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Final Form. Cards with hidden potential! [WRITTEN]


Tinkerer

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Hello, fine peoples!

 

I saw "Abdelrahman Bahaa"'s thread on Super Fusion monsters and it reminded me of one of my old threads tackling a similar concept.  However, I'd ended up abandoning it after a while.

 

That said... I decided it might be a good idea to try to revive it.  All the quoted stuff below is from that old thread and sums up what this thread is.

 

 

So there are a LOAD of non-effect fusion monsters out there that will NEVER see the light of day. Even when the game started, this specific monster fusion was so slow that it would never be picked up or, if it did, it was for either powerful engines of destruction or monsters with strong effects. Non-effect fusions were shunted to the wayside. Now, I wish to dig out these relics and make them used. Without further ado, let's introduce the key player of this role... "Final Form - Hi Change"



Final Form - Hi Change
Quick Play
This card's effect cannot be negated. Target 1 non-effect fusion monster you control. Return it to the Extra Deck and Special Summon 1 effect monster from your Hand, Deck, or Graveyard with the same name. Your opponent cannot activate cards in response to the monster's summon. If the summoned monster is level 5 or lower, draw 1. If it is higher than level 5, draw 2. If this card and Polymerization are in the Graveyard, you may discard a card to add both to your Hand.

THE card. Draw effect helps mitigate the cost of summoning while it has an easy self recovery effect. It's effect can't be negated because, well, let's face it, getting all your hard work undone with a Solemn or a Trap Hole or something just isn't cool.

 

As for the cards that were already made, here they are!  I fixed a few things, so the text won't be exactly the same as in the old thread.

 

[spoiler=Monsters (Level Order)]
Hi-Meteor B. Dragon
FIRE ********
Dragon/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". Once per turn: you may banish 2 cards from your Graveyard to inflict 2000 damage to your opponent. If this card is removed from the field, you can send it to the Graveyard, and if you do, inflict 400 damage to each player for every monster on the field.
3500/2000

 

Hi-Twin-Headed Thunder Dragon

LIGHT *******

Thunder/Effect

This card may only be Summoned through the effect of "Final Form - Hi Change". If this card is Summoned, shuffle all "Thunder Dragon" monsters from your Graveyard into your Deck then destroy 1 card your opponent controls.  Once per turn: you may discard 1 card to add 2 cards with the same name as the discarded card from your Deck to your Hand.

2800/2100

Hi-Skull Knight
DARK *******
Spellcaster/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". DARK monster's effects cannot be negated. Once per turn: you may send 1 monster from your deck to the Graveyard. If the monster sent was level 5 or higher, this card cannot be destroyed by card effects this turn.
2650/2250

Hi-Gaia the Dragon Champion
WIND *******
Dragon/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". This card's name becomes "Gaia the Dragon Champion" while it is on the field. Once per turn, you can tribute 1 monster from your hand; until your opponent's next End Phase, this card is unaffected by your opponent's card effects. If this card would be destroyed, you can banish this card and 1 monster from your Graveyard to Special Summon 1 "Black Luster Soldier" monster from your Hand, ignoring summoning conditions.
2600/2100

 

Hi-Labyrinth Tank

DARK *******

Machine/Effect

This card may only be Summoned through the effect of "Final Form - Hi Change". If this card is Summoned, place 1 "Labyrinth Wall" from your Hand, Deck, or Graveyard in your Spell/Trap Zone as a Continuous Spell.  As long as "Labyrinth Wall" is face-up in your Spell/Trap Zone, this card is unaffected by all cards your opponent controls.  This card gains 100 ATK and DEF for each Continuous Spell/Trap you control.  Continuous Spells you control cannot be destroyed.  If this card is in the Graveyard, you can banish this card; Special Summon 1 "Labyrinth Wall" from your Spell/Trap Zone.

