 Xyz, and you should either have them be Level 4, further support a Level 2 playstyle, or have Synchros that would require you to use Levels other than 1+4.

 

A lot of what I said about Slime can apply to Magma as well. Its on-Summon effect isn't as trollish, but it also shouldn't be permanent. With the changes I'm presuming you'll give to Creeper, Magma's on-destruction effect seems rather redundant, even if better but with a cost. Oh, and you don't need to add the "even if it's face-down" tidbit to either this or Slime; the effects should work regardless since you aren't specifically asking for it to target a face-up card.

 

Zombie King feels rather out of place here. Level 6 isn't helping with any of your ED options. It's dead until your opponent pops something, and since this is often during their turn, this card will often also be at the mercy of your opponent's cards. Being completely reliant on your opponent to kill it (unless you ram a monster into theirs in the Battle Phase, which doesn't seem worth it, except for MAAAYBE Zombie). Furthermore, all it does is attack and gain ATK; while having 3300 ATK is pretty nice, this card is just too awkward for it to be of enough use to use. It can become better if you decide on making a Level 7 Synchro, but that would still make it rather meh. You should probably make this a full-fledged boss since at the moment it just doesn't fit soundly at all.

 

Ender Dragon doesn't need to banish itself for leaving the field just because you Tribute Summoned it with just 1 Tribute. Also, since it's nothing more than a beater that eats up your Normal Summon for a turn, it's really bad. As in probably worse than Zombie King bad. This is the sort of thing that you can give those "kill something AND THEN draw a card" kind of effects to. Though, for one Tribute, it would still be pretty powerful. Considering Caius isn't really a bad card and it only just banishes a card on Tribute Summon (and sometimes does 1k damage), you should probably give this a form of removal on Tribute Summon that's worse than banishing, but better than destroying. Then, just lower its ATK/DEF to the 2200-2400 range and make it Level 6.

 

There is a major issue with Nova Ender Dragon and Wither's moving to the ED effect. It, in effect, shrinks your Deck by 4 cards. They're better than Upstart since you thin your Deck immediately and don't even heal your opponent at all. You can run them in any Deck and they'll never get in your way ever (if they do, you get to draw a card), and considering Upstart made Decks a bit faster, these will do the same thing but even more since you're thinning by 4 cards rather than 3. Don't make these Rituals if you aren't going to have them play out as Rituals. Wither seems more of a Fusion monster, and Nova Ender Dragon looks like one of those weird high-Level Maindeck monsters that Special Summon themselves because your opponent did something.

 

Nova Ender Dragon should, to put it simply, be completely redone. In addition to it being a really strange Ritual that thins your Deck for free, its entire premise is based on extremity. Monsters with 4000 or more ATK usually don't hit the field, so it's not going to be often that this will be able to be Summoned. In addition, due to the way it works, your opponent is 100% aware that this card will fling itself onto the field and ruin everything. And since it is so situational, it makes sense that it would have such a powerful effect. Only it is a complete field banish for everything else on the field that also gives you 3 cards. This effect is simply overpowered, but the problem is that for such a situational card, it needs something this good. This is what extremity is: Too difficult to use, but too good if it does get used. It's just going to waste space (except in this case, it hops over to your Extra Deck and therefore doesn't waste space while thinning your Deck) and if it does go off, it's completely unfair for the other player. Just redo this as a boss monster. Given I've suggested you to make Ender Dragon Level 6, and Zombie King exists, you could make this a Rank 6 Xyz that does something completely different from what it does now.

 

As for Wither, I know you need to use 3 Wither Heads and that's going to be a little difficult (but not too bad, given they're weird 1-material Xyzs), but I'm not a fan of how it puts over 8000 damage on the board just for being Summoned. While this is more the fault of your Synchros having so much ATK, this just feels extreme, just like Nova Ender Dragon, but not as much. The Dire Wolf effect seems pretty neat. I don't like how you can have it simply not kill your monster due to Blaze's OPT immunity, but for a boss of this magnitude you probably can just have it destroy the one opponent's card. Given how extreme 3-mat Fusions tend to be, I would suggest you make this weaker but let it use less than 3 Wither Heads as materials. For flavor purposes, you can still let it use all 3, but let it also be able to Summon itself with just 2 as well.

