Anti00 Posted April 30, 2016 Report Share Posted April 30, 2016 Fusion Monster LV 10 type: Machine, attribute DARK ATK: 2850 DEF: 2200 I would like to create a nice artwork to this card, unfortunately I'm not that skilled in Photoshop or programs like these, if you have some helpful tutorials, PN me please. Required monsters: "Jinzo" + "Pitch Dark Dragon" Lore: "Must be Fusion Summoned using the above monsters you control and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Reveal all Set Spell/Trap Cards on the field; destroy all revealed Trap Cards, then both players take 500 damage for every Trap Card they controlled that was destroyed by this effect. The effect of all Trap Cards are negated. When a Trap Card is sent to the Graveyard: The controller of that card takes 300 damage. When this card inflicts damage to your opponent: Your opponent must send 1 Trap Card to the Graveyard for every increment of 500 damage." Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 30, 2016 Report Share Posted April 30, 2016 "Jinzo" + "Pitch Dark Dragon"Must be Fusion Summoned using the above monsters you control and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Reveal all Set Spell/Trap Cards on the field; destroy all revealed Trap Cards, then both players take 500 damage for every Trap Card they controlled that was destroyed by this effect. The effect of all Trap Cards are negated. When a Trap Card is sent to the Graveyard: The controller of that card takes 300 damage. When this card inflicts damage to your opponent: Your opponent must send 1 Trap Card to the Graveyard for every increment of 500 damage. ----Now that the lore is fixed up, I'd have to say that this pretty much kills Trap decks hard (which is probably stuff like Burgesstomas or something right now), but as you need to actually keep the materials on the field and no getting around the exact mats, I don't see it being used much. Although in this case, this card burns 800 for every Trap Card (500 for its base + 300 for that side effect); I don't know if you intended for the damage effect to trigger off of it doing regular battle damage or even this card's consecutive burn. Realistically, triggering off of the burn too would be more prudent, but as mentioned, depending on how much your opponent loses, their Deck will get milled hard if they run sizable backrow. That part is a bit iffy, considering that it's essentially a LP/Deck nuke upon summoning. Then again, you won't mill anything if you don't deal much damage anyway (or rather, if opponent doesn't carry any more). But yeah, I would limit its Trap negation effect to the field only; right now, wording implies the Graveyard (and even activating from the hand). Link to comment Share on other sites More sharing options...
Anti00 Posted May 1, 2016 Author Report Share Posted May 1, 2016 Thank you for your help, I edited the card description and also edited in my 1st post. I thought about a Jinzo form that expands the Anti-Trap effect of Jinzo and - Lord. From duels I know that after Jinzo was summoned, nobody set any trap cards anymore and the effect of "Jinzo - Lord" couldn't be used after he was Special Summoned anyway. I can reduce its effect a bit, so he wouldn't be that powerful. For example, instead of "When this card inflicts damage to your opponent: Your opponent must send 1 Trap Card to the Graveyard for every increment of 500 damage." I could use "In every of your Standby Phase: you can activate the effect of this card. Your opponent has to send 1 trap card from their deck. When you activate this effect, this card cannot attack this turn"In this case, this card wouldn't be that powerful, but can still remove that one or other trap card. Link to comment Share on other sites More sharing options...
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