TwinMaelstrom Posted August 25, 2016 Report Share Posted August 25, 2016 [spoiler=Lore]Long Ago in places we only see and hear about in movies, there was a town in the west where spirits never pasted on. Welcome to a ghost town in the old wild west. Monster whose are not actually there and can never die. Spells and Traps that demonstrate the full force of the wild west. [spoiler=Monsters][spoiler=Phantom Cowboy][spoiler=Card] [spoiler=Pendulum Effect]If you control no monsters: You can banish 1 "Phantom" Card in you possession: Draw 1 Card. You can use this effect of "Phantom Cowboy" once per turn. If you control a monster this card's Pendulum Scale becomes 4. [spoiler=Monster Effect]If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. You can place this card (from your hand) face-up in your Extra Deck; Add 1 "Phantom" Spell/Trap Card from your Deck to your hand. You can target 1 banished "Phantom" Pendulum Monster: Add that target to your hand. You can use each effect of "Phantom Cowboy" once per turn. [spoiler=Phantom Sheriff][spoiler=Card] [spoiler=Pendulum Effect]If you control no monsters: You can banish 1 "Phantom" Card in you possession: Add 1 "Phantom" Pendulum Monster from your Deck to your hand. You can use this effect of "Phantom Sheriff" once per turn. If you control a monster this card's Pendulum Scale becomes 4.[spoiler=Monster Effect]If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position You can shuffle 1 banished "Phantom" Pendulum Monster and 1 "Phantom" Pendulum Monster from your hand in to your Deck: Add 2 "Phantom" Pendulum Monster with different names from your Deck to your hand. If this card would be removed from the field: You can place this card in you Pendulum Zone instead. You can use each effect of "Phantom Sheriff" once per turn. [spoiler=Phantom Quickdraw][spoiler=Card] [spoiler=Pendulum Effect]If you control no monsters: You can banish 1 "Phantom" Card in you possession: Add 1 "Phantom" Trap Card from your Graveyard to your hand. You can use this effect of "Phantom Quickdraw" once per turn. If you control a monster this card's Pendulum Scale becomes 4.[spoiler=Monster Effect]If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster, then your opponent lose life points equal to that monster level x500. If this card is banished: You can add 1 "Phantom" Spell/Trap Card from your Deck to your hand. You can use each effect of "Phantom Quickdraw" once per turn. [spoiler=Phantom Outlaw][spoiler=Card] [spoiler=Pendulum Effect]If you control no monsters: You can banish 1 "Phantom" Card in you possession: Add 1 other banished "Phantom" Card to your hand. You can use this effect of "Phantom Outlaw" once per turn. If you control a monster this card's Pendulum Scale becomes 4.[spoiler=Monster Effect]If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. You can 1 banish "Phantom" Card in you possession: Your opponent discards 1 random card from their hand, then if that card was a monster, they take damage equal its ATK. If this card would be removed from the field: You can place this card in you Pendulum Zone instead. You can use each effect of "Phantom Outlaw" once per turn. [spoiler=Phantom Wanderer][spoiler=Card] [spoiler=Pendulum Effect]If you control no monsters: You can banish 1 "Phantom" Card in you possession: Place 1 face-up "Phantom" Pendulum Monster from your Extra Deck into your Pendulum Zone You can use this effect of "Phantom Wanderer" once per turn. If you control a monster this card's Pendulum Scale becomes 4.[spoiler=Monster Effect]If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. If this card is summoned and you control no other monsters: You can add 1 "Phantom" Card from your Deck to your hand. If this card would be removed from the field: You can place this card in you Pendulum Zone instead. You can use each effect of "Phantom Wanderer" once per turn. [spoiler=Phantom Jailer][spoiler=Card] [spoiler=Pendulum Effect]If you control no monsters: You can shuffle 2 banished "Phantom" Card into your Deck: Banish 1 card your opponent controls You can use this effect of "Phantom Jailer" once while this card is face-up on the field. If you control a monster this card's Pendulum Scale becomes 4.