2400/2400

Hi-Bickuribox
DARK *******
Fiend/Toon/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". If your opponent does not control a Toon monster, this card can attack your opponent directly. Once per turn, during either player's turn, you may target 1 Toon monster you control and 1 card your opponent controls; negate the effects of the Toon monster you control and destroy the card your opponent controls.
2300/2000

Hi-Crimson Sunbird
FIRE ******
Winged Beast/Effect
This card may only be Summoned through this effect or through "Final Form - Hi Change". Once per turn, during the End Phase, if this card was destroyed, Special Summon it; then reduce the ATK and DEF of your opponent's monsters by 400. Once per turn, you can discard 1 card to add 1 level 4 "Bird" monster from your Deck to your Hand.
2300/1800

Hi-Bracchio-Radius
WATER ******
Dinosaur/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". Twice per turn, you can discard 1 card to put 1 Counter on this card. If this card would be removed from the field, you can remove 1 Counter from this card instead. This card gains 400 ATK and DEF for each Counter on it.
2200/2000

Hi-Great Mammoth of Goldfine
DARK ******
Zombie/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". All monsters your opponent controls lose 300 ATK and DEF for every Zombie-type monster you control. All Zombie-type monsters you control inflict piercing damage. If this card is destroyed, you may place 1 Zombie-type monster from your Deck or Graveyard on top of your Deck.
2200/1800

Hi-Aqua Dragon
WATER ******
Sea Serpent/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". If this card is Summoned, banish all monsters your opponent controls. This card cannot attack the turn you activate this effect. Your opponent cannot Normal Summon monsters. If a card effect would remove this card from the field, you can banish 1 fusion monster from your Graveyard to negate that effect and destroy that card.
2250/1900

Hi-Sanwitch
DARK ******
Spellcaster/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". If this card is Summoned, you can discard a card to target 2 monsters with different levels in your Graveyard. Special summon them. Their ATK and DEF become 0 and their effects are negated. Destroy them during your End Phase. If you control 3 or more monsters, this card gains 800 ATK.
2100/1800

 

Hi-Punished Eagle

WIND ******

Winged Beast/Effect

This card may only be Summoned through the effect of "Final Form - Hi Change".  If this card is Summoned, you can return all other cards to the Hand.  You cannot Special Summon after activating this effect except by Fusion Summon or using "Final Form - Hi Change".  If this card leaves the field, you can Special Summon 1 non-Effect Winged Beast-type Fusion monster from your Extra Deck (this Special Summon is treated as a Fusion Summon).

2100/1800

 

Hi-Mystical Sand
EARTH ******
Rock/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". When this card battles, you may discard 1 card to destroy the opposing monster at the start of the damage step. Once per turn: you may reveal 1 non-effect fusion monster in your Extra Deck.  Add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your Hand.
2100/1700

 

Hi-Rose Spectre of Dunn

DARK ******

Plant/Effect

This card may only be Summoned through the effect of "Final Form - Hi Change".  Your opponent plays with their Hand revealed.  During your End Phase, you can banish 1 non-Effect or Normal monster from your Graveyard and target 1 card in your opponent's hand; banish it until their End Phase.  When this card leaves the field, you can Special Summon up to 2 banished non-Effect or Normal monsters to your side of the field.

2000/1800

 

Hi-Rabid Horseman

EARTH ******

Beast-Warrior/Effect

This card may only be Summoned through the effect of "Final Form - Hi Change".  All monsters you control inflict doubled piercing.  All monsters you control gain 200 ATK for each for each monster you control.  If this card is sent from the field to the Graveyard, you can target 1 level 4 or lower monster in your Graveyard; Special Summon it.

2000/1700

 

Hi-Kwagar Hercules
EARTH ******
Insect/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". If this card is Summoned, return all banished Insect-type monsters to their respective Graveyards.  For every 2 monsters returned this way, you may target 1 card your opponent controls; destroy those targets.  This card cannot be destroyed while a face-up spell is on your side of the field.
1900/1700

Hi-Warrior of Tradition
EARTH ******
Warrior/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". Once per turn, you can discard 1 card to destroy 1 card on the field.  A card that's destroyed by this effect cannot activate its effects in the Graveyard.  Effects cannot be activated in response to this effect. Once per turn, during either player's turn, if this card would be targeted or destroyed by a card effect, you can remove 1 trap card from your Graveyard to negate that effect and destroy that card.
1900/1700

Hi-Metal Dragon
WIND ******
Machine/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". This card is also treated as a Dragon-type monster. Twice per turn, you can return 2 cards from your Graveyard to your Deck to gain 1 additional Normal Summon. This card is unaffected by opponent Spell effects. While you control another monster, this card cannot be targeted for an attack.
1850/1700

 

Hi-Deepsea Shark

WATER *****

Fish/Effect

This card may only be Summoned through the effect of "Final Form - Hi Change". You can Normal Summon 1 Fish-type monster in addition to your Normal Summon/Set.  If a Fish-type monster would destroy a monster (by battle or by card effect), that monster is banished instead.  An Xyz monster that was Summoned using this card on the field as Xyz Material gains this effect:

-If this card destroys an opponent's monster (by battle or by card effect): banish that monster.  Then, this card gains 400 ATK.

