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Repost: The Sweet Mint Chocolate Chip!


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[spoiler=Show Monsters]
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Pendulum Effect:Once per turn: You can target 1 monster on the field and 1 "Mint Chocolate Chip" monster you control; the Level of the second target becomes equal to the Level of the first target.

Monster Effect:Once per turn: You can shuffle 1 "Mint Chocolate Chip" card you control with a different name into your Deck; Special Summon 1 "Mint Chocolate Chip" monster with a different name from your hand or face-up from your Extra Deck. When this card is shuffled into the Deck: You can target 1 card on the field; destroy it.

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Pendulum Effect:Once per turn: You can target 1 "Mint Chocolate Chip" monster on the field; increase or decrease its Level by up to 3.

Monster Effect:You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can shuffle 1 "Mint Chocolate Chip" monster you control with a different name into your Deck; Special Summon 1 "Mint Chocolate Chip" monster with a different name from your Graveyard or Banished Zone. When this card is shuffled into your Deck: You can target 1 card on the field; banish that target.

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Pendulum Effect:Once per turn: You can send the top card of your Deck to the Graveyard to declare a Level between 1 and 5; the Levels of all face-up "Mint Chocolate Chip" monsters you currently control become(s) that Level.

Monster Effect:During either player's Damage Step: You can pay 800 Life Points to double this card's original ATK; neither player takes Battle Damage from this card. Once per turn: You can shuffle 1 "Mint Chocolate Chip" card you control with a different name into your Deck; Special Summon 1 "Mint Chocolate Chip" monster with a different name from your Deck. If you do, its effects are negated. When this card is shuffled into the Deck: You can target 1 card on the field; send it to the Graveyard.

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Pendulum Effect:Once per turn: You can send 1 "Mint Chocolate Chip" monster from your Deck to the Graveyard to target 1 up to 2 "Mint Chocolate Chip" monsters you control; Level of the target(s) become(s) equal to the the sent card's Level.

Monster Effect:Once per turn: You can shuffle 1 "Mint Chocolate Chip" card you control with a different name into your Deck; place 1 "Mint Chocolate Chip" card with a different name from your Pendulum Card Zone into an empty Monster Card Zone. When this card is shuffled into your Deck: You can target 1 card your opponent controls; return it to the bottom of the respective owner's Deck

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Pendulum Effect:Once per turn: You can banish the top card of your Deck to target 1 "Mint Chocolate Chip" monster on the field and declare 1 Level between 1 and 8; that target's Level becomes the declared Level until the End Phase.

Monster Effect:You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can shuffle 1 "Mint Chocolate Chip" monster with a different name into your Deck; Normal Summon 1 "Mint Chocolate Chip" monster with a different name from your hand. When this card is shuffled into the Deck: You can target 1 card on the field; return it to the hand.

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Pendulum Effect:Once per turn: You can pay 500 Life to declare a Level between 1 and 5 and target up to 3 monsters on the field; the Level/Rank of the target(s) becomes the declared Level/Rank.

Monster Effect:Once per turn: You can shuffle 1 "Mint Chocolate Chip" monster you control with a different name into your Deck; Special Summon 1 "Mint Chocolate Chip" monster with a different name from your Deck. When this card is shuffled into your Deck: You can target 1 monster on the field; place it in your opponent's Spell & Trap Card Zone.

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Pendulum Effect:Once per turn: You can shuffle 2 "Mint Chocolate Chip" monsters that are face-up in your Extra Deck or in your Graveyard into your Deck; draw 1 card.

Monster Effect:When this card is Normal or Special Summoned: You can increase or decrease this card's Level by 1. Once per turn: You can shuffle 1 card from your hand or side of the field into the Deck; gain 1000 Life Points. If this card is shuffled into your Deck: You can target 1 card on the field; return it to the top of the respective owner's Deck.

 

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Pendulum Effect:During your Main Phase: You can banish this card, then declare a Level between 1 and 8; the Levels of all face-up "Mint Chocolate Chip" monsters you currently control become the declared Level.

 

Monster Effect:During your Main Phase, you can shuffle 1 face-up monster montser you control into the Deck; Special Summon this card. If this card is shuffled into the Deck: You can Special Summon 1 "Mint Chocolate Chip" monster from your hand or Graveyard.

 

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Pendulum Effect:While you control no monsters: You can Special Summon this card from your Pendulum Zone. Once per turn: You can shuffle 1 "Mint Chocolate Chip" card from your Graveyard or face-up in your Extra Deck into your Deck; Special Summon 1 "Mint Chocolate Chip" monster from your hand or Graveyard.

 

Monster Effect: While you control a "Mint Chocolate Chip" monster: You can Special Summon this card from your hand. Once per turn: You can shuffle 1 "Mint Chocolate Chip" card from your hand, Graveyard, or face-up from your Extra Deck into your Deck; draw 1 card. If this card is shuffled into the Deck: You can inflict 1000 damage to your opponent.

 

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Pendulum Effect:Once per turn: You can target 1 "Mint Chocolate Chip" monster on the field; increase it's Level by 1. When a card is shuffled into your Deck: You can Special Summon this card from your Pendulum Zone.

