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[Written] Vicious Villain Archetype [20 Card Total]


Thomas★Zero

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[spoiler=Main Deck]Vicious Villain - Bird Brain

lv 2 DARK

Scale 8

Pendulum: You can only Pendulum "Vicious Villain" Monsters. Once per turn: you can add 1 "Dark Fusion" from either your deck or graveyard to your hand.

Fiend/Pendulum/Effect

If this card is used as a Fusion Material for a "Vicious Villain" Fusion Monster, increase its ATK and DEF by 800.

ATK/800 DEF/800

 

Vicious Villain - Doom Jester

lv 3 DARK

Scale 7

Pendulum: Once per turn: you can target 1 face-up monster your opponent controls; switch the targeted monster to face-down defence position. Monsters whose position where changed by this effect cannot change their battle position.

Fiend/Pendulum/Effect

Once per turn: you can target 1 defence position monster your opponent controls; switch that monster to attack position, if the targeted monster was flipped face-up: its effects are negated and its ATK and DEF become 0.

ATK/800 DEF/1200

 

Vicious Villain - Blast Blizzard

lv 4 DARK

Scale 6

Pendulum: You can target 1 Spell or Trap card on your opponents side of the field; destroy the targeted card. You can only activate this effect of "Vicious Villain - Blast Blizzard" once per turn.

Fiend/Pendulum/Effect

When this card is Normal Summoned: you can add 1 "Vicious Villain" monster from your Deck or face-up from your Extra Deck to your hand.

ATK/1000 DEF/2000

 

Vicious Villain - Toxic Rose

Level 4 DARK

Scale 3

Pendulum: During each players End-Phase, inflict 300 points of damage to your opponent for each card on your opponents side of the field.

Fiend/Pendulum/Effect

At the start of each players Battle-Phase, reduce the ATK and DEF of all monsters on your opponents side of the field by 400.

ATK/1800 DEF/1000

 

Vicious Villain - Puzzler

lv 5 DARK

Scale 2

Pendulum: Once per turn: you can have your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, you can target 1 card from either your opponents side of the field or in their hand at random: banish the targeted card face-down.

Fiend/Pendulum/Effect

Once per turn: you can have your opponent draw 1 card, then, your opponent reveals the drawn card, depending on the type of the revealed card apply the following effect.

* Monster: Reduce the ATK and DEF of all monsters on your opponents side of the field by 1000.

* Spell: Destroy 1 card on your opponents side of the field.

* Trap: Shuffle 1 card from your hand into your deck.

ATK/1200 DEF/2400

 

Vicious Villain - Power Pulsar

lv 6 DARK

Scale 1

Pendulum: Increase the ATK of all "Vicious Villain" monsters you control by 600.

Fiend/Pendulum/Effect

At the start of the damage step, if this card battles an opponents monster: increase this cards ATK by 600 during damage calculations only.

ATK/2600 DEF/600

 

Vicious Villain - Neo Nemesis

lv 7 DARK

Scale 4

Pendulum: While this card face-up in your Pendulum Zone, "Vicious Villain" monsters you control cannot be destroyed or banished by your opponents card effects.

Fiend/Pendulum/Effect

Once per turn, during either players turn: you can target 1 face-up effect monster your opponent controls while ignoring any effects they may have; this card gains the targeted monsters effects until the End-Phase that turn.

ATK/2500 DEF/2100

 

Vicious Villain - Sand Titan

lv 8 DARK

Scale 4

Pendulum: When your opponents monster declares a direct attack: you can Special Summon this card from your Pendulum Zone to your side of the field in defence position, then, this card becomes the target of the attack.

Fiend/Pendulum/Effect

When this card is Normal Summoned: change this card to Defence Position, then, increase this cards DEF by 800. This card can attack while in face-up Defence Position. If they do, apply their DEF instead of ATK for damage calculation.

ATK/1400 DEF/3200

[spoiler=Extra Deck]Vicious Villain - Split Persona

lv 6 DARK

Scale 8

Pendulum: All "Vicious Villain" monsters you control can attack twice during each of your Battle-Phases.

Fiend/Fusion/Pendulum/Effect

2 "Vicious Villain" monsters

When this card destroys a monster as a result of battle, apply 1 of the following effects.

* Increase your life points equal to the ATK of the destroyed monster.

* Inflict damage to your opponent equal to the ATK of the destroyed monster.

When this card leaves the field from your Monster Card Zone: you can destroy 1 "Vicious Villain" Pendulum Card in your Pendulum Zone, then, place this card in one of your unoccupied Pendulum Zones.

