ÆƵ– Posted May 3, 2016 Report Share Posted May 3, 2016 Dinomist BurstContinuous Spell CardWhen this card is activated: Add 1 "Dinomist" Spell/ Trap Card from your Deck or Graveyard to your hand, except "Dinomist Burst". Once per turn, if a "Dinomist" monster is removed from the Extra Deck by a card effect: you can target 1 spell/ trap card your opponent controls; Destroy it, and if you do, your opponent cannot activate cards with the same name of the destroyed card until their next turn. So the point here is to search out and combo off the essential card (Dinomist Charge, if you didn't know) of dmists, and provide some destruction that they could use. Now, I want to be able to make it so that if this knocks out a pend scale, it cannot be activated as a scale or use its monster effect (if applicable), but as of now I've no idea how to word that. Anyways, CnC? Link to comment Share on other sites More sharing options...
Snatch Steal Posted May 3, 2016 Report Share Posted May 3, 2016 This would be helpful in remedying the Upstart/Chicken Game hits, since you can now play with a +-33 card deck (1 upstart + 3 burst + 3 charge). Given we just got Spino, this card would be really helpful, since you can hinder your opponent's plays just by protecting your Dinomists. The continuous spell part is kind of hurtful, since it hinders your Spell/Trap card zone slowly but surely. There's not much to change about the card, though. Link to comment Share on other sites More sharing options...
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