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THE CURSE OF ETERNITY Set


skyline777123

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Face your Greatest Dueling Fears and Gain Ultimate Power! These Cards Contain the Dark Chaos that was to be Locked Away for Eternity! Now you can Unleash their Powers and Spread their Curse! The Curse of Eternity!


The Cards:

*Monsters (9):

*Name: Armityle - Phantasm of Chaos Attribute: DARK Level: 12 Type: Fiend/Fusion/Effect Materials: "Raviel, Lord of Phantasms" + "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" Effect: This card can only be Fusion Summoned, and only by banish the above Fusion Materials(You do not use "Polymerization"). This Card Gains 10000 ATK and 10000 DEF during the Battle Phase only. This card cannot be destroyed as a result of battle. ATK: 0 DEF: 0 *Name: Nebuchad - The Curse of Eternity Attribute: WATER Level: 11 Type: Aqua/Ritual/Effect Effect: This card can only be Ritual Summoned, and only through the Ritual Spell Card "Eternal Chaos Ritual". This card cannot be destroyed by Card Effects. ATK: 4000 DEF: 4000 *Name: Hamon, Lord of Striking Thunder Attribute: LIGHT Level: 10 Type: Thunder/Effect Effect: This card can only be Special Summoned, and only by tributing 3 face-up Continuous Spell Cards that you control. When this card destroys a monster by battle: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position: Your opponent cannot select another Attack Target. ATK: 4000 DEF: 4000 *Name: Uria, Lord of Searing Flames Attribute: FIRE Level: 10 Type: Pyro/Effect Effect: This card can only be Special Summoned, and only by tributing 3 face-up Continuous Trap Cards that you control. This card gains 1000 ATK and 1000 DEF for each Continuous Trap Card in your Graveyard. Once per turn: You can destroy 1 Set Spell/Trap Card your opponent controls(Your opponent cannot activate cards and effects in response to this effect's activation). ATK: 0 DEF: 0 *Name: Raviel, Lord of PhantasmsAttribute: DARK Level: 10 Type: Fiend/Effect Effect: This card can only be Special Summoned, and only by tributing 3 face-up Fiend-Type Monsters that you control. Each time your opponent summons a monster: Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) to your side of the field; Those Tokens cannot ATK. Once per turn: You can tribute 1 monster to give it's tributed ATK to this card's ATK until the End Phase. ATK: 4000 DEF: 4000 *Name: Dark Summoning Beast Attribute: DARK Level: 5 Type: Fiend/Effect Effect: During your Main Phase 1: You can tribute this card to Special Summon 1 "Raviel, Lord of Phantasms", 1 "Uria, Lord of searing Flames", and 1 "Hamon, Lord of Striking Thunder" from your Graveyard. You cannot conduct the same turn's Battle Phase. ATK: 0 DEF: 0 *Name: Dark Chaos Attribute: DARK Level: 4 Type: Fiend/Efect Effect: During your Main Phase 2: You can tribute this card and 1 "Armityle - Phantasm of Chaos" Fusion Monster that you control to Special Summon that card's Fusion Materials from your Gravyard. You must end your turn immediatly afterwards. ATK: 0 DEF: 0 *Name: Chaos Core Attribute: DARK Level: 3 Type: Fiend/Effect Effect: Once per time that this card is summoned and remains face-up on the field: When this card is selected as an Attack Target: You can send up to 1 "Raviel, Lord of Phantasms", up to 1 "Uria, Lord of Searing Flames", and up to 1 "Hamon, Lord of Striking Thunder" from your hand and/or Deck to the Graveyard to give this card 3 "Sacred Beast Counters". When this card would be destroyed by battle and/or you would take Battle Damage from battles involving this card: You can remove 1 "Sacred Beast Counter" instead. *Name: Phantasm Core Attribute: DARK Level: 2 Type: Fiend/Effect Effect: As long as this card remains in face-up Defense Position: Once per turn: During each of your Draw Phases: Instead of conducting your normal Draw Phase: You can select, reveal, and add 1 Counter Trap Card with "Shadow Charm" in it's name to your hand. You may and must use that "Shadow Charm" Counter Trap Card from your hand during the same turn that you added it to your hand. It is banished during the same turn's End Phase(Regardless of whether or not it was used in the same turn you added it to your hand). ATK: 0 DEF: 0

 

 

*Spell Cards (8):

*Name: Fallen Paradise
Attribute: SPELL
Type: Field
Effect: Once per player's turn's Main Phase 1's: If any player controls 1 or 
more of the following monsters: The turn player can Draw 2 Cards:
"Raviel, Lord of Phantasms";
(AND/OR)
"Uria, Lord of Searing Flames";
(AND/OR)
"Hamon, Lord of Striking Thunder".

*Name: Sacred Beast Sealing Stone
Attribute: SPELL
Type: Continuous
Effect: (This card is non-targetable by other cards and effects)
Banish all cards with "Raviel, Lord of Phantasms", "Uria, Lord of Searing 
Flames", and "Hamon, Lord of Striking Thunder" as their original card names from 
all player's Duel Zones until this card is destroy by it's own effect. For every 
differently named Counter Trap Card with the starting original name "Shadow 
Charm"(except "Shadow Charm - Emerald Tablet") that is currently in the 
Graveyard and/or is Banished: Place 1 "Spirit Key Counter" on this card(The 
maximum number of "Spirit Key Counters" that this card can have is 7). Then: If 
there are no more "Shadow Charm" Counter Trap Cards in your Graveyard that you 
can use to place a "Spirit Key Counter" on this card: If this card has 6 or less 
"Spirit Key Counters": Then: Each time a differently named "Shadow Charm" 
Counter Trap Card is sent to the Graveyard and/or is Banished: Place 1 "Spirit 
Key Counter" on this card(The maximum number of "Spirit Key Counters" that this 
card can have is 7). When this card has exactly 7 "Spirit Key Counters" on it: 
Destroy this card to Special Summon all monsters banished by this card's 
effect.

