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Kozmo Dark Wizard


OriverD'Asian

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Kozmo Dark Wizard

Lv 6

Dark

2000 ATK / 2200 DEF​

 

Effect:

During either player's turn: You can banish this card; Special Summon 1 Level 7 or higher "Kozmo" monster from your hand. Once per turn, you can target 1 "Kozmo" monster in your Graveyard, Special Summon it, but it cannot attack and it's effects are negated and it is destroyed during the End Phase.

 

Kinda loving kozmos rn so just thought to try this out :)

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I'm not really sure how often Kozmos actually use the Graveyard nowadays, aside from using Tincan to search and ditch the rest, but I suppose this would be fine for reviving the dead ships that you don't banish (and having them trigger again later after they get blown up; or attack with them). Oh wait, they have Scaredy Lion for retrieving stuff, so yeah I guess it works out fine. First effect is fine, but I do feel that it is outclassed by most of the other pilots in terms of its SSing capacities (well, it's about the same level as Dark Lady). At most, you can get a Forerunner out or Destroyer/Eclipser; former getting limited this time around. To be fair, you do need to put a hard OPT on that effect though.

 

Not exactly familiar with how Kozmos function nowadays, but so far, I think it should be okay for the Deck.

 

On a sidenote, Konami didn't make the Wizard in card form as they went on with the new Archetypes; we won't actually get the Wizard for Kozmos (unless it's an OCG exclusive for a while).

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