1900/1600

Hi-Amphibious Bugroth
WATER *****
Aqua/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". Once per turn, you may discard or destroy 1 "Umi" card to banish up to 2 cards on the field. If a "Umi" card is face-up on the field, this card may attack your opponent directly.
1850/1300

Hi-Pragtical
EARTH *****
Dinosaur/Effect
This card may only be Summoned through the effect of "Final Form Hi Change". Dinosaur-type monsters you control cannot be destroyed by battle. If this card is targeted by a card effect, you may banish 1 EARTH monster from your Graveyard to destroy 1 face-up monster on the field.
1900/1500

Hi-Musician King (sounds legit)
LIGHT *****
Spellcaster/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". Once per turn: you may flip a coin: If heads, you can target 1 monster your opponent controls. Take control of it until the End Phase. It cannot be used for the Summon of a monster this turn. If tails, this card gains 800 ATK until the End Phase.
1750/1500

 

Hi-Mavelus

WIND ****

Winged-Beast/Effect

This card may only be Summoned through the effect of "Final Form - Hi Change".  This card is unaffected by monster effects.  When this card battles, all set cards on the field are returned to their owner's hand.  Cards and effects cannot be activated in response to this effect.  If more than 2 cards were returned to the hand by this effect, double this card's ATK until the end of the Battle Phase.  If this card is destroyed, you can Special Summon 1 non-effect Winged Beast-type monster from your Hand or Graveyard.

1300/900

Hi-Charubin the Fire Knight
FIRE ***
Pyro/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". If you control another monster, this card cannot be targeted for an attack. Once per turn, you can discard a card to excavate the top 3 cards from your Deck. You can set any excavated Trap cards. Shuffle the rest of the cards back into your Deck.
1100/800

Hi-Flame Ghost
DARK ***
Zombie/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". Once per turn, you can pay 1000 LP to send up to 2 banished "Skull Servant" or "Wight" monsters to your Graveyard. For every monster sent to the Graveyard through this effect, this card gains 500 ATK. This card's name is treated as "Skull Servant" for card effects.
1000/800

Hi-Zombie Warrior
DARK ***
Zombie/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". Once per turn, you can pay 500 LP. Special Summon 1 "Skeleton Token" (DARK/Zombie-type). It's Level, ATK, and DEF are always equal to this card's. This card cannot be destroyed as long as you control a "Skeleton Token". This card's name is treated as "Skull Servant" for card effects.
1200/900

Hi-Fusionist
EARTH ***
Beast/Effect
This card may only be Summoned through the effect of "Final Form - Hi Change". If this card is Summoned, you can add 1 "Instant Fusion" from your Graveyard to your Hand. You may tribute this card and send 1 "Polymerization" from your Hand or Deck to the Graveyard to fusion summon 1 non-effect fusion monster by banishing monsters from your Hand, Deck, or Graveyard. You cannot conduct your battle phase the turn you activate this effect.
900/700

 

 

As powerful as I mean to make these Hi forms, I am aware of Instant Fusion making this job a ton easier. That's why I plan on making the level 5 and less monsters have weaker effects and only gaining the single draw (while lvl 6 and higher monsters get the double draw).


If you want me to make a specific Hi monster, (except Ultimate Dragon) just CnC the last written card (at least, you can CnC on more if you wish) then leave the name of a non-effect fusion monster at the bottom of the post for me to make.

 

It's actually kinda funny that I excluded Blue-Eyes Ultimate Dragon since this was April of last year, before we even saw any legacy support.  Considering Neo Blue-Eyes and the Archfiend Red-Eyes though, I will NOT do Hi forms of OG Blue-Eyes Ultimate Dragon/B. Skull Dragon.

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  • 1 month later...

So it seems my avoidance of Flame Swordsman didn't go unnoticed.  I might do it if I get a proper request, but otherwise I'll avoid it for now.  In any case...

 

Update: Hi-Labyrinth Tank added!

 

Also noting that because Meteor B. Dragon was retrained, I have little excuse for not giving a Hi-form to B. Skull Dragon.

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