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(Written) Pachinko Panicdise


Guest BGMCANN0N

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Guest BGMCANN0N

Pachinko Panicdise

 

[Field Spell]

 

Once per turn, during either player's turn: You can place 1 Pachinko Counter on a face-up card on the field. Once per turn: if a Chain with 2 or more Links resolves, you can apply this effect based on number of Links that resolved in that Chain.

  • 2: Place 1 Pachinko Counter on a face-up card on the field.
  • 3: All monsters with Pachinko Counters gain or lose 500 ATK (your choice) for each Panchiko Counters on the field.
  • 4: Negate the effect of all cards with Pachinko Counters on them until the end of this turn.
  • 5: Draw 1 card for each pair of Panchinko Counters on the field.
  • 6 or more: Destroy all cards with Panchinko Counters.

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For an archetype I plan on doing in the near future revolving around Chain Links and the concept of Pinball/Pachinko.

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Yay! More Chain Link cards!

 

It's nice how easily you place Pachinko Counters on this card. However, for each individual effect:

 

2: A neat way to build up more counters for later effects.

 

3: Kind of like Venom Swamp; if anything, better.

 

4: A cool non-targeting mass negating effect.

 

5: Um...no. You'd draw up to 5 cards with this effect. Even 2 would suffice.

 

6: It's okay; it requires lots of Counters and destruction is nowhere near as potent as it once was.

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