[spoiler=Monster Effect]If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. You can place this card face-up in your Extra Deck and banish 1 "Phantom" Card in your possession, except "Phantom Jailer"; Special 2 banished "Phantom" Pendulum Monster or 2 face-up "Phantom" Pendulum Monster in your Extra Deck. If this card would be removed from the field: You can place 1 banished "Phantom" Pendulum Monster into your Pendulum Zone. You can use each effect of "Phantom Jailer" once per turn. [spoiler=Spells][spoiler=Phantom Saloon][spoiler=Card] [spoiler=Effect]Your field is always treated as if you control no monsters. You can banish 1 face-up "Phantom" Card you control, except "Phantom Town"; place 1 banished "Phantom" Pendulum Monster or 1 face-up "Phantom" Pendulum Monster in your Extra Deck into your Pendulum Zone. If this card would be destroyed: You can destroy 1 card in the Pendulum Zone instead. [spoiler=Phantom Field][spoiler=Card] [spoiler=Effect]This turn your field is treated as if you control no monsters. You cannot declared an attack this turn. You can banish this card and target 1 face-up "Phantom" Card you control; Add a card with the same name from your Deck to your hand. [spoiler=Phantom Shootout][spoiler=Card] [spoiler=Effect]Banish 1 "Phantom" monster in your possession; Destroy cards on the field equal to that monsters level. If this Set card is destroyed: Draw 1 Card. During either player's turn: You can banish this card from your Graveyard: This turn your field is treated as if you control no monsters. You can use each effect of "Phantom Shootout" per turn. [spoiler=Phantom Ride][spoiler=Card] [spoiler=Effect]Your field is always treated as if you control no monsters. You can Special Summon 1 banished "Phantom" Pendulum Monster or 1 face-up "Phantom" Pendulum Monster your Extra Deck. You can send banish 1 "Phantom" Pendulum Monster in your possession: Add 1 "Phantom" Spell/Trap Card from your Deck to your hand. [spoiler=Traps][spoiler=Phantom Showdown][spoiler=Card] [spoiler=Effect]Neither player can declare an attack. During either player's turn: You can target 1 monster you control and 1 monster your opponent controls. The two targets battle. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains face-up on the field, draws 1 card. If you control no monsters when you activate this effect: You can Special Summon 1 "Phantom" Pendulum Monster from your Deck instead. If you control no monsters: This card cannot be removed from the field. [spoiler=Phantom Returns][spoiler=Card] [spoiler=Effect]Banish 1 "Phantom" Card in your possession; Add 1 "Phantom" Pendulum Monster from your Deck to your hand. If you control no monsters: You can activate this card from your hand. During either player's turn, except during the turn this card was sent to the Graveyard: You can banish this card and 1 "Phantom" Pendulum Monster in your possession: Special Summon 1 banished "Phantom" Pendulum Monster or 1 face-up "Phantom" Pendulum Monster from your Extra Deck. [spoiler=Phantom Release][spoiler=Card] [spoiler=Effect]Special Summon 2 banished "Phantom" Pendulum Monsters. If you control no monsters: You can activate this card from your hand. During either player's turn, except during the turn this card was sent to the Graveyard: You can banish this card and 1 "Phantom" Pendulum Monster in your possession: Place 2 face-up "Phantom" Pendulum Monster in your Extra Deck, with different names into your Pendulum Zone. [spoiler=Phantom Symbols][spoiler=Card] [spoiler=Effect]Banish 1 "Phantom" Card in your possession: Add 1 "Phantom" Pendulum Monster from your Deck to your hand, then place 1 "Phantom" Pendulum Monster from face-up in your Extra Deck in your Pendulum Zone. If you control no monsters: You can activate this card from your hand. If a card you control is destroyed: You can add this card from your Graveyard to you hand. Find the whole set @ https://imgur.com/gallery/3YDjK Link to comment Share on other sites More sharing options...
Lnik3500 Posted August 26, 2016 Report Share Posted August 26, 2016 random question and not sure about this... but did ou thinkthat these can work out with anything that has "Phantom" in its name? Phantom Knights for example... Link to comment Share on other sites More sharing options...
TwinMaelstrom Posted August 26, 2016 Author Report Share Posted August 26, 2016 Yes, they can but there aren't pendulums so the synergy is not directly there Link to comment Share on other sites More sharing options...
TwinMaelstrom Posted August 26, 2016 Author Report Share Posted August 26, 2016 Bump Link to comment Share on other sites More sharing options...
TwinMaelstrom Posted September 1, 2016 Author Report Share Posted September 1, 2016 bump Link to comment Share on other sites More sharing options...
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