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[PTCG] Because can. 8/?


Icy

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Bare with me on the formatting. Pokemon Cards are weird, especially because a lot of its own shorthand requires actual images.


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[spoiler=Fighting Type]Cubone / 60 HP 20px-Fighting-attack.png

20px-Colorless-attack.png Fall Down
Flip a coin, if heads the defending pokemon is now paralyzed and Cubone does 10 damage to itself. If tails this attack does nothing.

20px-Fighting-attack.png20px-Colorless-attack.png Improvised Weapon
During your next turn "Fall Down" deals 40 damage and poisons the defending pokemon instead.

W: 20px-Grass-attack.pngx2 // R: // RC: 20px-Colorless-attack.png

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Marowak / 100 HP 20px-Fighting-attack.png
Stage 1 Pokemon - Evolves from Cubone

TCGAbilityIcon.png Boomerang Link
Cubone and Marowak can use the attacks of all Cubone and Marowak in play or in your discard pile. (You still need the necessary Energy to use each attack).

20px-Fighting-attack.png Sired
Search your deck for a Pokemon 70px-Pok%C3%A9mon_BREAK.png and put it onto a matching Pokemon. (This counts as evolving that Pokemon).

20px-Fighting-attack.png20px-Fighting-attack.png20px-Colorless-attack.png Kin among Men
Shuffle 4 20px-Fighting-attack.png Pokemon or 20px-Fighting-attack.png Energy in your discard pile into your deck. Draw 2 cards.

W: 20px-Grass-attack.pngx2 // R: // RC: 20px-Colorless-attack.png20px-Colorless-attack.png


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[spoiler=EX Pokemon]Beartic 30px-Pok%C3%A9mon_EX.png / 190 HP 20px-Water-attack.png

TCGAbilityIcon.png Violent Hibernation
Reduce the damage of all attacks that would cause a special condition to this pokemon by 20 (before applying weakness and resistance). Place 2 less damage counters on this pokemon in between turns as long as it is poisoned.

20px-Water-attack.png Cold Split
If you have a 20px-Psychic-attack.png on your bench and this pokemon has a special condition, the defending pokemon now has the same special condition (put the same number of poison counters on the defending pokemon as if Beartic 30px-Pok%C3%A9mon_EX.png had no ability).

20px-Water-attack.png20px-Water-attack.png Sickly Icicles 80+
If this pokemon has a special condition this attack does 80 damage plus 100 damage. Beartic 30px-Pok%C3%A9mon_EX.png is now asleep.

W: 20px-Fighting-attack.pngx2 / R: 20px-Water-attack.png -20 / RC: 20px-Colorless-attack.png20px-Colorless-attack.png20px-Colorless-attack.png20px-Colorless-attack.png



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[spoiler=Staryu/Starmie/Evolution Damage Series]
Staryu / 40 HP 20px-Water-attack.png

20px-Colorless-attack.png Shining Star
Flip a coin. If heads, during your opponents next turn if this pokemon would be knocked out, search your deck for a pokemon that evolves from this pokemon and put it on this pokemon instead.

W: 20px-Lightning-attack.pngx2 / R: / RC:
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Staryu / 70 HP 20px-Psychic-attack.png

20px-Water-attack.png Twisted Spin 10+
Flip a coin. If heads this attack does 30 more damage.

20px-Psychic-attack.png20px-Psychic-attack.png Psybeam 20
Your opponents active pokemon is now confused.

W: 20px-Lightning-attack.pngx2 / R: / RC: 20px-Colorless-attack.png20px-Colorless-attack.png

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Crumbling Obelisks
Stadium Card

As long as a player controls no EX or Mega Evolution Pokemon, the opposing players EX and Mega Evolution Pokemon have a weakness to that players active pokemon.

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Starmie / 70 HP 20px-Water-attack.png
Stage 1 Pokemon - Evolves from Staryu

TCGAbilityIcon.png Evolution Spin
If this Pokemon evolved from Staryu, shuffle that Staryu into your deck and put 3 damage counters on 1 of your opponents Pokemon.

20px-Colorless-attack.png20px-Colorless-attack.png Twin Star 30+
This attack does 10 more damage for each Staryu on your bench and 20 more damage for each Starmie on your bench.

W: 20px-Lightning-attack.pngx2 / R: / RC: 20px-Colorless-attack.png

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Starmie / 120 HP 20px-Psychic-attack.png
Stage 1 Pokemon - Evolves from Staryu

20px-Water-attack.png Agility 30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

20px-Water-attack.png20px-Psychic-attack.png20px-Colorless-attack.png Jet Poison
The defending pokemon is now Poisoned. Otherwise put 3 damage counters on it.

20px-Psychic-attack.png20px-Psychic-attack.png20px-Psychic-attack.png20px-Psychic-attack.png Psycut 50

W: 20px-Lightning-attack.pngx2 / R: / RC: 20px-Colorless-attack.png20px-Colorless-attack.png

 

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Clauncher / 30 HP 20px-Water-attack.png

 

20px-Colorless-attack.png Desperate Grip 40

Flip 2 coins. If either are tails, this attack does nothing.

 

20px-Water-attack.png Water Gun 20

 

W: 20px-Lightning-attack.pngx2 / R: / RC: 20px-Colorless-attack.png

 

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Clawitzer / 80 HP 20px-Water-attack.png

 

TCGAbilityIcon.png Mega Current

As long as this pokemon is on your bench, 20px-Water-attack.png Pokemon place damage counters on the defending pokemon instead of dealing damage. As long as this pokemon is on your bench, it takes all damage from both defending pokemon.

 

20px-Water-attack.png20px-Water-attack.png20px-Water-attack.png Water Pulse 60

The defending pokemon is now confused.

 


Update 1: Added Beartic 30px-Pok%C3%A9mon_EX.png and 2 variations on Staryu. And yea I know Beartic is a little unconventional for the typical water type but honestly, its something that has bothered me. They take into account Ice-type attacks and variables but not its weaknesses and resistances. Choosing to prefer more stereotypical water weaknesses and resistances.

Update 2: Added the paired versions of Starmie and 1 Stadium Card. I think I know where I want to go with this? Aside from having a random thing going on with just scratching ideas, maybe have a subfocus on manipulating the basic pokemon to stage 1 and 2 pokemon. Like how the Water Staryu is doing.

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