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Rank 10 Train Support


CuriousHeartless

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Normally I stick to casual, which may affect my design some. But since this is support for an actual competitive deck I decided to put it here instead.

 

Grand Cargo Transport Loco

EARTH

Rank 10

Machine/Xyz/Effect

2 Level 10 Machine-type Monsters

While this card has Xyz Material(s) attached to it, you can Normal Summon Level 10 EARTH Machine-Type monsters without Tributing, and if you do, detach 1 Xyz Material from this card. If this card is destroyed: You can target 1 EARTH Machine-Type monster in your Graveyard; Special Summon that target. If this card is destroyed while it has no Xyz Materials, you can target up to 2 EARTH Machine-Type monsters instead.

3200 ATK/3600 DEF

 

Magnet Speeder

EARTH

Level 4

Machine/Effect

When this card is summoned: Its Level becomes 10. An Xyz Monster Xyz Summoned using this card as an Xyz Material gains the following effect:

•When this card attacks a Defense Position monster, it deals piercing damage.

1900 ATK/1100 DEF

 

Loco Load Railcar Caboose

EARTH

Level 10

Machine/Effect

You may Special Summon this card (from your hand) by discarding 1 Level 10 Monster, and if you do, draw 1 card and this card's original ATK and DEF become 2000. You can only activate this effect of "Loco Load Railcar Caboose" once per turn.

2800 ATK/2800 DEF

 

Railroad Constructionbot

EARTH

Level 4

Machine/Effect

If a EARTH Machine type monster(s) is Normal Summoned or Special Summoned to your field (except during the damage step): You may discard this card from your hand; target 1 of those monsters, add a card with the same name as that monster from your deck to your hand.

1800 ATK/0 DEF

 

Stationed Railcar

EARTH

Level 4

Machine/Effect

This card can be used as 2 Tributes for the Tribute Summon of a Machine-type monster. When this card is summoned (except during the damage step): Immediately after this effect resolves, you may Normal Summon 1 Level 10 EARTH Machine-type monster from your hand using this card as a tribute.

1800 ATK/500 DEF

 

Train Crash

Normal Trap

Activate one of these effects:

•Target 1 Level/Rank 4 EARTH Machine-type monster you control and 1 card your opponent controls; destroy those targets.

•Target 1 Level/Rank 10 EARTH Machine-type monster you control and declare either Monster or Spell/Trap cards; destroy that target and all cards your opponent controls of the chosen Type(s). Your opponent takes no battle damage for the rest of the turn.

 

Rushed Scheduled

Continuous Spell

Once per turn: You may Normal Summon 1 Level 10 EARTH Machine-type monster from your hand without tribute as an additional Normal Summon, and if you do, that monster gains the following effect:

•When this card is Normal Summoned: Its original ATK becomes 1000.

 

Apparently Skill Drain Train was supposed to be a thing so I had it grant the ability instead of changing original ATK itself.

 

[spoiler=Previous Versions]Grand Cargo Transport Loco

EARTH

Rank 10

Machine/Xyz/Effect

2 Level 10 Machine-type Monsters

As long as there is an Xyz Material(s) attached to this card, you may Normal Summon Level 10 EARTH Machine-type monsters without tributes. When you summon a monster, remove 1 Xyz Material from this card. Tribute this card with no Xyz Materials attached to it: Target 1 Level 10 EARTH Machine-type monster in your graveyard; Special Summon that card.

2800 ATK/2400 DEF

 

Grand Cargo Transport Loco

EARTH

Rank 10

Machine/Xyz/Effect

2 Level 10 Machine-type Monsters

As long as there is an Xyz Material(s) attached to this card, you may Normal Summon Level 10 EARTH Machine-type monsters without tributes. When you summon a monster, remove 1 Xyz Material from this card. When this card is destroyed: If it had no Xyz Materials attached to it, target up to 2 EARTH Machine-type monsters in your graveyard; otherwise target 1 EARTH Machine-type monster in your graveyard, then special summon that target(s).

