skyline777123 Posted July 28, 2016 Report Share Posted July 28, 2016 Holy HEROES! The Exciting New Sub-Archetype To The "HERO" Archetype! Use These Cards To Bring Your Opponent To Their Evil Knees, And Beg For Holy Mercy! There Are 18 Cards In Total! These 18 Cards Are Small In Number, But Huge On Power! [spoiler=Monster Cards]Lore: 3 Level 8 "HERO" Monster CardsIf the Monster Card Materials used for the Xyz Summoning of this card are the following 3 different Monster Card Types: Then: This card cannot be destroyed by battle and/or effects: Ritual, Fusion, and Synchro. Up to 1 time per Duel: You may detach all Xyz Material Monsters that are attached to this card and Special Summon them to your side of the field(Ignoring the Summoning Conditions). Lore: 1 Tuner Monster Card + 1 Non-Tuner "HERO" Monster CardThis card can only be Synchro Summoned. This card cannot be destroyed by Battle and Effects while it remains face-up on your side of the field. Once per Duel: Banish 3 cards that your opponent owns for the rest of the Duel. Lore: "Holy Hero Michael" + "Holy Hero Gabriel" + "Holy Hero Raphael"This card can only be Fusion Summoned by sending the above Pendulum Cards and Amulet Card to the Graveyard (without using Polymerization). This card cannot be destroyed by battle or card effects while you control 2 Pendulum Zone Cards and/or 1 Amulet Zone Card. Once per Duel: During either turn: Place 2 "Holy Hero" Pendulum Monster Cards from your Graveyard in your Pendulum Card Zones or 1 "Holy Hero" Amulet Monster Card from your Graveyard in your Amulet Card Zone. Lore: This card can only be Ritual Summoned, and only with the Ritual Spell Card "Holy Hero's Might". Once per turn: During only your turns: You can add 1 card from your Graveyard to your hand that lists any type of "HERO" and/or "Neo-Spacian" monster in it's Effect Text(You may use the chosen card from your hand at any time that it may be able to be used as though it were a Quick-Play Spell Card, but only when it's effects says). Then: You must return 1 other card of the same type as the added card's to it's owner's Deck. Lore: -PE: This Pendulum Card can only be used to Pendulum Summon "Chrysalis", "Neo-Spacian", and/or "HERO" monsters. You must pay 1000 LP each Standby Phase to use the following effect(If you do not pay: You cannot use the following effect): For each "HERO" and/or "Neo-Spacian" and/or "Chrysalis" you Pendulum Summon(with this card in 1 of your Pendulum Zones) while you control "Holy Hero Raphael"(in your other Pendulum Zone): Banish 1 card in your opponent's Graveyard for the rest of Duel.-BPS: 10-RPS: 10-RE: This card can only be Special Summoned, and only by tributing 1 "HERO" Monster whose original LVL is 6. This card's summoning cannot be negated. Once per turn: During each player's turn: You can choose to activate 1 of these effects:-Negate an opponent's Monster Card's Effect and destroy the card.-Negate an opponent's Spell Card's Effect and destroy the card.-Negate an opponent's Trap Card's Effect and destroy the card. Lore: -AE: When a "Hero" Monster Card has been selected or targeted by your opponent by a card effect that does not specifically target "Hero" Monsters; Then: Negate the card's effect and flip it face-down (or face-down defense position if it is a monster) (You can only negate 1 card 1 time per turn with this effect).-YAS: 3/3/1-RE: This card can only be Special Summoned, and only by tributing 1 "HERO" Monster whose original LVL is 5. This card's summoning cannot be negated. Once per turn: During only your opponent's turns: You can choose to activate 1 of these effects:-You may draw 2 cards from your deck.-You may Special Summon 1 monster from your hand.-You may activate 1 Spell or Trap Card from your hand. Lore: -PE: This Pendulum Card can only be used to Pendulum Summon "Chrysalis", "Neo-Spacian", and/or "HERO" monsters. For each "HERO" and/or "Neo-Spacian" and/or "Chrysalis" you Pendulum Summon (with this card in 1 of your Pendulum Zones) while you control "Holy Hero Michael" (in your other Pendulum Zone): Make 1 Card Zone your opponent has on their side of the field unusable as long as you pay 500 LP during each of your Standby Phases afterwards.-BPS: 1-RPS: 1-RE: This card can only be Special Summoned, and only by tributing 1 "HERO" Monster whose original LVL is 4. This card's summoning cannot be negated. Once per turn: During only your turns: You can choose to activate 1 of these effects:-Your opponent skips their next Turn's Draw Phase.-Your opponent skips their next Turn's Main Phases.-Your opponent skips their next Turn's Battle Phase. Lore: Once per turn, you can either: Target 1 "Holy HERO Metatron" you control; equip this card to that target, OR: Unequip this card and Special Summon it. The monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. This card increases that monster's ATK and DEF each by 1000. Lore: A Powerful "Holy HERO". He protects the poor and meek in spirit through the righteous judgement of the wicked. [spoiler=Spell&Trap Cards] Lore: You may only activate this card during your turn only. As long as you and/or your opponent control a "Holy HERO" Monster Card: You and/or your opponent may activate 1 of these effects per turn:-Negate a chain link of any amount higher than 3 and destroy all cards in that chain.-If you fully resolved a card's effect(s) this turn: If it is your opponent's turn: You gain LP equal to your opponent's monster with the highest ATK.-If your opponent destroyed any number "Holy HERO" Monster Cards this turn: You can pay 500 LP per monster to bring back each "Holy Hero" Monster to the side of the field on which the monsters were destroyed; If you do: Destroy this card. Lore: Once during each of your Draw Phases: Apply 1 of the appropriate effects of your choosing for each "Holy Hero" card you control in a specific Card Zone:-Monster Card Zone: Draw 1 card.