goldenapples Posted August 2, 2016 Report Share Posted August 2, 2016 ~editing~ Thanks for the feedback. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 2, 2016 Report Share Posted August 2, 2016 Please post the card's effects underneath, so people can read them; especially the Field Spell. As for the pics, I know good art is hard to find, but you could've made these written and not have to worry about having the same pic for all of the monsters (especially since they already exist on a real card). Given how the cards work, Cruiser will be VERY important to how your stuff functions. Battleship is intended to work with Cruiser, since it'll just revive itself via its own effect after being used for a cost. I'm not fond of it having a high ATK/DEF, even if you're mostly using it for Xyz fodder. Lower it to maybe 2500-3000, but even then. Carrier basically SS's more fodder if something gets killed if you have it in the Graveyard. Suppose you can just Foolish Burial it or something (if not being discard fodder for Cruiser), but yeah it does get out more stuff for Rank 9 things (that is, if they can survive subsequent attacks afterwards); all of them will have low stats. Sloop basically gives them a instant Rank 9 first turn (or if you have no monsters). I know Rank 9 is exceedingly hard to make, but not a fan of this just enabling such a play (well, SSing another copy of self), Should really be a hard OPT effect, even if you negate the newer copy. Aviso is basically Battle Fader/Zero Gardna for them, and otherwise builds off Cruiser/Carrier for the most part. I mean, at least they have access to stuff that isn't high-Levels, so suppose it helps. Bireme's attack negation is fine; along with its other effect. You'll just need one of the other 'mons to make it a Level 9 for stuff. Thematically, Destroyer doesn't really fit into Deep-Space (which is an Xyz thing). I guess it'll help with Bireme or something to give them Synchros, but the options provided for them aren't great (not including your card for this). At least it can search on destruction (for itself), so guess that works. Battlecruiser is pretty much going to be Destroyer + Bireme or another copy of Destroyer. Again, this thing screams Rank 9 abuse, especially with it being able to bring out another copy and the combined 1800 ATK increase for whatever uses it for a summon. You need some form of drawback on its effect (i.e. you can't damage the opponent the turn you do this); that, and do not treat the free SS as a Synchro Summon. Frigate does help with getting your Main Deck out quicker, which I guess helps, but a no-Tribute 4K monster in Battleship does not sit well (read previous comment). That, and it basically can set up again for more Rank 9s and whatever; even copies of itself if needed. I don't think you'll be able to summon Dreadnought consistently with these cards or any Rank 9 support; last time I checked, Decks that can R9 can only go 2-mats; never 3 (most of the time, it's Xyz Change). It's essentially a 5K on summoning though, which is impressive (but the boost per Xyz Material should be lowered a bit). With that in mind, it's also more revival for your stuff (i.e. revive Carrier or something, then trigger off of that). At best, you can blow up two monsters, then Xyz Summon something else later on. ----So yeah, tone down Battleship's ATK (maybe Dreadnought's own stat gain per material), do not treat Battlecruiser's effect as a Synchro Summon and hard OPT on Sloop. Other thing; change 9 to IX (because Cruiser has it written in Roman numerals). Will grade the support cards later. Link to comment Share on other sites More sharing options...
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