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BUSTED BLADER SUPPORT


BLASTERZ

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BUSTED BLADER

Warrior/Pendulum/Effect/

EARTH

*7

< 7 = 7 >

2000/1500

 

Pendulum Effect:

- If you have Buster Blader in your Graveyard, you can Pendulum Summon from your Graveyard.

- Once per turn, if you have another Destruction Sword monster on your Pendulum Zone, you can make this card scale become 2.

- If you Pendulum Summon, among those monsters there must be at least 1 or more "Buster Blader" monsters, and you cannot Pendulum Summon more monsters than the numbers of "Buster Blader" monsters you intend to summon when you are performing the summon.

- Cannot leave the field by your own card effects or by your opponent's Dragon-type Monsters.

 

Monster Effect:

- This card is treated as "Buster Blader" while in the graveyard or the Extra Deck

- Once per turn, during either player's turn, if your opponent controls a Dragon-type monster: You can banish 1 Spell or Trap card from your opponent's graveyard.

- If this card is in your graveyard, you can banish this card; Add 1 face-up Pendulum Monster from your extra deck to your hand. It cannot be Pendulum Summoned.

- Cannot be destroyed by battle with a Dragon-type Monster.

- This card gains 300 ATK for every Dragon-type monster your opponent controls and in their graveyards.

 

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Destruction Sword Al-Lumi'raj Reborn

 

Wyrm/Pendulum/Tuner/Effect

LIGHT

*1

<7 = 7>

0/0

 

Pendulum Effect:

- When you Pendulum Summoned a Buster Blader monster, you can Special Summon this card from your Pendulum Zone.

- You can Pendulum Summon a second time once per turn, but you can only Pendulum Summon "Buster Blader" if you activate this effect. You can only use this effect once per turn.

- Once per turn, if you have Buster Blader in your graveyard, you can discard 1 card; increase this card's scale by 1.

- Cannot leave the field by your own card effects, or by your opponent's Dragon-typed Monsters.

 

Monster Effect:

- Your opponent cannot activate cards or effects in response to the Synchro Summon or Fusion Summon of a monster that involves this card as a Material.

- You can target 1 face-up Buster Blader you control; shuffle this card you control into the deck, and if you do, it gains 300 ATK for each combined levels of all monsters on your opponent's side of the field, also for the rest of the turn, only that Buster Blader can attack.

- Once per turn, during either player's turn, you can target 1 face-up monster on the field; it is treated as a Tuner monster, and if it does, this card is treated as a non-Tuner monster.

- If this card is about to leave the field, you can discard 1 card; return this card to your hand.

- If this card is in your graveyard, you can banish this card; You can Fusion Summon or Synchro Summon directly by banishing face-up Pendulum Monsters in your extra deck this turn.

Cancel

When are you going to introduce Pendulums smh

 

 

Basically, these two support cards provided the following for Buster Bladers

- Pendulum Summoning

- A good Pendulum Engine

- Baxia access

- Sufficient Protection

- More ways to Drop Buster Fusion or Buster Synchro, along with other cards of the archetype

- Buster Blader gets a Tower Killer

 

Yet, there are some counteracts, like the Pendulum Scales being unable to leave the field to prevent abuse with other Pendulums, and being forced to Pendulum Summon mostly Buster Bladers.

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Yet, there are some counteracts, like the Pendulum Scales being unable to leave the field to prevent abuse with other Pendulums, and being forced to Pendulum Summon mostly Buster Bladers.

To be fair that could be fixed with changing it to this "Unaffected by the effects of your opponent's Dragon-type monsters".

This keeps the original intention, makes them somewhat unique and adds a way to actually ensure their survival/them being able to stand up against dragons (making sense for the dragon slayer).

 

However considering I am quite interested in these cards due to their interesting design I will now begin:

 

1.) BUSTED BLADER ... is there any chance you might change the name to be less of a joke ?

     Pendulum Effect:

     1.) If you would change it to add one Buster Blader back to the hand it would even work with older concepts, so you might consider that (ofc with a hard OPT clause).

