Brinolovania Posted June 22, 2016 Report Share Posted June 22, 2016 Twin Battle God - GlorielLv 10 LIGHTWarrior / EffectCannot be Normal Summoned or Set. Cannot be Special Summoned, except by its own effect. When an opponent's monster declares a direct attack: You can reveal this card; Special Summon it in face up ATK position. When this card is Summoned: Special Summon a "Twin Battle God - Victoriel Token" (Warrior-type/LIGHT/Level 10/ATK 4000/DEF 0) to your opponent's side of the field in face-up ATK position. Both the token and this card have the following effect:-Cannot be destroyed by battle, or targeted by card effects. This card's effect(s) cannot be negated. Neither player's LP can be increased or decreased by any means, and neither player can activate a card or effect that would change LP. At the end of the Battle Phase, during either player's turn: You can target 1 monster in your Graveyard that was destroyed by battle this turn; Special Summon it, but its effects are negated and it cannot be Tributed or used as material for any Summon. When a monster your opponent controls is destroyed by battle or your card effect: Place 1 Glory Counter on this card. When this card leaves the field: Destroy all "Twin Battle God" monsters on the field, then, at the end of the Chain in which this effect was activated, inflict 1000 damage to your opponent for each Glory Counter on this card. Each player can only control 1 "Twin Battle Gods" monster.ATK 4000 / DEF 0 ...That effect ended up being really f***ing long, holy. But yeah, the idea is a weird boss monster that prevents damage and deals it later based on how many monsters you destroyed, turning the Duel into an all-out brawl between monsters trying to murder each other to OTK or something. It's probably ludicrously abusable in some way, but hey, it's here. Link to comment Share on other sites More sharing options...
Brimtosis Posted June 22, 2016 Report Share Posted June 22, 2016 Christ I love the look of this card. Probably wouldn't fit in the meta, but I think it works well. With your life-points being reduced to below 2000LP, though, most encounters are going to end up as a draw at best, since you can only take 2 hits. Sure, you can try to rush down a couple of theirs, and then try to board-wipe them to remove their god (since LP can't drop at all, and some boardwipes cost LP), you could have a winner there. Honestly, quite tired (GMT, Midnight) atm, but will definitely come back to this review to do it justice. --- EDIT: So, now I am fresh and awake, time to review it properly: As Sakura has pointed out, there are no ATK/DEF stats on this card, so at the moment this is all hinging on the effect. HOWEVER, I shall be making the assumption that it is a 4000/0 monster, as the token is meant to be a copy in all but the last section of the name. As stated above, I think the effect is weird in an awesome way. However, my point from there still stands: " When an opponent's monster declares a direct attack while your LP is at least 2000 lower than your opponent's: You can reveal this card; Special Summon it in face up ATK position." Now, because of this, even though it doesn't set your LP to below 2000, your already there when you summon this card, cutting it's usability down by a large margin. Namely, because you would have to aim for a draw. Or, you could kill a couple of monsters, then use (insert Raigeki-esque board wipe here) to wipe the opponent's field, to even hope for a win. Also, this is the kind of thing you would have to pull out of your ass at the last second, which (given my luck in card games at least) probably won't happen, or you're keeping this card in your hand for the eventuality that maybe your Opponent may go for the coup-de-grace and you haven't won. So, in my opinion, this card hinges on you practically losing the game to get some use out of it. Whilst it is beefy, and no-ones life points can deminish, it is all but killed by the fact that your opponent also has a beefy card as well, and it's their battle-phase when it get's summoned. Also, they could just give you some summon-hate for your card and continue with the killing blow as is. I like the nature of the card, don't get me wrong, but it is inherently flawed. Link to comment Share on other sites More sharing options...
Brinolovania Posted June 23, 2016 Author Report Share Posted June 23, 2016 Christ I love the look of this card. Probably wouldn't fit in the meta, but I think it works well. With your life-points being reduced to below 2000LP, though, most encounters are going to end up as a draw at best, since you can only take 2 hits. Sure, you can try to rush down a couple of theirs, and then try to board-wipe them to remove their god (since LP can't drop at all, and some boardwipes cost LP), you could have a winner there. Honestly, quite tired (GMT, Midnight) atm, but will definitely come back to this review to do it justice.It doesn't set your LP to 2000. The condition is that you need to have at least 2000 LP less than your opponent to summon it. Hope that makes it seem a bit better :s Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 23, 2016 Report Share Posted June 23, 2016 You're missing its ATK/DEF here. I don't think the last reviewer was too bothered by the lack of them, but for other members, those stats may determine if this card does too much for what it does. Link to comment Share on other sites More sharing options...
Brinolovania Posted June 23, 2016 Author Report Share Posted June 23, 2016 You're missing its ATK/DEF here. I don't think the last reviewer was too bothered by the lack of them, but for other members, those stats may determine if this card does too much for what it does. Oh yeah, oops. Added. Link to comment Share on other sites More sharing options...
Brinolovania Posted June 23, 2016 Author Report Share Posted June 23, 2016 EDIT: So, now I am fresh and awake, time to review it properly: As Sakura has pointed out, there are no ATK/DEF stats on this card, so at the moment this is all hinging on the effect. HOWEVER, I shall be making the assumption that it is a 4000/0 monster, as the token is meant to be a copy in all but the last section of the name. As stated above, I think the effect is weird in an awesome way. However, my point from there still stands: " When an opponent's monster declares a direct attack while your LP is at least 2000 lower than your opponent's: You can reveal this card; Special Summon it in face up ATK position." Now, because of this, even though it doesn't set your LP to below 2000, your already there when you summon this card, cutting it's usability down by a large margin. Namely, because you would have to aim for a draw. Or, you could kill a couple of monsters, then use (insert Raigeki-esque board wipe here) to wipe the opponent's field, to even hope for a win. Also, this is the kind of thing you would have to pull out of your ass at the last second, which (given my luck in card games at least) probably won't happen, or you're keeping this card in your hand for the eventuality that maybe your Opponent may go for the coup-de-grace and you haven't won. So, in my opinion, this card hinges on you practically losing the game to get some use out of it. Whilst it is beefy, and no-ones life points can deminish, it is all but killed by the fact that your opponent also has a beefy card as well, and it's their battle-phase when it get's summoned. Also, they could just give you some summon-hate for your card and continue with the killing blow as is. I like the nature of the card, don't get me wrong, but it is inherently flawed. Double post because I'm dumb and didn't notice you edited your post. I get what you're saying about it being problematic because it needs to be summoned at a disadvantage. However, I don't agree entirely. The requirement to be at a 2000 LP disadvantage might be excessive (it's mainly there because this started out as a totally different card), but I like the idea of it only being summonable in battle because that seems all thematic and stuff. I also don't want it to be too easy to summon, because there's almost certainly some sort of stupid shenanigans you can do with an effect like this to force an instant win/draw. I think I'll remove the LP disadvantage requirement, but I want to keep the Fader-esque effect. Summon negation kills it whether or not it's summoned then, and the fact that ti's your opponent's battle phase doesn't matter that much when it has 4000 ATK and can't be destroyed by battle. Or, if it does matter, you would have lost anyway. So yeah, I'll remove the 2000 LP thing. I'm keeping the rest though, because I don't want it to get out too easily, especially given that a deck including it will probably have a plan to make good use of it. Link to comment Share on other sites More sharing options...
Brimtosis Posted June 24, 2016 Report Share Posted June 24, 2016 That's cool buddy, my main issue with it was the whole 2000LP thing. I like the card mainly because of the thematic nature of it. The restricted LP thing was what was holding it back imo. Link to comment Share on other sites More sharing options...
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