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Arctic55

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As long as you can still understand what he's trying to say in terms of effects, he doesn't have to change it. Wording is slightly off, yes, but not every user who frequents this section is perfect at the art. Can you still understand the effects in light of this fact?

 

That in mind though, what do you suggest he do to fix the cards if they are indeed broken?

 

I will agree that Castor needs to either get his ATK/DEF nerfed slightly or increase his Level accordingly. That, and SSing from the Extra Deck for free is definitely a bad idea, even if you require the Field Spell up. So in theory, what's to stop you from SSing something like Blue-Eyes Ultimate, Ultimate Ruri or some other ED monsters. Granted, they're negated but still.

 

As for the "1 per Deck" clause for the Spell/Trap Cards, it's a bad idea to intentionally design them to be 1 per Deck,

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Ah, there was another point I forgot to mention. Presuming this is ever made, I don't really see people running this as an entirely pure build (monster-wise). With the exceptions of HEROICs that SS themselves via banishing from the Graveyard, you'll have to tribute summon the rest, using only 9 monsters (if you run all the level 4s). There is also not a lot in the way of protection btwn all 3, unless you drew HEROIC field and/or Terrahobanforming which brings me to my point. With a slight reduction in ATK for Rider, Lancer and Archer, you could add a clause that would allow you to SS a Level 5 or higher HEROIC monster from your hand provided you LP are lower than your opponents and HEROIC field is active.

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