     2.) Works.

     3.) Judging by the wording only Buster Bladers can be pendulum summoned, which excludes his followers ... which seems kind of strange to me (though I appreciate excluding Avian and Unicore).

     4.) See above, it makes just as much sense and is more balanced.

     Monster Effect:

     1.) Works and makes sense.

     2.) ... I do not see why, however preventing Spell/Trap floating is cute.

     3.) The "cannot be Pendulum Summoned" clause is unnecessary, if you would want to you would not even need to activate this effect, just let them minus themselves, as for the effect it seems alright all things considered.

     4.) I am unsure if that makes sense, as it being a Pendulum already protects it in a certain way and in the end he is simply great at slaying them, not completely immune to them, I recommend removing this.

     5.) A weaker Buster Blader effect ... it is justified and serves a balancing purpose, while still allowing him to refer to the original one.

 

2.) Destruction Sword Al-Lumi'raj Reborn

     Pendulum Effect:

     1.) This effect seems hillarious, however I do not have issues with it, considering you destroy your scales and Companion works in a similar way.

     2.) Why not change this to allow the player to Special Summon one "Buster Blader" monster from his/her hand each turn (if the scales are up) ? Considering it sounds more realistic a soultion for that aim.

     3.) ... it does not work with the oher pendulum ... perhaps change it to work with a Buster monster ?

     4.) See above.

     Monster Effect:

     1.) The Fusion part sounds fine and the Synchro part ... is not problematic either.

     2.) The ATK gain might be a bit too much, reducing it to 100 per level and adding a kind of protection would do the trick as well, considering the ATK boost would otherwise get out of hand really quickly.

     3.) Ultimaya Access ? ... It still requires 3 monsters to actually pull it of, so it does not sound all too problematic (though I have to ask why not summon buster dragon instead ?) ... oh yea and Trishula access.

     4.) Hardly a real mechanic and you did not make clear how this would work with synchro summoning ... just make it trigger after it left (into the extra deck).

     5.) So a desperation move to still use the gathered resources without pendulum scales ... sounds alright.

 

All in all they are quite interesting, however there are several points you might want to improve ... and I would recommend putting a hard OPT clause on both monsters (for their monster effects), perhaps even only allowing one of their monster effects per turn.

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     Pendulum Effect:

     1.) If you would change it to add one Buster Blader back to the hand it would even work with older concepts, so you might consider that (ofc with a hard OPT clause).

 

I want their effects to Pendulum Summon straight from the Graveyard though, as it allows them to open more power plays and disregards the subtractions that you have to pay for discarding with the Destruction Sword cards.

 

 

 

     3.) Judging by the wording only Buster Bladers can be pendulum summoned, which excludes his followers ... which seems kind of strange to me (though I appreciate excluding Avian and Unicore).

     

 

Nah you can Pendulum Summon other cards, but you must Pendulum the same number or less than the number of Buster Blader you're intending to Summon. For example if I have a Buster Blader in the graveyard and say triple Apex Avian in hand, I can only Pendulum Summon 1 Buster Blader and 1 Apex Avian. If I have 2 Buster Blader available I can Pendulum 2 Apex Avian, as I am going to drop 2 Buster Blader and 2 cards that are not, which does not exceed the restriction. If I have no Buster Blader I cannot Pendulum Summon for in that case I would drop a monster, which 1 > 0. You get it right? Also, his followers are not considered Destruction Sword cards so you have to manage your resources well.

 

 

 

     4.) See above, it makes just as much sense and is more balanced.

 

 

Cannot leave the field by your own card effects is just so there's no Sky Iris or Master Pendulum sack plays. Once you play this scale you are stuck with it. It stops you from Pendulum Summoning except Buster Blader, and if you want to Pendulum Summon at least 2 important monsters you have to Pendulum 2 Buster Blader or more.

 

 

 

     2.) ... I do not see why, however preventing Spell/Trap floating is cute.

   

 

Gospel

 

 

 

     3.) The "cannot be Pendulum Summoned" clause is unnecessary, if you would want to you would not even need to activate this effect, just let them minus themselves, as for the effect it seems alright all things considered.