3200 ATK/3600 DEF

 

Magnet Speeder

EARTH

Level 10

Machine/Effect

You may Normal Summon this monster without tribute, and if you do, it is changed to Defense Position and its Battle Position cannot be changed. When this card is Tribute Summoned: You may target two Spell/Trap cards; destroy those targets.

2600 ATK/1100 DEF

 

Magnet Speeder

EARTH

Level 4

Machine/Effect

When this card is summoned: Its Level becomes 10. An Xyz Monster Xyz Summoned using this card as an Xyz Material gains the following effect:

•When a Machine-type monster you control attacks a Defense Position monster, it deals piercing damage.

1900 ATK/1100 DEF

 

Loco Load Railcar Caboose

EARTH

Level 10

Machine/Effect

This card requires 1 less Tribute to Normal Summon for every face-up Level/Rank 10 EARTH Machine-type Monster you control.

2300 ATK/2300 DEF

 

Loco Load Railcar Caboose

EARTH

Level 10

Machine/Effect

You may Special Summon this card (from your hand) by discarding 1 Level 10 Monster., and if you do, draw 1 card. You can only activate this effect of "Loco Load Railcar Caboose" once per turn.

2800 ATK/2800 DEF

 

Stationed Railcar

EARTH

Level 4

Machine/Effect

This card can be used as 2 Tributes for the Tribute Summon of a Level 10 EARTH Machine-type monster.

1800 ATK/500 DEF

 

Train Crash

Normal Trap

Activate one of these effects:

•Target 1 Level/Rank 4 EARTH Machine-type monster you control and 1 face-up monster your opponent controls; destroy those targets.

•Target 1 Level/Rank 10 EARTH Machine-type monster you control and 2 face-up monsters your opponent controls; destroy those targets

 

Train Crash

Normal Trap

Activate one of these effects:

•Target 1 Level/Rank 4 EARTH Machine-type monster you control and card your opponent controls; destroy those targets.

•Target 1 Level/Rank 10 EARTH Machine-type monster you control and declare either Monster or Spell/Trap cards; destroy that target and all cards your opponent controls of the chosen Type(s)

 

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Grand Cargo, while a neat idea, isn't really a card the deck needs tbqh. Trains, as a deck, suffers from linear play and a poor ability to output materials in a given turn (only really being able to do 1 Xyz a turn without the use of something like Soul Charge or having a solid setup). The stats are a little low, and it's a card that I can see being killed before its effect can really be taken advantage of. As such, the second effect is something a player will probably never get to actually use without reviving the card from the grave, but then why would you revive that instead of the monster you want to summon in the first place. Finally, even if you have Number 81 on the field already, it would be a poor investment to protect this card over Number 81 itself. It's a neat idea, but ultimately it would not get used in a serious deck.

 

Magnet Speeder is needed as another that can initiate a combo, but the deck doesn't need another Night Express. Trains suffer from a high dependency on their Normal Summon, and this card doesn't offer anything to curb that weakness. The effect for when it's Tribute Summoned with Tributes isn't something that I can see actually being used; Trains do not swarm, and more importantly, almost never actually Tribute Summon.

 

Loco Load is really just a worse Night Express in every way. You need to put a better effort into differentiating it as a card, and finding a niche that hasn't been filled rather than one that's already filled, but by a better card.

 

Railroad is... okay. It's not a card I can really see much fault in, besides being painful to draw early-game. A drawback to the card and its use is that, while its stats allow it to be used with Revolving Switchyard, its effect grants no real advantage for doing so. And, again, it doesn't really offer something that the deck is lacking.

 

Stationed is literally just a Mayan Machine that works with Switchyard, except 9 times out of 10 if you're actually summoning a monster from the deck using Switchyard, you've already used your Normal Summon and there's no benefit to summoning this card. On top of that, this card is competing with Ruffian Railcar, which frankly just adds better value when summoned by Switchyard over this. There's no real use to the card in terms of Trains.

 

Train Crash isn't strictly bad, but its situational nature places it below other traps that can accomplish similar feats but without needing specific monsters on your field. It's a card that I can see making an appearance in the anime (it really does have that feel to its design), but it wouldn't be used in a serious deck.

