Thomas★Zero Posted July 21, 2016 Report Share Posted July 21, 2016 Special Spells that act as your own weapon as you fight along side your monsters (though you can only equip one at a time.) Combat Spell - Arm of the Saints Continuous Spell Card Activate this card by paying 1000 life points. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Fairy-Type/LIGHT/Level 4/ATK 1000/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. Increase this cards ATK by 1000 for each Non-Pendulum Monster that was Special Summoned from the Extra Deck. You can banish this face-up card face-down; Special Summon 1 Level 8 or lower monster from your graveyard while ignoring any summoning conditions it may have. You can only activate this effect of "Combat Spell - Arm of the Saints" once per turn. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.) Combat Spell - Flamberg Breaker Continuous Spell Card Activate this card by paying 1500 life points. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Pyro-Type/FIRE/Level 6/ATK 2500/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. When this card battles a defence position monster, inflict piercing battle damage. If this card inflicts piercing damage: target 1 card on your opponents side of the field; destroy the targeted card. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.) Combat Spell - Azure Staff Continuous Spell Card Activate this card by discarding 1 card from your hand. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Spellcaster-Type/WATER/Level 1/ATK 0/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. Once per turn: you can draw 1 card. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.) Combat Spell - Gale Rifle Continuous Spell Card After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Winged-Beast-Type/WIND/Level 3/ATK 1000/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. While you control a another face-up monster, this card cannot be targeted for an attack. This card can attack your opponent directly. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.) Combat Spell - Grandiose Shield Continuous Spell Card After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Rock-Type/EARTH/Level 4/ATK 1000/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. Once per turn: when an opponents monster attacks, you can negate that attack. Once per turn, during your opponents Battle-Phase: if this card is attacked, you can reduce damage you would of taken to 0. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.) Combat Spell - Chaos Claw Continuous Spell Card Activate this card by paying 1500 life points and discarding 1 card from your hand. After activation, Special Summon in face-up attack position. This card is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK 0/DEF 0) This card cannot be destroyed as a result of battle. This card cannot change its battle position. At the start of the damage step, if this card battles an opponents monster: this cards ATK becomes equal to the monster this card battles +100. If this card destroys a monster as a result of battle, inflict damage to your opponent equal to half of the destroyed monsters original ATK. You can only control 1 face-up "Combat Spell". (This card is also treated as a Spell Card.) Link to comment Share on other sites More sharing options...
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