-Both Pendulum Card Zones: Draw 2 cards.-Amulet Card Zone: Draw 3 cards. Lore: (All players combined can only activate 1 "Holy Hero Armory", and only 1 time per Duel.)This card can only be equipped to a "Holy HERO" Monster Card on your Turn. Apply the following effects to that card until the end of turn:-The equipped card cannot use it's effects.-The equipped card gains 1000 ATK and DEF.-The equipped card can attack your opponent's LP directly(Including if it is the first turn of the Duel).-The equipped card cannot be destroyed as a Result of Battle.-The equipped card must be returned to it's owner's Deck at the End Phase.(This card is then Banished for the rest of the Duel.) Lore: This card is only to be used to Ritual Summon 1 "Holy HERO Gardna", and only by tributing from your side of the field(and/or discarding from your hand) a minimum of 1(up to a maximum of 3) "HERO" Monster Cards whose total LVL's equal 8 or more. Lore: Tribute 1 face-up "Holy HERO" monster you control; All other monsters you control gain 500 ATK and DEF times the Level/Rank of the tributed monster for this turn's Battle Phase. Lore: If you control 3 or more "HERO" Monster Cards, with at least 1 of them being a "Holy Hero": Tribute 2 of those Monster Cards to destroy all cards your opponent controls. Lore: During each Battle Phase: If you have a "Holy HERO" Monster Card under your control: Choose and apply 1 of these effects for 1 of the named "Holy HERO" Monster Cards below:-Holy Hero Michael: "Hero" and "Neo-Spacian" monsters you control are not able to be Battle Targets this Battle Phase.-Holy Hero Raphael: "Hero" and "Neo-Spacian" monsters you control are not able to be Effect Targets this Battle Phase (except by this card).-Holy Hero Gabriel: "Hero" and "Neo-Spacian" monsters you control must switch their current Battle Positions this Battle Phase. Lore: This card can only be activated when a "Holy HERO" monster is targeted for an attack by an opponent's monster. Banish 2 cards from your hand; Negate the attack and banish the monster.Then: Special Summon either: 1 or more(Up to 4) "Neo-Spacian" monsters(All "Neo-Spacian" monsters must be the exact Fusion Materials listed on a "Neos" Fusion Monster that is currently in your Extra Deck) and 1 "Elemental HERO Neos" from your Main Deck, hand, or Graveyard; (OR) 2 or more(Up to 5) "HERO" monsters(All "HERO" monsters must be the exact Fusion Materials listed on a "HERO" Fusion Monster that is currently in your Extra Deck) from your Main Deck, hand, and/or Graveyard.Also: You cannot Fusion Summon until the end of your opponent's next turn after the turn this card was activated. Lore: Activate only when a "Holy HERO" Monster Card is destroyed and sent to the Graveyard by an opponent's card effect. For the rest of this turn: Your opponent's cards cannot activate their effects. 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Chaosix Posted July 28, 2016 Report Share Posted July 28, 2016 can you post the lore for the cards? aethera; ehh. good attack, the summoning condition seems hard though. its also poorly worded. empyra;again, good atack, pretty easy to summon, the indestructible effect seems OP though celesta; harder to summon, but pretty OP michael and raphael; dont see why you would ever summon chrysalis monsters.... gabriel; No idea what an amulet is. metatron; ehh, bad stats, normal, level 3. not very good. azezal; seems bricky. a union that can only equip to a card like metatron seems bad. Link to comment Share on other sites More sharing options...
skyline777123 Posted July 28, 2016 Author Report Share Posted July 28, 2016 can you post the lore for the cards?Sure Thing! EDIT: Done! Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted July 28, 2016 Report Share Posted July 28, 2016 Metatron and Azazel have a big problem. Metatron is a Level 3 Vanilla Tuner with pathetic ATK and DEF statsAzazel is a union monster that can only be equipped to Metatron. This is not a good idea for a card; because chances are the only use of Metatron is for Synchro Summoning; meaning there is no point to equipping Azazel to it.Instead of Azazel just giving it more attack; why not change it's ability to allow an easier way of getting out Synchros?Also Empyra's biggest weakness is it's summoning requirement. (Hero Monsters only)With Celesta; instead of using 3 individual heroes, why not change it to any 2-3 Holy Hero monsters? It would probably make it slightly better. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 28, 2016 Report Share Posted July 28, 2016 @skyline: Please do not double post; if you need to announce updates before 12 hours are up, then just fix them. In this case, you could've just added the lore and be done with it. For future reference, always post the card effects underneath. can you post the lore for the cards? Make sure you write a proper response now that you've gotten the lore underneath. Link to comment Share on other sites More sharing options...
skyline777123 Posted July 29, 2016 Author Report Share Posted July 29, 2016 gabriel; No idea what an amulet is. Amulet Monsters are somthing that I created! XD For More Information, Go To: http://forum.yugiohcardmaker.net/topic/352876-amulets-redone-the-master-of-amulets-returns-d/ aethera; ehh. good attack, the summoning condition seems hard though. its also poorly worded. empyra;again, good atack, pretty easy to summon, the indestructible effect seems OP though celesta; harder to summon, but pretty OP michael and raphael; dont see why you would ever summon chrysalis monsters.... metatron; ehh, bad stats, normal, level 3. not very good. azezal; seems bricky. a union that can only equip to a card like metatron seems bad. All of these cards are supposed to be OP together, while not so-much-so individually! Link to comment Share on other sites More sharing options...
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