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Hydronite cards. Opinions please (written)


Eddie McBean

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So, after having this idea pop up in my mind, I decided to create a few cards (okay, just two, I wanted opinions first ok?), and I'd like to see if they would make for a fair deck or something like that:

 

Hydronite Rogue

Level 2 | WATER | Warrior | Effect

800/1000

Once per turn; add 1 Hydrogen Counter to 1 card on the field. This card cannot attack the turn you activated this effect.
You can discard 1 card; destroy 1 face-up card on the field with 2 or more Hydrogen Counters on it (you can only use this effect of "Hydronite "Rogue" up to twice per turn).
While this card has Hydrogen Counters on it, you can negate its destruction by removing one counter from this card.

 

 

Hydrogen Mask

Spell | Equip

When equipped to a monster; add 1 Hydrogen Counter to that monster.
When the equipped monster battles a monster; add 1 Hydrogen Cpunter to the attacked monster.
During the End Phase; add 1 Hydrogen Counter to 1 card on the field. Pay 500 LP during each of your Standby Phases or destroy this card.

 

 

 

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First of all, the wording is word I believe, instead of "add 1 hyd..." that, you shoukd have written it like "place 1 hyd... counter".

 

Okay, now, the deck idea is great. It reminds me of the old cloudian deck. Especially how they manipulate counters to activate their effects. The avoid destruction by removing a counter is nice, and if you plan on doing an archetype, I would say that you shoukd keep that effect on every member of the archetype. Also, the idea of using an equip spell is rather "unique". I would love to see more.

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First off, a lot of your OCG is off, so before I handle the cards themselves, I'll do a bit of fixing up here. Also, in the future, if you continue making cards, please read the section of this forums that covers card text, so that way you'll be able to do this yourself! Unfortunately, I don't have the link to that section, but I'm sure you can find it yourself.

 

- - - - -OCG- - - - -

 

Hydronite Rogue

 

"Once per turn; add 1 Hydrogen Counter to 1 card on the field. This card cannot attack the turn you activated this effect. You can discard 1 card; destroy 1 face-up card on the field with 2 or more Hydrogen Counters on it (you can only use this effect of "Hydronite "Rogue" up to twice per turn).While this card has Hydrogen Counters on it, you can negate its destruction by removing one counter from this card."
 
Goes to...
 
"Once per turn, you can target 1 card on the field; place 1 Hydrogen Counter on the targeted card. This card cannot attack the turn you activate this effect. Up to twice per turn, you can discard 1 card; destroy 1 face-up card on the field with 2 or more Hydrogen Counters on it. While this card has Hydrogen Counters on it (min.1): you can negate its destruction by removing 1 Hydrogen Counter from this card."
 
And Hydrogen Mask goes from this:
 
"When equipped to a monster; add 1 Hydrogen Counter to that monster. When the equipped monster battles a monster; add 1 Hydrogen Cpunter to the attacked monster. During the End Phase; add 1 Hydrogen Counter to 1 card on the field. Pay 500 LP during each of your Standby Phases or destroy this card."
 
to this:
 
"When this card is equipped to a monster: add 1 Hydrogen Counter to that monster. When the equipped monster battles a monster: add 1 Hydrogen Counter to the attacked monster. During the End Phase: target 1 card on the field; add 1 Hydrogen Counter to that card. You must pay 500 LP during each of your Standby Phases, otherwise this card is destroyed."
 
Anyways, onto the cards.
 
- - - - -
 
Hydronite Rogue- A level 2 WATER monster. Argh, if only it was Aqua, so that way it'd have even more support (i.e. Aqua Jet and the like). Anyways, as usual WATER monsters have tons of support, so you're good there, and since he's a Warrior, he's a RotA and TWRA target, which is nice. As with most Level 2s, his stats are trash, but that's unimportant. Let's check his ability! So, without the OCG, I'm saying this right now: this guy would never get the chance to attack, as you accidentally made it mandatory by not adding a "you can..." clause to it. Still, without it, I have no idea if him placing these counters are a good idea. From what I see, this archetype functions like all other counter decks, where they place counters, wait an obscenely long time, then make plays. 
 
