WurWulf Posted April 24, 2016 Report Share Posted April 24, 2016 Double Play Continuous Trap When a Normal Spell/Trap Card is activated: You can pay 1000 LP; this effect becomes the effect of that card. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 24, 2016 Report Share Posted April 24, 2016 When is a Spell/Trap Card is activated: You can pay 500 LP; this effect becomes activate the effect of that card twice.What happens if this card tries to copy a Continuous, Equip, or Field Spell? Does it replicate the on-activation effect, or does it stay on the field and function like a second copy of the Continuous card while losing all further copying abilities? And in the case of it copying a Field Spell, does this result in weird instances where you have 2 copies of a Field on one side of the field at once? What about Equips? This card isn't targeting anything to equip to, so what's it going to do, sit around meaninglessly on the field? Come to think of it, what about other cards that require targets? Due to how Chain-building works, it's very difficult for you to pick out targets during an effect resolution for something as odd as this one. Let's also not forget the other ridiculous things that can happen at the drop of a hat for a measly 500 LP payment. Like copying your opponent's S/Ts because this card doesn't specify what it can or can't work on. There are a lot of flaws and a large pileup of ruling queries in this card's design. If you're refining the card, I would suggest starting with addressing the many questions I've asked. Link to comment Share on other sites More sharing options...
Dova Posted April 24, 2016 Report Share Posted April 24, 2016 Currently we have this card: Serial Spell Quick-Play Spell Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. Look at how restricted that is, then compare it to what you currently have. It's impossible to copy a Field/Continuous/Equip without massive Errata, and I mean, the problem isn't that it's difficult to find out what it could do, but that it has almost no restrictions. Double Raigeki for OPT immunity, and it would be run at 3 in any deck because it can copy anything anytime. I see where you would be coming from, but this is far too powerful currently. Link to comment Share on other sites More sharing options...
WurWulf Posted April 24, 2016 Author Report Share Posted April 24, 2016 Ok I refined the effect as much as I can without completely ruining it. Link to comment Share on other sites More sharing options...
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