 

Honestly, Wither Skeleton has too much ATK. I am aware that Cosmic Fortress Gol'gar exists, but that also has too much ATK. Combine this with the fact that it can then gain even more ATK just by using Skeleton and that it doubles Battle Damage and you get a monster that has the capacity to deal far too much damage on its own for a mere Level 5 Synchro Monster. Most of the good Level 5 generic Synchros in Yugioh deal with attacking (Armades, Catastor, Chanbara), so maybe you can have this retooled to something that isn't built for the Battle Phase. I have no idea whatsoever what flipping a Wither Head in your Extra Deck is supposed to do for you.

 

I know Ghast isn't generic, but looking at Herald of Pure Light, it feels too strong. They do different things, so you can't really compare this and Herald of Pure Light, but in the sheer number of things each one could do... Herald of Pure Light only fetches monsters, makes you put a card from your hand back into your Deck, and only does this. Ghast gets a Spell (and there are some good Spells out there to get, like Raigeki and Twinster) without any additional costs, and then forces your opponent to rely on non-destruction removal just to get rid of it because its float effect is ridiculously strong. This is another card I think you should redo completely. Since the Level 2s you have so far seem a little out of place considering the rest of your archetype, you probably should either change this card's Rank to 4 or 6, make it a Level 5 or 7 Synchro monster, or further support the Level 2 thing you got going on. As to what to remake this to, that's up to what you decide to turn this into.

 

I don't know what Zombie Pigman is supposed to do, but in its interaction with the other Pigman, I'm just going to presume that it's Level 5 and its effect won't be something you'll be able to use when Summoning it with Pigman and going straight into a Rank 5. This might be fine if you can only Summon the Zombie Pigman from the Graveyard since Rank 5s usually have a higher power level than Level 5 Synchros. The Life Point cost is too insignificant to actually do anything at 500, so perhaps you could make it 1000 instead. Depends on how late in the game this is usually dropped though; it might not need a Life Point cost at all. The 700 burn feels rather out of place and I don't know why it's there other than for the sake of moar damage.

 

I'm presuming the second Fusion Material for Blaze is just any CRAFT monster. Blaze hilariously lacks the "once" for its attack-all effect and could attack Marshmallon forever and ever. Though, seriously, it should only attack all only once. Given how I've asked for you to let some float effects that only triggered by battle start to trigger when destroyed by effects as well, you should probably make this only send the Fusion Materials to the Graveyard rather than destroying. Better yet, this could be a Synchro or a Xyz of some kind since I don't think you're intending on actually having a Fusion archetype here. It isn't difficult to Summon: it's just a 2-card combo with Creeper and Zombie, after all, but I personally think it outperforms for the effort you need to put into it. It has 2600 ATK, the ability to attack all of your opponent's monsters, it can banish all of the monsters it kills, and lets you draw a card, and it avoids destruction once per turn. Given the nature of this card's Summoning requirement, it feels very similar to an Xyz Monster. But, if this was a Rank 4 Xyz Monster, its power level would exceed that of the other good Rank 4s. It simply does too many things. If you get rid of the draw and the destruction dodging, it should still be a decent mass banishkill monster.

 

Wither Head being a 1-material Xyz is bound to lead to issues because things involving Xyz Monsters are designed with the presumption that they'll take up at least 2 monsters to be Xyz Summoned (or at least the process will use up at least 2 cards). Not actually doing anything is ok-ish, but it would probably wind to there being 1-mat Xyz Monsters that can do something. Right now, this just is Fusion fodder for Wither, possibly mitigates some Battle Damage you might take from keeping a monster in Attack, and makes F0 as easy to Summon as any Rank 4 Xyz. That last one is going to be a big deal, so you might want to tackle your Fusion Materials for Wither in a different direction instead.

 

Bat seems hilarious in Kozmos. Maybe harmless though because of Tincan. Perhaps you could have it excavate the top card and put it back into your Deck if it isn't a CRAFT monster, since losing the card for the rest of the duel seems a bit painful. But then again, other draw-over-time cards we've seen are either Traps (Prime Monarch, Blaze Accelerator Reload), or had a condition (Supply Squad), where this just lets you potentially draw right out of the gate.

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