Guest BGMCANN0N Posted August 25, 2016 Report Share Posted August 25, 2016 Rewind Rift[Normal Trap] Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; banish it, but Set it on your side of the field during end of this turn. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 26, 2016 Report Share Posted August 26, 2016 I kind of like this card, as it seems to be a step up from Cosmic Cyclone, as you gain the banished card. However, making it a Normal Trap Card makes it seem slow in comparison. I'd suggest either making it a Quick-Play Card or reducing the cos to 1000 or even 500 Life Points. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted September 1, 2016 Report Share Posted September 1, 2016 Bump Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 1, 2016 Report Share Posted September 1, 2016 Also, I'd suggest not limiting it to face-up Spell/Trap Cards. Better yet, make this card target ALL Spell/Trap cards. Otherwise, lower the cost to 500. Because, as it stands, paying 1000 Life Points for a face-up Spell/Trap Card really isn't worth the effort. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted September 2, 2016 Report Share Posted September 2, 2016 Also, I'd suggest not limiting it to face-up Spell/Trap Cards. Better yet, make this card target ALL Spell/Trap cards. Otherwise, lower the cost to 500. Because, as it stands, paying 1000 Life Points for a face-up Spell/Trap Card really isn't worth the effort.I do have my reason for limiting it to face-up... As it is still Spell Speed 2 once it is active, so you can chain to a Normal Spell/Trap or even a Quick-play Spell and target it once it is about to resolve, and grab that same Spell/Trap during the End Phase. Though it can't steal Counter Traps when they are activated... I think this does have some applications as is... You just have to time things right, and it may have varying interactions depending on the scenario: You can recycle your own Spell/Traps, intercept your opponents and use them against them, etc. While it seems lackluster to limit it that way, I sort of want it to be more of an interesting tech option rather than a potential staple. Additionally, I want it to sort of fit the flavor of "rewinding" (resetting it on your side) something that has happened (being activated or face-up as continuous card). Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 2, 2016 Report Share Posted September 2, 2016 I do have my reason for limiting it to face-up... As it is still Spell Speed 2 once it is active, so you can chain to a Normal Spell/Trap or even a Quick-play Spell and target it once it is about to resolve, and grab that same Spell/Trap during the End Phase. Though it can't steal Counter Traps when they are activated... I think this does have some applications as is... You just have to time things right, and it may have varying interactions depending on the scenario: You can recycle your own Spell/Traps, intercept your opponents and use them against them, etc. While it seems lackluster to limit it that way, I sort of want it to be more of an interesting tech option rather than a potential staple. Additionally, I want it to sort of fit the flavor of "rewinding" (resetting it on your side) something that has happened (being activated or face-up as continuous card).Then in that case, reduce the cost to 500 Life Points. Link to comment Share on other sites More sharing options...
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