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[Written] Combat Spells!


Thomas★Zero

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Special Spells that act as your own weapon as you fight along side your monsters (though you can only equip one at a time.)

 

Combat Spell - Arm of the Saints

Continuous Spell Card

Activate this card by paying 1000 life points. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Fairy-Type/LIGHT/Level 4/ATK 1000/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. Increase this cards ATK by 1000 for each Non-Pendulum Monster that was Special Summoned from the Extra Deck. You can banish this face-up card face-down; Special Summon 1 Level 8 or lower monster from your graveyard while ignoring any summoning conditions it may have. You can only activate this effect of "Combat Spell - Arm of the Saints" once per turn. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.)

 

Combat Spell - Flamberg Breaker

Continuous Spell Card

Activate this card by paying 1500 life points. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Pyro-Type/FIRE/Level 6/ATK 2500/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. When this card battles a defence position monster, inflict piercing battle damage. If this card inflicts piercing damage: target 1 card on your opponents side of the field; destroy the targeted card. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.)

 

Combat Spell - Azure Staff

Continuous Spell Card

Activate this card by discarding 1 card from your hand. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Spellcaster-Type/WATER/Level 1/ATK 0/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. Once per turn: you can draw 1 card. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.)

 

Combat Spell - Gale Rifle

Continuous Spell Card

After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Winged-Beast-Type/WIND/Level 3/ATK 1000/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. While you control a another face-up monster, this card cannot be targeted for an attack. This card can attack your opponent directly. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.)

 

Combat Spell - Grandiose Shield

Continuous Spell Card

After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Rock-Type/EARTH/Level 4/ATK 1000/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. Once per turn: when an opponents monster attacks, you can negate that attack. Once per turn, during your opponents Battle-Phase: if this card is attacked, you can reduce damage you would of taken to 0. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.)

 

Combat Spell - Chaos Claw

Continuous Spell Card

Activate this card by paying 1500 life points and discarding 1 card from your hand. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK 0/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. At the start of the damage step, if this card battles an opponents monster: this cards ATK becomes equal to the monster this card battles +100. If this card destroys a monster as a result of battle, inflict damage to your opponent equal to half of the destroyed monsters original ATK. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.)

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