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Level-Up-Magic - SUPER Fusion Monsters


Abdelrahman

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SUPER Fusion monsters are Extra Deck monsters that are summoned using the "Level-Up-Magic" Spell Card. When SUPER Fusion monsters leave the field, they return to the Extra Deck instead, and the original Fusion Monster is Special Summoned from your Graveyard ignoring its summoning conditions.

 

Level-Up-Magic - Fusion's Force

Quick-Play Spell Card

Target 1 face-up Fusion Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "SUPER" Fusion Monster from your Extra Deck that lists the Fusion Monster sent to the Graveyard by this card's effect in its card text.

 

Masked HERO Dark Law

Level 6 / DARK

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

2400/2000

 

Masked HERO SUPER Dark Law

Level 6 DARK

Must first be Special Summoned with "Level-Up-Magic - Fusion's Force" by sending a face-up "Masked HERO Dark Law" you control to the Graveyard. Any card sent to your opponent's Graveyard is banished instead. Once per turn: You can banish 1 card from your opponent's hand. If this card would leave the field: Return it to your Extra Deck instead, and if you do, You can Special Summon 1 "Masked HERO Dark Law" from your Graveyard ignoring its summoning conditions.

3000/2000

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The idea is fine, but just know that no one even uses Wildedge anymore (at least by competitive standards). If you go into Advanced, you WILL get comments very similar to this, especially given how HEROs play nowadays (which amounts to Rank 4 / Masked HERO spam). That's not saying that any HERO cards cannot be designed without adhering to their current style, but Advanced focuses more on that kind of stuff.

 

But in any case, the idea is basically a more gimmicky Contact Fusion (for Wildedge, he at least has printed materials to keep track of, but what about monsters that have variable mats?). Or more accurately, Savior/Majestic Synchro Monsters (I will assume you are familiar with how those work).

 

In essence, it's really just a hard OTK card that requires a sizable degree of effort. I mean, it's fine as-is but with the style HEROs prefer nowadays, they really don't have the space for Wildheart or Bladedge for the purpose of making the Super Fusion. At least you get Wildedge back, but then he's still weak to common removal.

 

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You might want to change "Super" to all caps; granted, it won't work with the 4-5 Fusion Monsters with Super in their name, but given how they're worded, it does imply that it can. (Just like how HERO got changed in Generation Force, so Konami didn't have to specify every brand of HERO monster on Stratos and other general support for the Deck).

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