 

 

It adds a generic Pendulum, so that clause is just to slow them down.

 

 

 

     4.) I am unsure if that makes sense, as it being a Pendulum already protects it in a certain way and in the end he is simply great at slaying them, not completely immune to them, I recommend removing this.

 

 

 

Aight I gotchu

 

 

 

        2.) Why not change this to allow the player to Special Summon one "Buster Blader" monster from his/her hand each turn (if the scales are up) ? Considering it sounds more realistic a soultion for that aim.

 

 

That's fine, I'm just hyping up the super broken mechanic for fun.

 

 

     3.) ... it does not work with the oher pendulum ... perhaps change it to work with a Buster monster ?

    

Yeah I goofed on that

 

 

 

  

     2.) The ATK gain might be a bit too much, reducing it to 100 per level and adding a kind of protection would do the trick as well, considering the ATK boost would otherwise get out of hand really quickly.

  

 

Its meant to reflect Al-Lumiraj, but yeah I might reduce that.

 

 

 

     3.) Ultimaya Access ? ... It still requires 3 monsters to actually pull it of, so it does not sound all too problematic (though I have to ask why not summon buster dragon instead ?) ... oh yea and Trishula access.

 

Its actually baxia Acess as this card is a Wyrm type, but you can also pull off Tzolkin too if you want

 

 

 

All in all they are quite interesting, however there are several points you might want to improve ... and I would recommend putting a hard OPT clause on both monsters (for their monster effects), perhaps even only allowing one of their monster effects per turn.

I might consider that, but the thing is Buster Blader cards have so many restrictions for this i just want them to go ridicuously hammy

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Nah you can Pendulum Summon other cards, but you must Pendulum the same number or less than the number of Buster Blader you're intending to Summon. For example if I have a Buster Blader in the graveyard and say triple Apex Avian in hand, I can only Pendulum Summon 1 Buster Blader and 1 Apex Avian. If I have 2 Buster Blader available I can Pendulum 2 Apex Avian, as I am going to drop 2 Buster Blader and 2 cards that are not, which does not exceed the restriction. If I have no Buster Blader I cannot Pendulum Summon for in that case I would drop a monster, which 1 > 0. You get it right? Also, his followers are not considered Destruction Sword cards so you have to manage your resources well.

In that case it should say "You cannot Pendulum Summon more than twice the amount of "Buster Blader" monsters you Pendulum Summon", though that is definitely not the ideal way how to write it, hoewver it is much more clearer than "You cannot Pendulum Summon more monsters than "Buster Blader" monsters" (as that means x = number of buster blader monsters you pendulum summon, you state y = number of Pendulum Summoned monsters, x >= y, which means you can only Pendulum Summon buster bladers).

 

Cannot leave the field by your own card effects is just so there's no Sky Iris or Master Pendulum sack plays. Once you play this scale you are stuck with it. It stops you from Pendulum Summoning except Buster Blader, and if you want to Pendulum Summon at least 2 important monsters you have to Pendulum 2 Buster Blader or more.

Well to be honest there would be no real point in using them with iris anyways and using luster as low end scale is terrible anyways (unless you really refered to master, because that would make no sense at all).

 

Gospel

I did not say it serves no point, I merely stated not all decks have floating spells/traps, so it is something more random to attack it, though I have to admit a decent amount of new Spells /Traps floats in one or another way.

 

 

It adds a generic Pendulum, so that clause is just to slow them down.

That does not matter, if you want to Pendulum Summon you can summon it straight from the extra deck, if you want to restrict something, restrict it being placed in a pendulum zone during that turn.

 

I might consider that, but the thing is Buster Blader cards have so many restrictions for this i just want them to go ridicuously hammy

Still, using multiple ATK boosts via the high end scale, or it fusing multiple times during a single turn, two of the Buster Bladers being able to regenerate an entire pendulum zone in one single turn sounds ridiculous, sure it requires investment, however it would not go against the initial design of those cards anyways, so you could still prevent possible abuse.

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