 

Rushed Schedule I like as a card, although I would've appreciated if it had some sort of added synergy with Hustle Rustle. It helps with the deck's problem of dying if its Normal Summon gets stopped, but it's just not quite there with being a card you're really going to want to run at more than 2 copies.

 

 

Overall, the balance is there and I applaud your ability to make cards that are both fair in terms of use, but also feel like real cards. However, in terms of Trains, the mark was missed for making cards that the deck really needs, and overall they fall short on impact.

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Alrighty made some edits.

 

Transport Loco got a stat pump as well as changing the ability to be on destruction grabbing either one if it had Xyz Material left or two monsters if it had none.

 

Speeder has been totally changed.

 

Caboose gained 500 ATK and DEF points as well as now special summoning + a draw.

 

Constructionbot didn't get changed up.

 

Stationed Railcar is still probably better in other decks this way especially since Rank 10 Trains doesn't really need it, but an additional summoning effect added on. I guess it could get some use as it lets you summon on your opponent's turn but I'm not sure how much that is really needed.

 

Train Crash got bumped up. Level 4 can now target anything and Level 10 is now either Raigeki or Harpie's Feather Duster.

 

Rushed Schedule is also the same.

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Transport Loco is much better now, just a couple quick pointers on the wording:

- The Xyz Material detach effect will happen regardless of what you summon and how you summon it. If you only intend it to be for when its effect is taken advantage, you could word it as this:

"While this card has Xyz Material(s) attached to it, you can Normal Summon Level 10 EARTH Machine-Type monsters without Tributing, and if you do, detach 1 Xyz Material from this card."

- The second effect should also be worded like this:

"If this card is destroyed: You can target 1 EARTH Machine-Type in your Graveyard; Special Summon that target. If this card is destroyed while it has no Xyz Materials, you can target up to 2 EARTH Machine-Type monsters instead."

Overall a much better card with a good niche as a support Xyz. Personally I'd maybe make its ATK just 3000, but it's fine as is (that's just how I'd do it).

 

Magnet Speeder I actually REALLY like in its current iteration. It's useful when summoned from the deck as a material, or when used as a normal summon. Versatile, yet not unbalanced. Well, I'd actually suggest its second effect only applying to the monster it's used as a material to summon for, since all monsters is pretty big.

 

Loco Load I find funny as a card that actually feels like it's really playing dangerous with the potency of its effect, being basically a +1 to summon while also being a 2800 body. The hard OPT keeps this in check, but I feel like either a stat drop or some other kind of downside to its summon is needed to really curb the potency of that kind of card. It's right on the button for what this deck needs, just a liiiittle too strong.

 

Stationed Railcar, again, just isn't something the deck really needs. And, honestly, the deck has enough cards to work with on the monster end (between the previous 3 maindeck monsters) that a given player has enough of a good selection of maindeck monsters to choose from to offer good variety in deck building without having too many options.

 

Crash now feels like a trap that I would choose over other traps. Nuke effects AT FIRST GLANCE felt a bit much, but remembering that it was a trap brought matters into a better perspective. I think maybe adding a "No further battle damage" clause (ala Switchyard) would really tie the card together on the last effect. Just a quick grammar pointer, it should read "Target 1 ______ you control, and 1 card your opponent controls"; but that's probably a typo on your end.

 

 

Overall, looking much better.

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Thanks.

 

I knew proper wording but for some reason I left Transport Loco with bad wording on the summoning effect. And is that how to word the second ability? Thanks, I wasn't sure so I just used Goldd's wording.

 

I guess especially with how big they are and the fact that Rank 10 Trains has Limiter Removal I should limit the piercing some.

 

I'll give Loco Load a drop to 2000 ability. Since it does require dropping a Level 10 to activate I won't quite go to half ATK like Derricrane but still a reduction.

 

Yeah I already figured Stationed Railcar isn't that useful, here at least. I don't want to delete it but it is by far the most useless here.

 

The 'No further battle damage' thing could be a good balancer considering you nuke half of (roughly since your opponent may always have a different amount of monsters and spell/trap cards) your opponent's cards as well as giving that little tie to Railyard. And yes the lack of that 1 was a typo.

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