ATK/2400 DEF/1200

 

Vicious Villain - Des Strawman

lv 6 DARK

Scale 1

Pendulum: Once per turn, during either players turn: you can target 1 face-up card on the field; negate the targeted cards effects until the End-Phase that turn.

Fiend/Fusion/Pendulum/Effect

2 Level 4 or lower "Vicious Villain" monsters

Increase the ATK and DEF of all "Vicious Villain" on the field by 200 for each "Vicious Villain" monster you control. Reduce the ATK and DEF of all Non "Vicious Villain" monsters on the field by 200 for each "Vicious Villain" monster you control. When this card leaves the field from your Monster Card Zone: you can destroy 1 "Vicious Villain" Pendulum Card in your Pendulum Zone, then, place this card in one of your unoccupied Pendulum Zones.

ATK/1800 DEF/1800

 

Vicious Villain - Galactor

lv 8 DARK

Scale 1

Pendulum: Once per turn: you can target 1 card on your opponents side of the field; banish that card face-down.

Fiend/Fusion/Pendulum/Effect

1 "Vicious Villain" + 1 Level 5 or Higher "Vicious Villain" monster

While this card is face-up in your Monster Card Zone, your opponents monsters cannot attack Non-Fusion "Vicious Villain" monsters you control. During the Battle-Phase, this card is unaffected by your opponents Spell or Trap cards. When this card leaves the field from your Monster Card Zone: you can destroy 1 "Vicious Villain" Pendulum Card in your Pendulum Zone, then, place this card in one of your unoccupied Pendulum Zones.

ATK/3200 DEF/2400

 

Vicious Villain - Venom Nemesis

lv 8 DARK

Scale 10

Pendulum: When a "Vicious Villain" monster(s) is Pendulum Summoned: inflict 500 points of damage to your opponent for each "Vicious Villain" that was Pendulum Summoned.

Fiend/Fusion/Effect

"Vicious Villain - Neo Nemesis" + 1 "Vicious Villain" monster

Once per turn, during either players turn: you can target 1 face-up effect monster your opponent controls while ignoring any effects they may have; this card gains the targeted monsters effects until the End-Phase that turn. At the start of the damage step, if this card battles a Level or Rank 5 or higher monster: while ignoring any effects it may have halve the ATK and DEF of the monster this card battles during damage calculation only. When this card leaves the field from your Monster Card Zone: you can destroy 1 "Vicious Villain" Pendulum Card in your Pendulum Zone, then, place this card in one of your unoccupied Pendulum Zones.

ATK/3000 DEF/2500

[spoiler=Spell & Traps]Villain Arc

Spell Card

Activate this card while you control 2 or more "Vicious Villain" monsters Add 2 "Vicious Villain" monsters with different names from your deck to your hand. During the turn you activated this card, you can only summon "Vicious Villain" monsters. You can only activate "Villain Arc" once per turn.

 

Vile Villain

Spell Card

Target 1 "Vicious Villain" monster you control; until your opponents next End-Phase, reduce the targeted monsters ATK by 500 and its unaffected by your opponents card effects.

 

Saboteur Gain

Spell Card

Destroy all cards in the Pendulum Zones, if 2 of the destroyed cards were "Vicious Villain" cards: draw 2 cards. You can only activate this effect of "Saboteur Gain" once per turn.

 

Fusion of Villainy

Spell Card

Fusion Summon 1 "Vicious Villain" Fusion Monster from your Extra Deck by banishing "Vicious Villain" monsters listed on that Fusion Monster from your hand, graveyard or face-up from your Extra Deck. You can only activate "Fusion of Villainy" once per turn.

 

Villains Trap

Trap Card

When your opponent Special Summons a monster(s): destroy that monster(s) while ignoring any effects they may have. You must control a face-up "Vicious Villain" to resolve this effect.

 

Villain Bombardment Blast

Trap Card

Send up to 3 "Vicious Villain" monsters face-up from your Extra Deck to the graveyard, then, inflict damage to your opponent equal to the combined Level of those monsters times 200. You can only activate 1 "Villain Bombardment Blast" per turn.

 

Villain's Escape

Trap Card

Return all "Vicious Villain" cards on your side of the field to your hand, then, for the first time you would take damage that turn reduce that damage to 0.

 

Villains Revenge

Trap Card

Activate this card when a "Vicious Villain" monster you control is destroyed (either by battle or by card effect). Banish 1 card on your opponents side of the field.

 

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