You should know, bud, that Counter Archetypes are inherently slow and, sorry to say, bad, since they rely on their opponent's cards or their own cards to stay on the fields in order to build effects, and without inherent protection effects, they're guaranteed to lose out on their plays since the opponent will most likely get rid of the monster in question on their turn, even if it's a boss monster, or get rid of your monster or problematic card on either player's turn via card effect, thus disrupting and ruining your strategy. Unfortunately, with the severe lack of knowledge I have of these "Hydrogen Counters", I can't make a full analysis, since so far they do nothing besides let this guy non-target and destroy a card, which isn't all that good nowadays, since plenty of cards have destruction protection. Plus, there's tons of non-targeting removal in the game, and if the opponent does use that kind of removal on your monster, they're either tributing it with a card effect, or about to end the game. 
 
Overall: 1.5/5 your Hydronite just isn't that good, not only because of its meager effects, but also because of the lack of info on these counters, and how inherently slow counter archetypes are.
 
Hydrogen Mask- Without knowing what these Hydrogen Counters are used for, this card is trash. Sure, you can place 3 counters in 1 turn, which may be pretty powerful, if only we KNEW what these counters did. Since we don't, I'll have to say this card is wasted potential. After all, a 500 LP cost for a card that barely does anything for the archetype, while not being a steep cost by any means, is a ridiculous one. Why would I ever run this card over a staple like Mystical Space Typhoon, Raigeki, Twin Twisters or even Terraforming? I wouldn't. It has no place. No rhyme or reason. Sure, it has synergy with Hydronite Rogue, but this card can just be Twin Twisters fodder or a Mystical Space Typhoon target.
 
Overall: 1/5 it's even worse than Hydronite since it doesn't do anything for the archetype besides place easy to ignore counters and has a required cost, both of which make this card not at all feasible to use.
 
- - - - -
 
At the end of the day, it's too soon for me to rate this archetype since there are too few members to get an idea of what this archetype will do in the future. Though like the idea of having Hydrogen-based monsters, without any idea of what these Counters do, I can't say this archetype is good or bad. Are they like Spell Counters, and are simply generic pieces to help make combos? Or are they hindrances to your opponent thanks to them being like Cubic Counters? What do they do?! Without knowledge of this, I can't rate your archetype as a whole. Please post more counters so that way I have SOME idea of what this archetype does. That way, I can give you a COMPLETE review. Thank you for your time.
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"Once per turn, you can target 1 card on the field; place 1 Hydrogen Counter on the targeted card. This card cannot attack the turn you activate this effect. Up to twice per turn, you can discard 1 card; destroy 1 face-up card on the field with 2 or more Hydrogen Counters on it. While this card has Hydrogen Counters on it (min.1): you can negate its destruction by removing 1 Hydrogen Counter from this card."

 

The way the original effect is worded implies a hard OPT, meaning you can only use Hydrogen Rogue's effect twice per turn, regardless if you have another copy or not. Your fix is soft OPT. 

 

For general reference, the OCG writing thread exists in the Advanced area (or you can PM Gadjiltron or myself for fixes). 

 

I'll re-fix them for you, then get on with proper reviewing

 

Rogue

Once per turn: You can target 1 card on the field; place 1 Hydrogen Counter on that card. This card cannot attack the turn you activate this effect. You can discard 1 card; destroy 1 face-up card on the field with 2 or more Hydrogen Counters on it. You can only use this effect of "Hydronite Rogue" twice per turn. If this card would be destroyed while it has Hydrogen Counters: You can remove 1 Hydrogen Counter from this card instead. 

 

Mask

 

When this card is equipped to a monster: Place 1 Hydrogen Counter to that monster. When the equipped monster battles a monster: Place 1 Hydrogen Counter on the attacked monster. During the End Phase: Place 1 Hydrogen Counter to 1 card on the field. During your Standby Phases: Pay 500 LP, otherwise destroy this card. 

 

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Anyway, Rogue's effect is just too slow to be of any use right now. If we wanted to blow up monsters, instant destruction removal is readily available. Yeah, it can protect itself from destruction, but it really is too slow for what it does. Mask just combos with Rogue to kill stuff, but again, why would we want to wait for 2 counters when we can simply blow it up with other removal or even battle (unless the card can't die by battle anyway). To be fair, only Rogue has any use for the counters for self-gain. 

 

If you make more cards, it'd probably help to see what these are supposed to be doing, but as they stand now, they aren't that great. 

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