 

Monster Effect:While you control no monsters: You can Special Summon this card from your hand. Once per turn: You can shuffle 1 "Mint Chocolate Chip" card from your Graveyard or face-up in your Extra Deck into your Deck; increase this card's ATK by 500 until your next Standby Phase. If this card is shuffled into your Deck: You can draw 1 card.



[spoiler=Show Spell Cards]

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LORE:Activate only while you control no monsters. Special Summon 1 "Mint Chocolate Chip" monster from your Deck. You can only activate 1 "Mint Chocolate Chip Introduction" once per turn.

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LORE:Target 1 "Mint Chocolate Chip" monster you control; it is unaffected by your opponent's card effects this turn.

 

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LORE:Once per turn: You can Special Summon 1 "Mint Chocolate Chip" monster from your hand or Graveyard. You can only activate this effect of "Mint Chocolate Chip Enjoyment" once per turn. During each of your End Phases, Tribute 1 monster you control or destroy this card.

 

 

 

[spoiler=Show Trap Card]

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LORE:Shuffle 1 "Mint Chocolate Chip" monster from your hand, side of the field, Graveyard, or face-up from the Extra Deck into your Deck; negate the effect(s) of up to 2 face-up cards on the field.

 

 

 

 

[spoiler=Show Synchro Monsters]
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LORE:1 "Mint Chocolate Chip" Tuner monster +1 or more non-Tuner "Mint Chocolate Chip" monsters
This card is unaffected by your opponent's Effect Monster effects. Once per turn: You can shuffle 1 "Mint Chocolate Chip" monster you control or face-up from your Extra Deck into your Deck; shuffle 1 card on the field into the respective owner's Deck. When this card is returned to the Extra Deck: You can shuffle all monsters your opponent controls into the respective owner's Deck.

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LORE: "Mint Chocolate Chip" Tuner monster +1 or more non-Tuner monsters
This card is unaffected by your opponent's Effect Monster effects. Once per turn: You can shuffle 1 "Mint Chocolate Chip" monster from your hand or face-up from your Extra Deck into your Deck; banish 1 card on the field. When this card is returned to the Extra Deck: You can Special Summon 1 "Mint Chocolate Chip" monster from your Deck.

 

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In Advance: Please excuse my horrible english :C

 

Mint Chocolate Chips, well this Archetype sounds delicious!

Combined with the shuffle-into-your-deck monstereffs they remind me alot of magidolces (whats a good thing!)

 

I noticed how every monsters original level lies between 6 and 2, that way you can pendulum summon every single one of your maindeckmonsters, combine that with the strong levelmanipulation pendulumeffects and you got yourself a tier -1000 deck, that stomps on todays meta, like its nothing

 

this deck can easily make 2 MCC Belladonna, aka Towers - Spell/Trap-Protection first turn

 

e.g. you start out with MCC Maiden, MCC Traveller, 2 MCC Tuners, 2 MCC not-tuners:

 

maiden and traveller in the pendulum zones: ps everything

 

use travellers eff to change one monsters level into 10 - (lvl of the tuner) => synchro into 1st belladonna

 

use maidens eff to target the remaining two MCCs, dump a lvl5, 5+5=2nd belladonna :D

 

2 belladonnas and we didnt even use the normal summon or monstereffs

 

 

in conclusion i think this deck is kinda OP, like reaaaally OP, but i love the artwork and the sheer amount of possibilities the levelmanipulationeffs gives to the player.

Makes me wish, that some konami executive looks at this, nerfs it down to a reasonable powerlevel and make MCC a real archetype

 

Good job, Sir!

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In Advance: Please excuse my horrible english :C

 

Mint Chocolate Chips, well this Archetype sounds delicious!

Combined with the shuffle-into-your-deck monstereffs they remind me alot of magidolces (whats a good thing!)

 

I noticed how every monsters original level lies between 6 and 2, that way you can pendulum summon every single one of your maindeckmonsters, combine that with the strong levelmanipulation pendulumeffects and you got yourself a tier -1000 deck, that stomps on todays meta, like its nothing

 

this deck can easily make 2 MCC Belladonna, aka Towers - Spell/Trap-Protection first turn

 

e.g. you start out with MCC Maiden, MCC Traveller, 2 MCC Tuners, 2 MCC not-tuners:

 

maiden and traveller in the pendulum zones: ps everything

 

use travellers eff to change one monsters level into 10 - (lvl of the tuner) => synchro into 1st belladonna

 

use maidens eff to target the remaining two MCCs, dump a lvl5, 5+5=2nd belladonna :D

 

2 belladonnas and we didnt even use the normal summon or monstereffs

 

 

in conclusion i think this deck is kinda OP, like reaaaally OP, but i love the artwork and the sheer amount of possibilities the levelmanipulationeffs gives to the player.

Makes me wish, that some konami executive looks at this, nerfs it down to a reasonable powerlevel and make MCC a real archetype

 

Good job, Sir!

Thank you!

 

And your English was fine for the most part.

 

Funny enough, Belladonna was made with the intention of getting over monsters like Qliphort Killer/Apoqliphort Towers.

 

And it is a shame that we don't see any new top-tier archetypes in the game.

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