vla1ne Posted July 6, 2016 Report Share Posted July 6, 2016 Well, i made this one on a whim, and unlike the rest, i'm not too picky about perfection, but it would be nice to hear it it's decent or defective. 1 "Infernoid" or "Shaddoll" Tuner monster + 1 or more non-Tuner "Shaddoll" or "Infernoid" Monsters (This card is always treated as a Shaddoll monster) When this card is Synchro Summoned, you can send "Infernoid" monsters from your deck to the Graveyard, up to the number of Synchro material monsters you used to Summon this card. This card cannot be targeted by your opponent's card effects. Once per turn, during either player's turn, when your opponent activates a card effect from their Hand or Graveyard while you have a "Shaddoll" card in your hand, you can negate that effect, then banish that card, and if you do, send 1 "Shaddoll" card from your hand to the Graveyard. you can only use this effect of "El-Shaddoll Dekanstruct" once per turn. If this card is sent to the Graveyard, you can add 1 "Shaddoll" or "Void" Spell or Trap card from your Gravaeyard to your Hand. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 6, 2016 Report Share Posted July 6, 2016 It would be very difficult to summon in Shaddolls 2+3+4 typically involves Math or or Dandy Tokens 2+5+2 also would be hard to do Infernoids might have an easier time with the 1+4+4 route, or 2+3+4 (don't they also have a guy that makes all infernoids lv 1) Might I suggest you bump it up to lv 12, and make the second requirement 1 or more Falco+Naga then? Give it a hard OPT on the negation effect But otherwise sweet El-Infernoid Tierrus seems cooler like something evolving from Infernoid Tierra Also you can make this with Tierra+Deca (the last 2 survivors) Link to comment Share on other sites More sharing options...
vla1ne Posted July 6, 2016 Author Report Share Posted July 6, 2016 It would be very difficult to summon in Shaddolls 2+3+4 typically involves Math or or Dandy Tokens 2+5+2 also would be hard to do Infernoids might have an easier time with the 1+4+4 route, or 2+3+4 (don't they also have a guy that makes all infernoids lv 1) Might I suggest you bump it up to lv 12, and make the second requirement 1 or more Falco+Naga then? Give it a hard OPT on the negation effect But otherwise sweetthe level was me going for something greater than constuct, but lesser than tierra, since it's supposed to be a link between them. infernoids give absolutely no buggers for the level, because decatron can become any and every level you need him to be, so yeah, shaddolls would be the one that the levels require modifying in/ necessary for. as for bumping the level, i could probably bump it up to 10, but 11 is only allowed for the gods of the DT verse, and 12 has yet to appear in the DT verse, so for flavor purposes, i wouldn't try to make one. i can drop the material requirements though, which i guess would lead to me having to nerf the negation effect, so yeah, might as well do it. i think the negation effect might still be decent as-is, considering what you need to do to summon it, and it only works in shaddolls or shadoll infernoid hybrids, in addition, while it shuts down grave and hand based plays, it's not to the level of abyss dweller as far as power goes. probably better to be safe than sorry though. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 6, 2016 Report Share Posted July 6, 2016 the level was me going for something greater than constuct, but lesser than tierra, since it's supposed to be a link between them. infernoids give absolutely no buggers for the level, because decatron can become any and every level you need him to be, so yeah, shaddolls would be the one that the levels require modifying in/ necessary for. as for bumping the level, i could probably bump it up to 10, but 11 is only allowed for the gods of the DT verse, and 12 has yet to appear in the DT verse, so for flavor purposes, i wouldn't try to make one. i can drop the material requirements though, which i guess would lead to me having to nerf the negation effect, so yeah, might as well do it. i think the negation effect might still be decent as-is, considering what you need to do to summon it, and it only works in shaddolls or shadoll infernoid hybrids, in addition, while it shuts down grave and hand based plays, it's not to the level of abyss dweller as far as power goes. probably better to be safe than sorry though.Well that wouldn't work lore-wise since we already saw how Tierra was born And construct didn't have that much to do with it. Having it be 12 would make sense seeing the last blocks alive are Tierra, Deka, and maybe Falco Well for the negation effect, one could theoretically summon multiples of this is my worry. But I guess that's minor Link to comment Share on other sites More sharing options...
vla1ne Posted July 6, 2016 Author Report Share Posted July 6, 2016 Well that wouldn't work lore-wise since we already saw how Tierra was born And construct didn't have that much to do with it. Having it be 12 would make sense seeing the last blocks alive are Tierra, Deka, and maybe Falco Well for the negation effect, one could theoretically summon multiples of this is my worry. But I guess that's minorso far as lore goes, it wouldn't make sense just yet for a 12 to appear unless it was on the side of the zefra (unless we're going down the infinite tragedy route, in which case, from what we've already seen of the DT storyline, tierra's doing a damn fine job of that already.) a shaddoll/ infernoid hybrid would make more sense, and could feasibly pass off as a sevant of tierra, and the remnants of any defeated infernoids after absorbing any remaining parts of the shadolls. atm, there really isn't too much that we know about what's going on in the DT-verse other than tierra is making life a (soon to be non-) living hell for everybody going against it. in addition, considering that the new yang zing is likely going to be rallying support of some kind, it would only make sense that tierra create something capable of fighting alongside it. it's essentially finishing the job sophia started, so it having something alongside it, to make the job easier is what i was going for here. odds are Kerykerion and Sombre are about to make their return, so for now, it wouldn't be right to put something at the 12 spot until we get a bit more lore. anybody who can drop 2-3 of this in a shaddoll deck will have likely spent an insane amount of resources to do so, thereby deserving to have at least two uses per turn, anybody who drops thin in pure infernoids can't really use the 2nd effect at all, and anybody who drops this in a shaddoll/ infernoid hybrid deck deserves to win imo. either way, updated the effect and conditions. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 6, 2016 Report Share Posted July 6, 2016 so far as lore goes, it wouldn't make sense just yet for a 12 to appear unless it was on the side of the zefra (unless we're going down the infinite tragedy route, in which case, from what we've already seen of the DT storyline, tierra's doing a damn fine job of that already.) a shaddoll/ infernoid hybrid would make more sense, and could feasibly pass off as a sevant of tierra, and the remnants of any defeated infernoids after absorbing any remaining parts of the shadolls. atm, there really isn't too much that we know about what's going on in the DT-verse other than tierra is making life a (soon to be non-) living hell for everybody going against it. in addition, considering that the new yang zing is likely going to be rallying support of some kind, it would only make sense that tierra create something capable of fighting alongside it. it's essentially finishing the job sophia started, so it having something alongside it, to make the job easier is what i was going for here. odds are Kerykerion and Sombre are about to make their return, so for now, it wouldn't be right to put something at the 12 spot until we get a bit more lore. anybody who can drop 2-3 of this in a shaddoll deck will have likely spent an insane amount of resources to do so, thereby deserving to have at least two uses per turn, anybody who drops thin in pure infernoids can't really use the 2nd effect at all, and anybody who drops this in a shaddoll/ infernoid hybrid deck deserves to win imo. either way, updated the effect and conditions.OK that would work. But construct is dead dead dead 2+9 (remains of anon) would make sense I guess Link to comment Share on other sites More sharing options...
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