exokmz1000 Posted July 2, 2016 Report Share Posted July 2, 2016 . Link to comment Share on other sites More sharing options...
exokmz1000 Posted July 4, 2016 Author Report Share Posted July 4, 2016 . Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 4, 2016 Report Share Posted July 4, 2016 I've told you this before; unless you're capable of using hybrid PSCT properly, just use the regular style of card grammar. (1) When a card or effect is activated while you control a monster with 1500 DEF that is originally Spellcaster-Type: Negate the activation, then banish that card.(2) During either player's turn, if this card is in your Graveyard: You can activate this effect as Chain Link 2 or higher; place this card face-down in your Spell & Trap Card Zone. Cards and effects cannot be activated in response to this card's activation. (3) This card's (2) activation and effect is always treated as being Spell Speed 3. (4) Immediately after this card's (2) effect resolves: Activate this card's (4) effect instead to the last Chain Link of the last Chain if the activation timing is correct. (5) Negate the activation, then banish both this card and that activated card. ----You know what; this card's effect is a total mess with the OCG. Even though I have fixed it to actually be correct in terms of hybrid PSCT (there may be some errors, but it's formatted properly), it's still a pain to understand. So let's see what this does. 1. Negates stuff if you have a Spellcaster-Type monster with precisely 1500 DEF. OK, that gives you the Charmers and a bunch of other stuff that either is pack filler or just not worth using. 2. Sets itself if you chain something, and cannot be chained to in response. By extension, because this card locks off the opponent from triggering anything, you really don't need it to become Speed Spell 3 (unless you need to chain this to Solemn Notice or something). The whole concept of that makes it un-counterable and that is really bad design. 3. OK, so it can forcibly negate something else on the last Chain Link, then banish both cards. But since you cannot chain anything after this card, because it's the last card on the chain, it negates itself. In other words, this card has standard negation/banishing, then can reset itself from the Graveyard if you chain something (and can be coupled with Notice or whatever), override a chain link and banishes this card. By the way this card is set up, it ends up negating itself since it's going to be the last effect on the chain because it locks either of you from chaining anything further. I'd be fine with this card if it only had its (1) effect. Everything past that is unneeded, because it just makes the card more convoluted than it actually has to be. -----You say this card is not related to Charmers? Well, there are monsters who are not Charmers that can use them, but a chunk of the valid targets are indeed those. Again, why is this named Dark Magician (whatever); they don't even have members with 1500 DEF. I really suggest you read the guides to properly designing stuff in this section before you post again; otherwise, do not expect people to critique you. Link to comment Share on other sites More sharing options...
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