*Name: Illusion Gate
Attribute: SPELL
Type: Continuous
Effect: As long as this card remains face-up on your side of the field under 
your control: You cannot lose the Duel. Pay all of your LP to give the same 
amount to each the ATK and the DEF of all cards that you control with the 
starting original card names as follows: "Armityle"; "Hamon"; "Uria"; (and/or) 
"Raviel". Then: Destroy all monsters that your opponent controls(Ignoring all 
other cards and effects). When you do: Select 1 monster in your opponent's 
Graveyard and Special Summon the selected monster under your control to your 
side of the field.

*Name: Chaos Slavery
Attribute: SPELL
Type: Continuous
Effect: All players in the current Duel cannot use cards that are in any 
Graveyard and/or Banished Zone, unless those cards have the following starting 
original card names: "Shadow Charm"; "Raviel"; "Uria"; "Hamon"; (and/or) 
"Armityle".

*Name: Chaos Evolution
Attribute: SPELL
Type: Equip
Effect: This card can only be equipped to 1 of the following monsters:
"Chaos Summoning Beast";
(OR)
"Phantasm Core";
(OR)
"Chaos Core";
(OR)
"Dark Chaos";
(OR)
"Dark Summoning Beast".
The equipped monster's ATK and DEF each doubled. If the equipped monster has 
0 ATK and/or 0 DEF: Their ATK and/or their DEF each becomes 1000. Those points 
are then doubled.

*Name: Dimension Fusion Destruction
Attribute: SPELL
Type: Quick-Play
Effect: Banish 1 "Raviel, Lord of Phantasms", 1 "Uria, Lord of Searing 
Flames", and 1 "Hamon, Lord of Striking Thunder" from your side of the field 
and/or your Graveyard to Special Summon 1 "Armityle - Phantasm of Chaos" from 
your Extra Deck(Ignoring the Summoning Conditions).

*Name: Eternal Chaos Ritual
Attribute: SPELL
Type: Ritual
Effect: This card can only be used to Ritual Summon 1 "Nebuchad - The Curse 
of Eternity", and only by tributing 2 or more monsters whose levels equal 
exactly 11 Stars.

*Name: Chaos Martyrs
Attribute: SPELL
Type: Normal
Effect: Activate only when each player has 5 or more cards in their hands 
while there are 10 or more cards on all sides of the field. All players send all 
of those cards to the Graveyard to each Special Summon 1 "Chaos Martyr 
Token"(Fiend-Type/DARK/Level 4/ATK 2000/DEF 2000) to all sides of the field 
until all Monster Card Zones are filled. Those Tokens have the following 
effects:
This Token can only be tribute for the Special Summoning of 1 "Raviel, Lord 
of Phantasms", 1 "Uria, Lord of Searing Flames", and/or 1 "Hamon, Lord of 
Striking Thunder" and always acts as 1 of the tributes required to Special 
Summon 1 of those monsters.

*Trap Cards (8):

*Name: Shadow Charm - Emerald Tablet
Attribute: TRAP
Type: Normal
Effect: (Only 1 player may activate this card 1 time per Match)
You can only activate this card while you Own, Control, and have on your side 
of the field 1 "Armityle - Phantasm of Chaos"; 1 "Nebuchad - The Curse of 
Eternity"; 1 "Hamon, Lord of Striking Thunder"; 1 "Uria, Lord of Searing 
Flames"; and 1 "Raviel, Lord of Phantasms"; While  you own and have only 7 
"Shadow Charm" Counter Trap Cards each with 7 different names; You win the 
Duel.

*Name: Shadow Charm - Ring
Attribute: TRAP
Type: Counter
Effect: In response to any attacking monster: you must activate this card; 
Negate the attack and destroy the monster. Then: If the attack was:*A Direct 
Attack: Add all monster's (that are currently on the field) combined original 
ATK and DEF to your LP;(OR)*An attack targeting a monster you control: 
Double the ATK and DEF of all monsters you currently control.

*Name: Shadow Charm - Pendant
Attribute: TRAP
Type: Counter
Effect: In response to an action: activate this face-down card; Negate the 
action and destroy it's source. Then: Send any card from either side of the 
field to the Graveyard; Have this card become the sent card until this cardis 
removed from the field.

*Name: Shadow Charm - Choker
Attribute: TRAP
Type: Counter
Effect: In response to a battle: take 1000 LP from your opponent and give it 
to your choice of a currently battling monster.

*Name: Shadow Charm - Mask
Attribute: TRAP
Type: Counter
Effect: Activate this card in response to an attack: The attack is negated 
and it's source is now controlled by you.

*Name: Shadow Charm - Headband
Attribute: TRAP
Type: Counter
Effect: In response to a monster being destroyed: Activate this card; Return 
the destroyed monster to the field.

*Name: Shadow Charm - Gauntlet
Attribute: TRAP
Type: Counter
Effect: Your choice of a face-up monster becomes another face-up monster of 
your choice.

*Name: Shadow Charm - Eyepatch
Attribute: TRAP
Type: Counter
Effect: Any increases or decreases to LP/ATK/DEF are reversed for this 
turn.
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OK...so what do the custom cards in this set do? (Namely the Trap Cards and some other stuff). CC isn't a spot for you to simply post booster pack contents; you actually need to provide the effects when you make the thread.

 

As for the monsters, you'll need to change Dark Core's name because it already exists as a Spell Card.

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